128,297 Commits over 4,109 Days - 1.30cph!
merge from glowdetection_tool
Added support for multiple WearableEyeViewAdjustment components
Make heavy more resistant to bullets from the front, but their ammo/fuel backpack will explode and instakill them on hit
merge from glowdetection_tool
If the glowing item already has a description, add a space before adding "This skin glows in the dark"
Udpating skinning for pilot hazmat
Proper fix for the general tab scroll to section issue
skyrotation support, minor issue to figure out still with atmosphere shadowing
Fixed workshop skybox slider NRE
fix for world LR300 mesh under sights issue
New item store tile tweaks
Cart button gets on top of opened modal and pages when its not empty
fix translate phrase placement in ServerMgr
Chandelier - added material, tweaked FBX properties
Chandelier - Updated blockout mesh, added chain trim material
updated player ejectorseat sitting pose
Remove garbage allocations from calls to FindItemsByItemID
More static resets
Added a command to debug trueshadow update groups
HttpImage static fields reset
UI_Window inherits from BaseMonoBehaviour instead of FacepunchBehaviour
Add a function to estimate memory usage to the batching system
Move EstimateMeshBytes to an extension.
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merge domain reload to main
merge from main to resolve conflicts
Allow drawing instances without making use of monster meshes.
Allow drawing instances without making use of monster meshes.
Add analytics to main menu video hero
Clicking the video takes you to the correct store page
Fix piplights on hazmat codelock skin
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Fix first person ice AK particles not being visible.
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restore textures.3.bundle from cs
126918
Added WearableEyeViewAdjustment_Submesh to pilot hazmat (removes helmet when downed, but not the visor just yet)
Fix a bug that could cause one quick join entry to stay on the screen even if the user only had two entries
- Added a crude way to estimate mesh VRAM and RAM usage
- Added a command to find duplicate meshes in the instancing system