198,617 Commits over 4,140 Days - 2.00cph!

2 Months Ago
Added new inputs to animated neon signs to control which frame you want to display - if 'Power In' has power, cycle normally - if 'Power In' has power, and 'Frame 1' receives power, show frame 1 and continue cycle - if 'Power In' has no power and 'Frame 1' receives power, show frame 1 as long as 'Frame 1' is powered - same with inputs frame 2, 3 etc
2 Months Ago
Added a 5 second countdown so the logging doesnt start straight away. Changed the file directory path the CSV file is saved too. It should now be saved in "Steam\steamapps\common\Rust\Diagnostics".
2 Months Ago
Update: Allow user to control how big of a callstack to record when tracking allocations - Defaults to 16, should be enough to track where in code it originates - Updated description - windows binary built with 1a176138 commit Tests: used it on craggy. Discovered an issue with preceeding commit, but this change works as expected
2 Months Ago
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2 Months Ago
Kapok b and c shadowproxies and setup
2 Months Ago
Added three spawnable grass displacement volumes of varying size (cinematic or modded servers)
2 Months Ago
Compile warning fixes Added host_writeconfig_lua (blocked from Lua) Fixed commas in AddOutput map IO input causing issues Now uses the special ESC symbol, like VMFs do. Minor cleanups Automatically delay HTTP calls until SteamHTTP is ready Apply more strict checking of invalid Lua states in CLuaObject Will display console warnings when CLuaObject is used on an invalid Lua state. Ideally these messages should never be seen.
2 Months Ago
Optim: ProfielrExporter.Json - export now uses streaming compression Avoids the need to allocate massive StringBuilder. Running watchallocs for 2 mins caused 3-4 GC collection events, instead of 1 during each export. Tests: done a perfsnapshot and ran watchallocs for couple minutes
2 Months Ago
Enabled Static floor heater (in monuments) now has a heat source S2P Oilrig, Oilrig small, rad town
2 Months Ago
Beehives craft now require sheet metal
2 Months Ago
Burlap gloves now offer small amount of bullet protection
2 Months Ago
Changed Waterpump protection to metal and increased HP
2 Months Ago
Chicken coop crafting coat increased - now requires 1 rope and 75 metal fragments
2 Months Ago
Wooden Barricade stacksize reduced to 5 from 10
2 Months Ago
Honeycomb stack size reduced from 100 to 20
2 Months Ago
2 Months Ago
SyncVars fully working with weaving. Fixed incorrect stack for WriteSyncVar.
2 Months Ago
Fix malformed WriteSyncVar Setter plumbed up to the correct entry logic for queueing/sending SyncVars
2 Months Ago
merge from hackweek_wiresnapping
2 Months Ago
Cleanup, fixes
2 Months Ago
Find queue/send method properly (search parent class) Don't pass byte - cant append that OpCode unless its an int
2 Months Ago
Fixes when snapping from a port away from a wall
2 Months Ago
Use Cecil for SyncVar weaving. Boostrap weaving on domain reload Properly map depdency paths Include unity modules Better timing to avoid race conditions
2 Months Ago
Fixed pipes blocked in corners when snapping
2 Months Ago
merge from main
2 Months Ago
Fixed heavy plate items not having pickup sounds
2 Months Ago
Cherry picking directional item dropping from a previous hackweek
2 Months Ago
Launchers and melee view model anim updates and added missing .viewmodel content
2 Months Ago
Fixed over zealous collision on ziggurat stair sides
2 Months Ago
merge from inputfield_rtl_fix
2 Months Ago
Rust Plus view
2 Months Ago
large sail blockout
2 Months Ago
Removed duplicate nested tree prefab in schizolobium c
2 Months Ago
Fixed input fields in RTL mode having keyboard arrow button navigation flipped
2 Months Ago
Musical instrument view model anim updates and added missing .viewmodel content
2 Months Ago
update to small sail blockout
2 Months Ago
Explosives view model anim updates and added missing .viewmodel content
2 Months Ago
merge from convexmesh_warnings_fix
2 Months Ago
Missed one usage of ScrapHeliGibs_Part002
2 Months Ago
Show the building blocked preview on the vine tree
2 Months Ago
merge from inputfield_rtl_fix
2 Months Ago
Input field character limit pass
2 Months Ago
Pistol view model anim updates and added missing .viewmodel content
2 Months Ago
Added a 128 character limit to RustInput.Normal, so we don't have 0 char limit by default Restored smart alarm character limits
2 Months Ago
2 Months Ago
Merge from parent
2 Months Ago
Merge from main
2 Months Ago
2 Months Ago
Merge from main
2 Months Ago
merge from inputfield_rtl_fix