141,176 Commits over 4,383 Days - 1.34cph!

10 Days Ago
update apartment_complex_monument/prototype
10 Days Ago
merge from main -> apartment_complex_monument
10 Days Ago
merge rust_relay_server -> main
10 Days Ago
CodeGen after merge
10 Days Ago
merge from overfishing
10 Days Ago
merge main -> rust_relay_server
10 Days Ago
add !disabled check for overfishing toast message, saves an RPC
10 Days Ago
merge from waterwheel_deployable
10 Days Ago
Add NRE checks in Cannon & Ballista to ignore the missing references to hands & fuses
10 Days Ago
Add mortar3 (cannon based mortar)
10 Days Ago
Add to manifest
10 Days Ago
add convar for wheel budgeted work queue ms
10 Days Ago
fix particle playing out of water, fix guide size
10 Days Ago
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10 Days Ago
Merge: from projectileweaponmod_allocs - Optim: get rid of missed alloc in ProjectileWeaponMod aggregation calls Tests: inspected snapshot taken while shooting
10 Days Ago
Optim: avoid IEnumerable Enumerator allocation Not as generic, but saves an alloc Tests: took a snapshot while shooting
10 Days Ago
merge from main
10 Days Ago
merge from overfishing
10 Days Ago
merge rust_relay_server -> main
10 Days Ago
merge main -> rust_relay_server
10 Days Ago
Added time since last fish success, meaning that if you catch limit-1 and then leave, the timer will still tick and the catch count resets after the timer. And halves after halftime to avoid just missing the timer refresh. Also added the toast popup warning to when you are going to throw the line, instead of just after, so you dont waste bait
10 Days Ago
resolved websocket reconnect spam, added relay convars for managing relay state (shutdown etc)
10 Days Ago
Added 3p horseback turning anims and hooked up in player animator
10 Days Ago
Bowless Crossbow - updated model orientation, fixed screw, WIP textures
10 Days Ago
Apartment complex b / wrapped up LOD0 geo and rooftops
10 Days Ago
Industrial Shelves; - Perliminary texture pass on wall shelf, half shelf and full shelf. - Added mask texture for colour changing. - Setup material to support colour tint.
10 Days Ago
exported latest salvaged hammer refresh viewmodel anims and edited admire anim.controller blend
10 Days Ago
Add some velocity checks to gibs, force non convex and kinematic if below these. Convars for values. Increased the force timeout.
10 Days Ago
merge from automated_testing
10 Days Ago
Updated all the convarscope calls in tests to use the new notation
10 Days Ago
Simplified ConVarScope calls
10 Days Ago
Merge from main
10 Days Ago
paintable signs added to kiosks
10 Days Ago
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10 Days Ago
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10 Days Ago
kiosk signs paintable
10 Days Ago
Added Small Kitchen Cabinet Prop Models and Textures Setup Small Kitchen Cabinet Prop Prefabs, LODs, Colliders and Materials Added and Setup Small Kitchen Cabinet Prop Folders Prop Test Prefab Update
10 Days Ago
Merge from Main
10 Days Ago
pinched hatch inwards on triangle frame to stop clipping in some instances.
10 Days Ago
Merge: from buildingprivlidge_invoke_allocs - Optim: BuildingPrivlidge.AddDelayedUpdate caches it's invoke Tests: none, trivial change
10 Days Ago
Removed obsolete test on TestSolarPanel Test list
10 Days Ago
textures/decals/ folder ok re-organised the projected decals and their materials into the content/decals/ folder for clarity. textures only in /textures/decals/ from now on
10 Days Ago
Rebuild aggregated results when filtering tests using the search bar Also allow Select Tests menu items on scriptable objects
10 Days Ago
Optim: cache invoking callback in BuildingPrivlidge.AddDelayedUpdate Tests: none, trivial change
10 Days Ago
removing art folder that should not ship with game
10 Days Ago
textures/generic/ folder ok
10 Days Ago
And RidableHorse ofc
10 Days Ago
Some style tweaks on loadouts and copy pastes tabs
10 Days Ago
Merge from chainsaw_hotspot_gathering
10 Days Ago
❌ has been ❌'d (removed) whilst using the chainsaw Scale the rate at which chainsaw gathers wood so it is not significantly faster than it was before, like what the jackhammer does