140,483 Commits over 4,352 Days - 1.35cph!

60 Days Ago
- Paintball overalls mostly functional - Update WearableNotifyConditionalClothing to be able to check for clothing both under and over the source wearable, and for a clothing slot match only on specific slots - Changed PlayerModel.HasClothingUnder to return the bitmask value of all clothing slot matches both under and over the source wearable - Remove garbage allocations from SkinnedMultiMesh.FindParts
60 Days Ago
Merge from Main
60 Days Ago
armor box prefab updated
60 Days Ago
merge from artist_pack_dlc
60 Days Ago
BakeBallPositionsToVertexColor compile fix
60 Days Ago
merge from artist_pack_dlc
60 Days Ago
random meta keep deleting itself
60 Days Ago
Fixed reactive target not paintable
60 Days Ago
Merge from parent
60 Days Ago
Merge from small_engine_col_simpler
60 Days Ago
Fixed paintable window ground watch
60 Days Ago
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60 Days Ago
Holosight refresh update
60 Days Ago
More rotation fixes on all frames Fixed large light up frame sticking into walls
60 Days Ago
cannnon ball world model
60 Days Ago
Handmade Sight LOD fixes
60 Days Ago
Standing frames rotation fix
60 Days Ago
merge from hopper_shader_test
60 Days Ago
cherrypick from 141464
60 Days Ago
set deploy rotation on frames to 90
60 Days Ago
Paintball Gun - worldmodel hopper updates to material, meshes and prefab
60 Days Ago
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60 Days Ago
Impact splat colours vertex driven, so that we don't need a ton of mats.
60 Days Ago
toggled rotate on deploy and after deploy on frames
2 Months Ago
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2 Months Ago
Merge from naval_update
2 Months Ago
Removed more colliders from shadow proxies on leg_shared_geo S2P all floating cities
2 Months Ago
Merge from floating_cities
2 Months Ago
Remove overlapping couch on Ghost ship 1 (not using remove_static_couch branch due to conflict)
2 Months Ago
Merge from boatplanner_worldmodel
2 Months Ago
Merge from artist_pack_dlc
2 Months Ago
Merge from naval_update
2 Months Ago
Ensure InitLOD is called before GetBounds, prevents unit cube bounds
2 Months Ago
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2 Months Ago
Fixed UpdateBuoys NRE in demos NRE's caused by setting the demo time will no longer stop shots from working
2 Months Ago
Merge from main
2 Months Ago
Merge from Reserialize_Prefabs_2
2 Months Ago
Restore module_1200x1800_2way
2 Months Ago
removed large and huge signs from easel capability
2 Months Ago
Fix window not keeping damage when picked up
2 Months Ago
set small frames and paintable window to resolutions that set their dimensions so paint marks aren't stretched
2 Months Ago
Movable colliders on reactive target are now parented to regular colliders
2 Months Ago
Fix error from pasting dead boats, only update submerged states of filtered buoyancies.
2 Months Ago
Add cannon reload animations to the shared content bundle.
2 Months Ago
Fix easel deployOBB, move back camera position, cant place so close to walls
2 Months Ago
artist canvas names to put size at the end
2 Months Ago
scrapframes nowdeploy with lowered shutters that raises up after deploy
2 Months Ago
Fix all frame items missing ItemModSign and Panel set to SignPanel
2 Months Ago
Bump up cannon health by 3x to 1000. Fix camera clipping while aiming the cannon on a boat.
2 Months Ago
merge from manifestwarnings_fixes