reporust_rebootcancel

128,297 Commits over 4,109 Days - 1.30cph!

Yesterday
merge from glowdetection_tool
Yesterday
Added support for multiple WearableEyeViewAdjustment components
Yesterday
Make heavy more resistant to bullets from the front, but their ammo/fuel backpack will explode and instakill them on hit
Yesterday
merge from glowdetection_tool
Yesterday
Compile fix
Yesterday
If the glowing item already has a description, add a space before adding "This skin glows in the dark"
Yesterday
Udpating skinning for pilot hazmat
Yesterday
merge from main
Yesterday
merge from new_menu
Yesterday
Proper fix for the general tab scroll to section issue
Yesterday
skyrotation support, minor issue to figure out still with atmosphere shadowing
Yesterday
Fixed workshop skybox slider NRE
Yesterday
fix for world LR300 mesh under sights issue
Yesterday
merge from main
Yesterday
New item store tile tweaks
Yesterday
Cart button gets on top of opened modal and pages when its not empty
Yesterday
Manifest again
Yesterday
fix translate phrase placement in ServerMgr
Yesterday
Yesterday
Chandelier - added material, tweaked FBX properties
Yesterday
Merge from parent
Yesterday
Chandelier - Updated blockout mesh, added chain trim material
Yesterday
Manifest
Yesterday
UI fix after merge
Yesterday
updated player ejectorseat sitting pose
Yesterday
Merge from parent
Yesterday
Merge from main
Yesterday
Remove garbage allocations from calls to FindItemsByItemID
Yesterday
More static resets Added a command to debug trueshadow update groups
Yesterday
Skin viewer glow tweaks
Yesterday
HttpImage static fields reset
Yesterday
UI_Window inherits from BaseMonoBehaviour instead of FacepunchBehaviour
Yesterday
Add a function to estimate memory usage to the batching system
Yesterday
Move EstimateMeshBytes to an extension.
Yesterday
merge from main
Yesterday
▍▆▅█▉▍▄ ▊▅▅ █▋▄ ▌▊▊▋▌ ▄▉▌▇▇▍▉ ▄█▅▄ ▊▊▅▄▆█▋▉ ▆█▄▆▆ ▄▅▉█▇▄▍▄▍▄ █▄ ▇ ▊▍▅.
Yesterday
merge domain reload to main
Yesterday
merge from main to resolve conflicts
Yesterday
Allow drawing instances without making use of monster meshes.
Yesterday
Allow drawing instances without making use of monster meshes.
Yesterday
Add analytics to main menu video hero Clicking the video takes you to the correct store page
Yesterday
Fix piplights on hazmat codelock skin
Yesterday
▋▇▅▆▄ ▆▊▊▍ █▅▍▆▊▊_▇▉▊▋▊▉_▌▊█▊▉▌▍▆▉▍_▉▄▍▍▇▆▇▋█▉█
Yesterday
Fix first person ice AK particles not being visible.
Yesterday
▋▋▋▌▅▉ ▋▊▋▋▊▇▌ ▉▆▅ ▋▇▊▍ ▆ ▇▆▋█▆▄▋ ▊▍▆▍▆▍▆▆ ▉▄█▆▄ ▍▅▋ ▅▌▇ ▍▋█▉▊▊▊▍▇█ ▍█▌█▍▍ (▋▉▊▄▌▇▄▉ ▋▍ █)
Yesterday
restore textures.3.bundle from cs126918
Yesterday
Added WearableEyeViewAdjustment_Submesh to pilot hazmat (removes helmet when downed, but not the visor just yet)
Yesterday
Fix a bug that could cause one quick join entry to stay on the screen even if the user only had two entries
Yesterday
- Added a crude way to estimate mesh VRAM and RAM usage - Added a command to find duplicate meshes in the instancing system