249,491 Commits over 3,959 Days - 2.63cph!

58 Days Ago
Spawn Swarm Enemies during Boss Floor Update Ogre Boss DamageTrigger
58 Days Ago
Renamed "Boss Room"s to "End Room" Added Boss Arena which you go to after 3 floors Added basic Bouncing Boss Display Boss Healthbar at the top of the screen Boss Floor is networked properly Level End Spawns after defeating boss Damage Modifiers/Multipliers actually work now lol
58 Days Ago
checkpoint behavior changes
58 Days Ago
Flashbang stuff
58 Days Ago
Fixed broken packing attributes
58 Days Ago
More compass tweaks
58 Days Ago
Fix compass distance fade Fix reconnecting players stuck sitting
58 Days Ago
fix issue with ragdolls getting stuck
58 Days Ago
WIP new meat models and materials
58 Days Ago
Better acceleration when towing Limited to trot gait + some visual fixes and tweaks
58 Days Ago
Nearby player count in HUD
58 Days Ago
fix animation issues, separate pedals from crank arms for animation
58 Days Ago
Show players on compass, players sit down on disconnect
58 Days Ago
Quick Adjustment
58 Days Ago
Map Update + NPCs
58 Days Ago
Don't show make owner on self if we're the owner More scrolling on store page Can preview unowned items in avatar editor
58 Days Ago
Penguin: Don't undefine lerp on expressioncalculator, we should see where it's using namespace std to get std::lerp wrongly, make it ifdef linux if all else fails Readd inline source compilation to renderdevicevulkan, do conversion to wchar directly
58 Days Ago
Fix Height getting reset by UpdateMovementBobbing() Added Kangaroo Melee Enemy
58 Days Ago
Fix achievements link Fix Invite To Party showing on friends who are in the, add transfer owner option Rebuild player image when party owner state changes
58 Days Ago
Fix all enemies being set to Swarm Enemies
58 Days Ago
Add teleport console command
58 Days Ago
finally got deployable easels to work will need refinement and looking over
58 Days Ago
Swap out comically illegible room code font Tweak styling of podium screens Spotlight on sound when a player joins Trigger crowd laughter if everyone gets it wrong Fix razor exception Make pass the bomb limited by no. of resets not questions Lets laugh at the loser when a bomb goes off in their face
58 Days Ago
Support recentering world at runtime Not totally seamless atm, lighting changes a little
58 Days Ago
Fix updating physics transform
58 Days Ago
Add DoesContactDamage check instead of disabling the collider since we need collisions otherwise
58 Days Ago
Forgot to make the spawn chance not 1000
58 Days Ago
Added Bat and JumpingEnemy class
58 Days Ago
Implemented towing back on new horses
58 Days Ago
Removed unused core models Relocate the human model to the citizen addon
58 Days Ago
Added Swarm Timer and Timer UI Enemies start spawning everywhere after swarm timer Added `set_game_time` command Swarm Enemies don't drop coins Projectiles spawned by swarm enemies can travel between rooms
58 Days Ago
FX offset fixes. Ember iteration for more punch.
58 Days Ago
fix ladybug enemy
58 Days Ago
handling ground destruction properly
58 Days Ago
ladybug enemy
58 Days Ago
Implement the packed attribute: - Should we send this sync var itself or with all other sync vars - This allows the user to weigh up header cost of sending the sync var alone vs along with all other sync vars - Only sends this specific var if its dirty, whereas packed sync vars are all resend even if only one is dirty
58 Days Ago
Landmines now have a 15% chance to explode on being disarmed. This was always the intended gameplay behaviour but turns out there was a bug that prevented it from exploding. Instead, it previously bugged out and did nothing, allowing the triggering player to walk off
58 Days Ago
restricting placement to constructions
58 Days Ago
Don't send player state until world is loaded
58 Days Ago
Reduce spawn area radius so it doesn't take a day to walk to the origin
58 Days Ago
Offset world by spawn position Fixes floating point precision issues
58 Days Ago
Added Doors to End Rooms that require you to discover 50% of the dungeon before leaving
58 Days Ago
Fixed impact surface normal orientation.
58 Days Ago
updated crafting ingredients
58 Days Ago
Unique explosion for HV rockets vs regular. HV rocket engines burn richer/darker smoke than regulars.
58 Days Ago
Display player count in loadout menu Rename Gold Key and weigh the Shop Item Chances Chest is now an interactable instead of just walking into it Fix bobbing threshold/snapping Show game controls for first few seconds Adjust shop price Updated most item sprites Added Helping Hand item which grants the player an additional weapon https://files.facepunch.com/CarsonKompon/2024/November/15_08-37-LemonchiffonShrimp.mp4 Update vampire item
58 Days Ago
Update grenade icons
59 Days Ago
Add Resource.HasUnsavedChanges, Resource.StateHasChanged() Add Asset.HasSourceFile, Asset.HasCompiledFile Asset inspector's save option doesn't show if cloud or compiled, save option uses HasUnsavedChanges
59 Days Ago
Proper icons for USP-S and Bayonet