130,933 Commits over 4,232 Days - 1.29cph!

10 Days Ago
Fixed checkout result page cover images using texture instead of sprite, causing atlassing issues
10 Days Ago
merge from rpg_storepage
10 Days Ago
merge from deepsea_terraintexturing_leak
10 Days Ago
properly destroying leaked deepsea shorevector / coarseheight / waterheight textures when re-generating
10 Days Ago
Updated RPG store video
10 Days Ago
handle uninitialized heightmap properly for shorevector gen (happens with scene camera in some cases)
10 Days Ago
RPG steam icon
10 Days Ago
Fixed RPG store page using the wrong atlas
10 Days Ago
HeavyPlatePants repose/lods
10 Days Ago
HeavyPlateJacket repose/lods
10 Days Ago
small engine fuel always accessible from pie menu, proxy func changes the order if you're looking at the fuel access collider to prioritize it
10 Days Ago
merge from engine_improved_fuel_access
10 Days Ago
More optimisation and geo reduction to floating walkway kit pieces (ongoing WIP)
10 Days Ago
halved shore vector generation time in editor with batched water depth queries (250ms off the time to get into playmode) - we should jobify the DistanceField stuff as well, but this is a quicker win
10 Days Ago
merge from floating cities
10 Days Ago
merge from naval update
10 Days Ago
Fixed mission giver NPC position in FC3 and 4 S2P all FCs
10 Days Ago
Merge from parent
10 Days Ago
fixed paddling pool static and its water plane not culling adjustments to culling distances of following static entities art: boombox, blackjack table, bandit sentry (also uses single drawcall AK47 now instead of 4 mats world model), recycler, slot machine, spinner big wheel, playing card tables ridiculous spinner wheel dropbox drawing distances fixed arcade machine static, bunch of optims
10 Days Ago
Merging main to main/fpbuild_jenkins
10 Days Ago
Updating flare rig joints
10 Days Ago
▉▆▇▆▄▄▅▅▇ ▊▉▄▄▆▆▆ ▍▇▇▇▊▅ ▄▇▍▉▌▅▋▋▇ ▄▉▅ ▅▄▇▄▍▅▅ ▍▇▇█▋▌ ▍▉ ▊▉█▅▅ ▉▇▆ ▍▇▉▆▍
10 Days Ago
FC barge 3600/4200 shadow proxies
10 Days Ago
disabled shadow casting on some outliers from floating walkways set prefabs
10 Days Ago
▇█▅▄▇▌█▅▊ ▇▅█ ▌▅▄█▇▊ ▅▄▌▊ ▄▆▇▊▋ █▄▌▅█ ▅▄▄▋█▍▍▋ ▉▆▌▊▆▉▋▌▍ ▌▌▋▋▍▇▋█▌▊▊
10 Days Ago
Merge from main_merge_31_oct_try_again
10 Days Ago
Delete duplicate DDrawCommand file CopyPaste updates Reapply junkpile water changes
10 Days Ago
Fixed wonky 3P chainsaw orientation.
10 Days Ago
Merge from shiplighting
10 Days Ago
Merge from foliage_instancing
10 Days Ago
Merge from (parent) naval_update.
10 Days Ago
Added lighting to the 4 variants with bespoke tweaks.
10 Days Ago
Spotlight.on.cool flare tweak.
10 Days Ago
Merge from main (attempt 2, same as last time but kept destination changes on copypaste)
10 Days Ago
Merge from main (deeply cursed merge) Manual changes in: GameManifest-Generate.cs CopyPaste.cs BaseNetworkable.cs BaseEntity.server.cs - could not merge at all, ran text merge GeneralEditorPrefProvider.cs - could not merge at all, ran text merge GameUI.Hud.Map.prefab - kept source changes, will need to redo naval map changes JunkpileWater.cs - complete nightmare, kept source changes and will redo naval changes
10 Days Ago
Merge from foliage_swap
10 Days Ago
Merge from main
10 Days Ago
Override the lerp, not the position
10 Days Ago
Add rotateAroundMuzzlePoint slider to ViewmodelSway component Add a overrideSwayOriginPoint field, can be used to modify the other side of the sway lerp (overrideSwayOriginPoint -> muzzlePoint with rotateAroundMuzzlePoint lerp value)
10 Days Ago
Removed swimScale and swimSpeed from riflebullet and snowballgunbullet Projectiles as it was contributing to trajectory mismatch projectile invalids
10 Days Ago
material color tweak to better track the unoptimised original look
10 Days Ago
First WIP prototype for component displaying box skins
10 Days Ago
fixed interior props cull group being disabled (was temporary)
10 Days Ago
Add newline to "BroadcastMessage" console message Prevent player's view ROLL from being changed by bad actor maps * Either by spawning or teleporting the player Another malicious map prevention Undo view setup for reflection/refraction views (from x86-64) Do not rebuild node graph for workshop maps Basically if the .ain file exists in a workshop addon or the map itself, do not rebuild the node graph because it will just not be used, and be rebuilt every time the map is loaded Prevent unexpected disconnection when using gm_load on a server NULLLLL chex
10 Days Ago
▄▊▆▅ ▊▉▌▉▄▋▌▉
10 Days Ago
added walkway A ambience files
10 Days Ago
tweaked sec tower LOD3 alpha cutout enabled LightGroupAtTime on barges distance tweaks to lift killed shadows on sec tower spotlights
10 Days Ago
▍▌▅▌▍▆_▅▉▆▉█▌▇▋▍▊_▇▍▄▇▅▅▋ -> ▆▅▍▋
10 Days Ago
█▉█▊ █▇▋▄▅▅ ▋▄▊▆▆ ▍▌▇▍ ▄▍▌▉ ▍▄▇▌ ▆▍ █ ▌▌█▍ ▋▌▍▍▇▋▋ '▄▊▊▄▋' ▌▅▊▄
10 Days Ago
heavy_helmet_overlay_fix -> main