140,256 Commits over 4,505 Days - 1.30cph!

11 Days Ago
Merge from satellite_crash
11 Days Ago
Change thruster button labels from Letter-NumberNumber to Number-NumberLetter to make them clearly not related to map grid
11 Days Ago
added sleeping bag world model and lods updated .item prefab to reference world model now drops a rolled up sleeping bag instead of a burlap sack
11 Days Ago
set max brush size limit based on max sculptable bounds
11 Days Ago
merge from main
11 Days Ago
Compile fix
11 Days Ago
big merge from main
11 Days Ago
merge from automated_testing
11 Days Ago
Resolve all of the cases testlist
11 Days Ago
Fix gib mesh readable test not working correctly, now matches how gib mesh colliders are created at runtime, finds the known issue with Fuse_Heavy_LOD2 and ~20 more cases
11 Days Ago
Fix 3p animation issue on dart throws
11 Days Ago
merge from main
11 Days Ago
Cow react, vm and 3p animations added
11 Days Ago
merge from vehicle_parts_crate_pass
11 Days Ago
Advanced vehicle parts crate as gas station is now visually distinct (tray color) from the regular one Removed low quality parts from it, only spawns medium Made underwater labs vehicle crate and advanced vehicle crate prefab variants Fixed the parts clipping on the model, and their quality now visually matches what's inside Gas station S2P, manifest https://files.facepunch.com/cipeax/2026/August/03_13-12-AustereGoose.png
11 Days Ago
editor-only command to export a sculpture you're looking at as an fbx
11 Days Ago
merge from main
11 Days Ago
added ladder world model and lods and .worldmodel prefab hooked up world model to .item now drops an actual ladder instead of burlap sack.
11 Days Ago
Merge from satellite_crash
11 Days Ago
Also hide electrical FX/sparks with satellite
11 Days Ago
merge from batteringram_hitdetection_fix
11 Days Ago
Merge from main
11 Days Ago
Battering ram tests
11 Days Ago
added satellite icon for death screen hooked up to .entity prefab information script
11 Days Ago
Add satellite remains protection (same setup as heli remains) Show health bar for remains.
11 Days Ago
replaced icons in sculpting gui
11 Days Ago
Fixed typo in satellite control UI panel, added reference to aiming module
11 Days Ago
added corn world model (not corn seeds) hooked up .worldmodel to .item prefab now drops corn instead of a burlap sack
11 Days Ago
missed small shark material
11 Days Ago
Fixing SAR LOD 2 not being skinned and assigning correct mats
11 Days Ago
ClipCurve improvements, better screenspace drag and forward-aligned cuts
11 Days Ago
game_room_dlc -> main (just some minor animation tweaks)
11 Days Ago
Revert packages-lock.json, commited by accident
11 Days Ago
Fixed battering ram hit detection issues, reverted an old fix that caused the regression
11 Days Ago
merge from main
11 Days Ago
Simplified proc map for quickly testing tunnels
11 Days Ago
merge from water_wheel_gibs
11 Days Ago
re-adding removed gameobjects/scripts.
11 Days Ago
Pool animation updates to fix hit animation issues and loops
11 Days Ago
added small shark world model and lods based of shark. updated small shark .item to properly reference worldmodel. now drops a small shark instead of burlap sack, in line with other fish.
11 Days Ago
Merge from satellite_crash
11 Days Ago
UI cleanup
11 Days Ago
merge from footstep_frequency_fix
11 Days Ago
Restore stomped player sprint animation speed value, fixes footsteps playing too frequently
11 Days Ago
Moved another UI file before starting UI cleanup
11 Days Ago
Move UI scripts to own folder
11 Days Ago
Fixed the jacket alpha cutoff in builds
11 Days Ago
Delete unused script
11 Days Ago
Descent cleanup
11 Days Ago
merge from main