250,286 Commits over 3,959 Days - 2.63cph!

Leaderboard backup, run #16949
3 Hours Ago
Ram lighting.
4 Hours Ago
lots of siege weapn sounds (few things still WIP)
5 Hours Ago
Light texture.
5 Hours Ago
Headlight mats enabled+disabled.
5 Hours Ago
Same fire effect rotation fix for battering ram and ballista
5 Hours Ago
Tuned screenshake on fire.
5 Hours Ago
Boulder impact matches target normal.
5 Hours Ago
Remove C++ side of Dynamic Reflections, this is becoming a component like SSAO & going to use DepthNormals Remove FramebufferScratchTexture, it was used to fetch a rendertarget over multiple frames easily and only meant to be used on dynamic reflections in native side, our C# RenderTarget is equivalent to it
5 Hours Ago
Moved to the correct folder.
6 Hours Ago
Catapult fire effect rotation fix
6 Hours Ago
Should be continue rather than break, fix undefined identifier if S_MODE_DEPTH_NORMAL is not set Pass MSAA value from pipeline, make DepthNormals a dynamic combo instead of a mode, conditional Add Normals.hlsl, with fallback if no depthnormals are available, add Bindless::GetTexture2DMS Adjustments, Depth Prepass Depth Only under a convar, do depthnormals without size cull threshold GTAO uses Normals::Sample() instead of recalculating normals from depth https://files.facepunch.com/sampavlovic/1b1711b1/sbox-dev_e5dHGELNmU.mp4
Today
Use current msaa type when creating a new swapchain for tool widgets instead of using msaa 16X, currently doesn't change when changing settings though
Today
Missing file.
Today
Catapult fire.
Today
Adjustments, Depth Prepass Depth Only under a convar, do depthnormals without size cull threshold GTAO uses Normals::Sample() instead of recalculating normals from depth https://files.facepunch.com/sampavlovic/1b1711b1/sbox-dev_e5dHGELNmU.mp4
Today
In water effects and head motion Skidding effects
Today
Tweak to make transition between basket mesh into projectile state more seamless.
Today
Boulder FX & polish.
- Setup new full reload 3p animation - Ensure straight transition from fire to idle state 3p
Minor entity value changes
Worldmodel changes
- Try a cheaty approach with rotation code in the viewmodel - Setup a reload end duration to prevent spam right at the end
Today
Catapult server projectiles radius set to 0 Increased catapult admin command radius to 100
Today
Added catapult.fire command
Update rat death prefab to use new version of impactfleshmist
Today
Fixed catapult admin reload not updating the animation
Re-saved out impact.flesh.mist to fix up refs
Today
Horse swimming animations, effects and audio
Today
merge from lunar_new_year_2025 branch - snake mask files and icon
Ensure idle animation is set to loop time
- Custom delta time to improve code animation smoothness - Override reload fraction to .95 instead of .90 - Reload fraction server time changes
Fixed bug in clientside fractional reload causing final reload to be scheduling another reload under the hood. (Was causing client animation problems)
Radiator Mesh and texture updates
Today
Added 4k Textures for and cinematic material for the lunar new year snake mask.
Snake mask icon update
Today
Boulder impacts.
Today
Update x86-64 script too Update FGDs to include gmod specific additions rollermine spawnflag, beam_spotlight SetColor Prevent singleplayer tool ghost from saving in saves as a prop gmsave.SaveMap now respects Entity.DoNotDuplicate fully Update gmod.code-workspace Merged Pull Requests * Use render.PushRenderTarget instead of render.Get/SetRenderTarget * Main menu news panel now has rounded corners * Added ability to copy sandbox tool class names via right clicking Pull Request - Improve skypaint matproxy performance
Today
Improve skypaint matproxy performance (#2107)
Today
Dry fire + auto-reload if trying to shoot an empty gun
hooked up snake mask icon to .sitem
Burst cloth on snake mask lods
Today
Use `render.PushRenderTarget` and `render.PopRenderTarget` instead (#2180)
Today
Rounding out the news panel (#2185)
Today
Add tool copying (#2186)
Amend MoveMode.IsStandableSurace typo, though I can't Obsolete the old one without an error
Today
Merge from main
Today
Updated snakemask item prefab with new icon
Today
updated Lunar new year mask textures Added icon for mask
Snake Mask world models