193,465 Commits over 4,079 Days - 1.98cph!

56 Days Ago
Updated Tiger hitboxes
56 Days Ago
compile fixes
56 Days Ago
Standardise order of pie ingredients in recipes
56 Days Ago
dart type b materials and textures
56 Days Ago
Increase blend durations
56 Days Ago
merge from vehicle_optim
56 Days Ago
merge from server_occlusion_file_improvements
56 Days Ago
Always snap after turn
56 Days Ago
merge from cauldron_warning_fix
56 Days Ago
merge from hopper_attachments_fix
56 Days Ago
merge from spoil_stack_size
56 Days Ago
Fixed environment volume compile errors on the server
56 Days Ago
merge from triangle_planter_icon_alignment
56 Days Ago
merge from plantpot_extra_inside_checks
56 Days Ago
Improve belly flop tracking, break up long intimidation with slow walk, disable zigzag attack temporarily
56 Days Ago
Merge from /main:
56 Days Ago
Make croc snap more often at a distance
56 Days Ago
Don't mark the adobe stuff as hidden, easier for testing
56 Days Ago
Merge from spatially_aware_env_volumes
56 Days Ago
Wall setup
56 Days Ago
Re-adding spatially aware env volume changes
56 Days Ago
Merge from main
56 Days Ago
Reduce croc speed when bringing food back to water
56 Days Ago
Merge from f1_item_list_scrolling
56 Days Ago
Parachutes can now be placed on weapon racks
56 Days Ago
Added Client define checkinside DeferredIndirectLightingPass and EnvironmentVolumeStencilPass classes to prevent compile errors on server builds
56 Days Ago
Merge from wr_parachute_fix
56 Days Ago
Adobe gate setup
56 Days Ago
Subtractive merge Changeset 116046. Spatially Aware Env volumes are currently causing compile errors on server builds
56 Days Ago
Merge from spatially_aware_env_volumes
56 Days Ago
Merge from main
56 Days Ago
Merge from main
56 Days Ago
Adding Panther prefab variant
56 Days Ago
jungle ruins scene HLOD setup and bakes
56 Days Ago
enabled read write on ruins kit for batching
56 Days Ago
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56 Days Ago
Merge from main
56 Days Ago
Spawn 3 copies of ue_jungle_swap_a for now until we get more variants
56 Days Ago
exported updated tiger drag animation
56 Days Ago
Improve cell placement count gathering performance by using bitmasks instead of collections
56 Days Ago
Adjust the ladder trigger setup on the tree
56 Days Ago
Align to terrain when possible
56 Days Ago
New RepositionOnGroundMissing component, move objects down in the world instead of being destroyed when their underlying surface is destroyed
56 Days Ago
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56 Days Ago
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56 Days Ago
Reapply LookAtHealth changes
56 Days Ago
Merge from parent
56 Days Ago
Merge from main