198,616 Commits over 4,140 Days - 2.00cph!

2 Months Ago
Some potential SetAimDirection NRE changes
2 Months Ago
Remove some busted tea prefab files introduced in 120974
2 Months Ago
Adjust the armour slot weighting system to more closely line up with the intended random values Old slots/chance: 0/70%, 1/10%, 2/10%, 3/10% New slots/chance: 0/50%, 1/25%, 2/15%, 3/10% Adjusted all crafting teas, standard tea still guarantees 1 slot, advanced guarantees 2 slots and pure increases chance of 3 slots Added editor only ItemModContainerArmorSlot.TestSlots that outputs results of half a million rolls, can accept a tea bonus value to test out results with different tea levels
2 Months Ago
LOD3 rebaked textures after optimisation improvements to kit
2 Months Ago
Throw error if greater > 31 packed SyncVars New Implementation is done! 🎉
2 Months Ago
Fixed SourceGenerator not throwing errors properly when looking at field name (invalid string/uppercase starting string)
2 Months Ago
Fixed "Confusing path at the start of the tier 2 tech tree" and drunk C4 in wb3
2 Months Ago
More code cleanup
2 Months Ago
Add support for Pack=True/False. Unpacked SyncVars are sent immediately when changed.
2 Months Ago
Removed old SyncVar implementation
2 Months Ago
Successful queue, sending and receiving on new code generator implementation. Stripped out another overhead byte not needed with our new solution. Generate byte table inside code generator. Developer > 2 logging support. Safety with property setter on the client (throw an exception). Few more Diagnostics error throws (class > 256 syncvars, Base Class == BaseEntity). Try & Catch on Syncvar replicate. Time to fully rip out the old solution.
2 Months Ago
- Add description - Make sure stability convar is definitely always restored - Some cleanup
2 Months Ago
suffix all store building skins with "Building Skin" to ensure it's clear, they're building skins
2 Months Ago
fixed missed doprepare on jungle berries
2 Months Ago
merge from tea_time
2 Months Ago
manifest
2 Months Ago
merge from main
2 Months Ago
Updated crafting tea shortname
2 Months Ago
Advanced and pure warming teas
2 Months Ago
Advanced and pure versions of cooling teas
2 Months Ago
merge from Jungle_equal_spawns
2 Months Ago
Missed Files - Code Analysis Dependencies
2 Months Ago
Roslyn Compiler setup for SyncVars working (auto property generation) Not adding to queue etc yet. Seperated .csproj to seperate directory since Unity keeps forcing .NET Framework
2 Months Ago
Added Advanced and pure crafting teas Updated mixing table recipe list
2 Months Ago
Added advanced and pure harvesting teas - in line with older teas Updated recipe list manifest
2 Months Ago
Tweaked jungle ore node spawn rules Added dedicated berry and hemp populations for the jungle
2 Months Ago
merge from feedback_server_version
2 Months Ago
merge from workshopsource_lwbtransparency
2 Months Ago
Boleadoras - Updated models textures and icon, looks cool now :)
2 Months Ago
merge from inputfield_rtl_fix
2 Months Ago
Bag rename UI RTL support
2 Months Ago
Minor cleanups Remove temporary hacks for DButton and IMaterial.GetColor Clear networking queue on map shutdown, not map init Fixes clientside errors happening before LevelInit hook not being sent to the server Remove most of deprecated CSteamAPIContext usage on the client It is removed entirely in some newer version of Steamworks API Merge Pull Requests * Pico optimization for cam.Start2D() * Added list.GetEntry
2 Months Ago
Changed the RustInput base prefab input field for a RTLTMP_InputField
2 Months Ago
Changed crafting menu input field to use RTLTMP_InputField
2 Months Ago
Added RTLTMP_InputField, inherited by TmProEmojiInputField and can be used by RustInput
2 Months Ago
Sea mines...
2 Months Ago
Fixed chat input field and chat entries not supporting RTL languages (Arabic, Hebrew)
2 Months Ago
Setup syntax receiver
2 Months Ago
Implemented Microsoft.CodeAnalysis via plugins instead (fetched nuget dlls from external project)
2 Months Ago
projection madness
2 Months Ago
Fixes
2 Months Ago
Added more test floor wallpapers
2 Months Ago
Added TOD based density attenuation
2 Months Ago
FX
2 Months Ago
Optimisation on jungle concrete walkways (LOD3 bake pending)
2 Months Ago
merge from phraseupdate_improvements
2 Months Ago
Safe deployable
2 Months Ago
Spikes!
2 Months Ago
Include Microsoft.CodeAnalysis Initial Source Generator setup
2 Months Ago
Do not try to build this yet