13,068 Commits over 2,769 Days - 0.20cph!
Custom physics solution for dropped items. Fixes items falling through things in certain situations.
Removed my fell through terrain check methods in DroppedItem
Updated to Unity version 2019.4.7f1. Since Unity's old networking system was removed in Unity 2018, removed UnityConverter and related methods.
Proto, Protocol, Manifest
Merge main -> RagdollRewrite2
Merge main -> RagdollsOnVehicles
Merge main -> RagdollsOnVehicles2
Fixed Blackjack game stalling if a non-primary player left the game early in a round
Adjusted weight on the remaining weapons, using the same 2/3 rule
Weapon world model mass pass. Setting them to roughly 2/3 of their real-life mass (most things in Rust are lighter than they really would be)
Merge main -> RagdollsOnVehicles2
Changes various uses of OnDrawGizmos to OnDrawGizmosSelected, where it seemed appropriate
Set many of our OnDrawGizmosSelected methods to only show if the GameObject is selected directly, and not just a child. Fixes AmbientLightLOD giant green circle spam etc.
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Fix rockingchair2 world model overriding the collider
Use rocking chair LOD3 instead of LOD0 for world model. Remove two unused collider model files.
Merge main -> experimental
Better ramp collider into HAB
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Merge main -> experimental
Adjusted HAB step height with the new colliders so it's easy to walk on
Merge main -> experimental
HAB weighs 4x as much, but forces adjusted to match so speed is the same. Reduces the weight effect from dropped items
Merge main -> experimental
Fixed deflated balloon being hidden by default on the prefab
Merge main -> experimental
Merge MoreDroppedItemFixes -> main
- Redid all detailed colliders on hot air balloon, from awkward convex meshes to more reliable primitives
- Fixed HAB client not having any real colliders, only the Prevent Movement volumes
Physics Debris now colliders with Prevent Movement layer
Merge main -> MoreDroppedItemFixes
Updated colliders on the two rocking chair variants, including the metal parts
Full convex collider set for rocking chair
Merge my player eyes fix -> base_decor_DLC
Merge main -> experimental
Update player eyes properly while they're looking in a mirror
Merge main -> experimental
Fixed tunnel hurt trigger damaging players at the sides
Reinstate hurt trigger on tunnel entrance, after prefab corruption fix
Revert corrupted train tunnel entrance
Fixed rocking chair position and rotation issues when parented to a moving tugboat
Merge MoreDroppedItemFixes -> main
Enabled dropped item parenting on HAB
Fixed chair worldmodel becoming invisible it it's carried more than 20m from its initial spawn point
Merge main -> experimental
Reduced the effect of gravity on trains further, from 50% to 33%. Those train tunnel entrances are steep!
Added hurt triggers inside train tunnel entrances
Merge Main -> Experimental
Removed unused collider from rocket_sam. Fixes sam rockets hitting themselves after the recent layer change. All other rockets already had their collider removed back in 2021.