userBill Bcancel

13,068 Commits over 2,769 Days - 0.20cph!

4 Months Ago
Periodic raycast check to reactivate kinematic dropped items if needed
4 Months Ago
Cache sleep check, fix server call
4 Months Ago
Re-enabled Tugboat deployment for the Twitch Rivals desk
4 Months Ago
Merge Twitch_Rivals_IV -> Main (desk updates)
4 Months Ago
Fixed chair collider width
4 Months Ago
Only do the checks while parented
4 Months Ago
A couple of small fixes
4 Months Ago
Reinstate 84733, let's try this again
4 Months Ago
Simplified BaseCorpse ClientInit, things seems to be stable now.
4 Months Ago
Introduced IsVisibleAndCanSeeLegacy, an old version of IsVisibleAndCanSee with prior behaviour. Applied it to ItemModProjectileRadialDamage to fix explosive ammo damage to construction
4 Months Ago
Fixed storage barrel collision being more complex than necessary, not convex, and breaking Tugboats
4 Months Ago
Disabled ability to place Twitch Rivals desk on Tugboat (was causing PhysX errors + collision mesh is too insane to convert to primitives/convex)
4 Months Ago
Adjusted HAB parent trigger volume due to reports of players falling out
4 Months Ago
Another materials commit
4 Months Ago
Fixed UNITY_EDITOR define going too low, causing RPCSyncJoints error in server build
4 Months Ago
Initial merge of ServerSideRagdolls -> Aux2. Includes content from Main.
4 Months Ago
Profiler EndSample fix
4 Months Ago
Take a break from interpolation if we're not getting new data anyway (rigidbody sleeping)
4 Months Ago
Merge Main -> ServerSideRagdolls
4 Months Ago
Another materials commit.
4 Months Ago
Minor edits (make fields readonly)
4 Months Ago
Removed Update method from Ragdolls, use a call from Client.cs instead for reduced overhead
4 Months Ago
Ignore body orientation when making a ragdoll out of a sleeper. The sleeper model ignores body orientation, so we also need to ignore it to create the ragdoll at the right rotation!
4 Months Ago
New sleeptarget convar puts the player you're looking at to sleep (obviously admin only)
4 Months Ago
Fixed init order trouble with server-side ragdolls that spawn already parented
4 Months Ago
Merge main -> ServerSideRagdolls
4 Months Ago
Commit IconRender scene, since others are seeing different lighting. Disabled the twitch rivals desk object.
4 Months Ago
Early exit for client with server sim in SetInterpolationMode
4 Months Ago
Ported over the older interpolation fix for client-side ragdolls on tugboats, since we're still looking to support client-side ragdolls as an option for now
4 Months Ago
Merge TugboatLowFPSFix -> ServerSideRagdolls
4 Months Ago
Avoid the need for a new method
4 Months Ago
Merge main -> ServerSideRagdolls
4 Months Ago
Better fix for ragdoll parenting. No more offset position.
4 Months Ago
Fixed ragdolls not teleporting when corpses do, causing stretching as they try to follow the corpse
4 Months Ago
Minor refactoring
4 Months Ago
Oops, already had some code for PositionTickRate
4 Months Ago
Use FixedUpdate tick for the player corpse position sync. Seems to keep them in sync with vehicles they're on a bit more reliably
4 Months Ago
Don't interpolate ragdoll rigidbodies on the server side. This change actually improves the collisions, weirdly enough.
4 Months Ago
Set default ragdoll collision mode to Continuous Speculative - same rationale as for dropped items
4 Months Ago
Enabled ragdoll <-> vehicle collision
4 Months Ago
Fixed AddRenderer on SkeletonSkinLOD being called before Awake when using server-side ragdolls
4 Months Ago
Merge main -> ServerSideRagdolls
4 Months Ago
Merge main -> RagdollRewrite2
4 Months Ago
Fixed unparenting/jittering/general weirdness when placing deployables near walls and standing on them while tugboat is moving
4 Months Ago
Remove debug ray in TriggerParent
4 Months Ago
Fixed second player to join a blackjack game getting a white rectangle instead of the standard card back image on their first round
4 Months Ago
Yet another materials update commit
4 Months Ago
Remove log in IgnoreCollision trigger
4 Months Ago
Update my ColliderShrinkToFit editor to Unity 2021 style
4 Months Ago
Make sure rigidbody wakes up when boat engine starts