198,638 Commits over 4,140 Days - 2.00cph!
Remove parent trigger from PlayerBoat.
Add parent triggers to hull_square and hull_corner.
Add missing vehicle world collidesr to hull_corner
Add support for actions in domain reload code generation, fix main menu fields not being reset:
- We can now get into the game and walk around.
- Some inputs are still kinda broken, some UI gets stuck.
Just a few more fixes and it should be functional.
Merge: from autoturret_optim
- Fix server NRE during turret initialization for ones without RCEyes bone set
Tests: spawned sentry.scientist.static(no RCEyes) and autoturret_deployed(with) - no NREs and still can control and shoot from autoturret_deployed
Bugfix: NRE during initialization of turrets without RCEyes set
Tests: spawned sentry.scientist.static(no RCEyes) and autoturret_deployed(with) - no NREs and still can control and shoot from autoturret_deployed
disabled read-write on seaweed meshes
Fixed featured skin cart button size
▋▄▋▌▇ ▉█▍▋ ▆▌▆▍▌▄▆█_▌▇▌▇▉█_▍▄▍▇▌▇_▍▍▅▊▅▄▊▊▉
Store optims, now opened with canvas groups
Add codegen handling for readonly and unity objects .
Compile everything only when CLIENT/SERVER/UNITY_EDITOR symbols are active to avoid having with build compile errors, this thing only needs to run in editor anyway.
merge from workshop_locker_mesh
merge from autosave_paintings
merge from twig_roof_gib_fix
merge from industrial_light_white_emissive
merge from Bathtub_planter_gib_fix
merge from bardoor_vehicles_fix_2
merge form flare_flickering
merge from hide_reportplayer_steamid
merge from player_ids_command
merge from armor_movement_speed_info
merge from fix_oil_refinery_heat
merge from triangleroof_flyhack_fix
merge from waterpump_occlusion_fix
merge from propanetank_culling_fix
merge from fix_engine_collider_powerplant
merge from coconut_armour_recycle
merge from autoturret_optim
Extend setinvis_ui to include developer checks as well as admin
Use styles for odd + even instead - fixes hover changing alpha back to it base value
Add code generation to reset static fields on any partial types with the "ResetStaticFields" attribute.
Server Browser Odd + Even rows
Fixed some IsOn logic.
Refactored MotorRowboat engineOnEligable bool calculation to a virtual function, override for PlayerBoat.
MotorRowboat drag multiplier now has an engineOffWaterDragMultiplier.
Tweak some PlayerBoat drag values for less abrupt stopping.
Added a pre-made boat at a pre-placed Boat Building Station in test save.
Bugfix: unbork shooting from RC turrets
- Recalculate where RC eyes are on the server
Tests: remoted into a turret and shot in different directions - saw hits where expected
Merge from "ceiling_light_joint_reconfig"
Disable map markers (exposed option on game mode entity)
Run the fog of local update in a job per grid tile, saves 0.25ms a frame
Upload the fog images every 10s (was 4)
Fix fog of war appearing in non-hardcore mode
Expose reveal radius on game mode
Fixed weird repeating pattern on fog texture
Disable read/write on a bunch of larger models that shoudln't need it
Fix issues when forceUnloadBundles is true
Remove skipAssetWarmup_crashes convar
Reset static fields on scripts to allow for disabling domain reload, we're now able to get ingame without a reload but there is still a ton of bugs to fix.
Fixed twig roof gibs flying excessively far