225,238 Commits over 3,714 Days - 2.53cph!

Leaderboard backup, run #11682
Today
Code cleanup
Today
Added more TreeLOD tests for bushes
Today
Fixed seeker
Today
Charger
Today
Spawn objects facing random directions Seekers
Today
Merge from hackweek_combat_playground -> aux2
Today
Network++
Today
Add convars to scale throw distance of grenades (so right click can be a short toss instead of droping a live grenade at your feet)
Today
Merge from hackweek_combat_playground -> aux2
Today
Try disabling ambient volumes (the thing that makes it dark inside buildings) to increase visibility
Today
Merge from hackweek_combat_playground -> aux2
Today
Network++
Today
Add `barricades_in_monuments` convar to allow barricades to be placed anywhere in monuments Add `barricades_decay_override` convar to set forced decay time of barricades
Today
Change GetShadowDownsampleLevel to calculate based on the percentage of how much the light is visible on the screen rather than distance heuristics, also adjust CalculateSpotResolution and increase base value Invalidate light cache when a light moves
Today
AStar, add cycles during maze gen
Today
Fine tune ruleset, add more gems
Hook up bouncing target button too Fixed other buttons being broke
Use actiongraph to add a couple of buttons that control the target's distance
Hooked up first moving target
Cliff progress Greyboxed coastal cliffs Prototyped a walkable sloped path that will allow steep cliffs to be climbed More work on the hill cliffs Greyboxed coastal rocks and did first placement pass Deleted obsolote files
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Today
Treasure, stacking, rework exiting
Add shooting range target mat
Today
Merge from hackweek_combat_playground -> aux2
Overheating now causes food and hunger penalty instead of health loss
Today
Clean up, move everything into OpenXR class
Today
Protocol++
Today
Default to sending replicated convar to server instead of telling me I can't run it clientside
Today
Add replicated convars to scale player movement speed clientside - movement_speed - sprint_speed - jump_height - fall_damage_threshold
Today
Remaining spawnicons for HL2 props shipped with the game HL2:Episode 1 spawnicons FIxed Spawnicon Editor move speed not loading on open EP2 Spawnicons Updated spawnlists to include All HL2 base props shipped with the game This took way longer than expected. Also added Episode 1 and 2 spawnlists if they are mounted.
Ensure scientists won't be targetted by heli
Compile fix
Rigidbody and speed information now applied to wheels on the clientside
Today
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Today
Allow grenades & explosives to be modded
Protobuf
Today
Workout bones and attachments on first set model
Only stop for bradley
Today
hackweek codpiece files
Fixed vendor not restarting properly after stopping
Today
FP.ArrayPool fixes to not return too small buffers
Today
Optimize ReadFromStream(Stream, int) to not allocate because the length is known
Sidebar menu and links are now components
Today
Desaturate when dead
Today
Game over, can respawn in the lobby New players spawn as ghosts (except in lobby)
Today
Some DOF shader optims - Work in progress Some DOF optimisations including eliminating trig from pixel loop. This is Work in Progress, could do more optims here.
Set up GameTile component and Genre Tile icon support
Today
Log session state info Environment blend mode logic View configurations, create swapchains
Today
Ghost fixes