userBill Bcancel

13,068 Commits over 2,769 Days - 0.20cph!

5 Months Ago
A whole bunch more updated materials
5 Months Ago
Even more gizmo compile fixes. Sorry guys.
5 Months Ago
More compile fixes for gizmos
5 Months Ago
Yet more materials
5 Months Ago
Argh more mats
5 Months Ago
Two more mats
5 Months Ago
UnityEditor flags around OnDrawGizmosSelected in BigWheelBettingTerminal
5 Months Ago
Even more updates mats, and a rendertexture
5 Months Ago
Let's just keep updating mats as they decide they want to reserialize
5 Months Ago
Some materials wanted further updates
5 Months Ago
Reserialize all materials and a few related files
5 Months Ago
UNITY_EDITOR around OnDrawGizmosSelected in NPCShopKeeper
5 Months Ago
Adjusted sleep threshold down to 0.01 (was originally 0.005, then 0.02). Had rare cases of things going to sleep in bad positions.
5 Months Ago
Merge FitToColliderEditorTool -> main
5 Months Ago
Merge GizmoCleanup -> main
5 Months Ago
Minor fixes
5 Months Ago
Skin viewer scene edit
5 Months Ago
Skin viewer basic UI for loading info etc
5 Months Ago
Fixed clothing items removing their bone setup in the skin viewer, causing them not to show
5 Months Ago
Try applying skin to clothing in preview
5 Months Ago
Fix skin viewer lighting layer issues
5 Months Ago
Merge main -> HackWeek-SkinViewer
5 Months Ago
Added client-side only cube thing
5 Months Ago
Remove debug print
5 Months Ago
Fixed ducking animating as if it was being pressed intermittently
5 Months Ago
Player body direction now working correctly. Let's allow the client to set body direction for now, like it used to - since it's closely associated with aiming. Server will control position. Repurpose tickViewAngles to get body rotation without needing new data.
5 Months Ago
Merge main -> HackWeekServerSizePlayerMovement (update to Unity 2021)
5 Months Ago
Player is now able to run again
5 Months Ago
Remove debug print
5 Months Ago
Change local player to accept position data from the server the same as other clients do. Local client now moves with server-side movement inputs (but no prediction yet).
5 Months Ago
Can now do very basic server-side movement (walking only, can't look around)
5 Months Ago
Minor edit only
5 Months Ago
Fixed SetParent NRE
5 Months Ago
Now that we can compile both client and server, run code gen. + simplified an RPC.
5 Months Ago
Server side now compiling. Commented out a lot of input code for the moment. Wanted to get everything compiling before I move all the inputs out of PlayerWalkMovement and into a new client-side input section
5 Months Ago
A lot of replacing movement state with model state on the client
5 Months Ago
Client side now compiling again
5 Months Ago
Last WIP for today
5 Months Ago
Removing code, moving code, many "SSM TODO"s for later
5 Months Ago
Minor edit
5 Months Ago
5 Months Ago
Velocity/speed
5 Months Ago
More WIP. Still 95% removing code at this stage.
5 Months Ago
Early initial work on moving player movement to the server side. Committing this progressively even if not compiling since it's going to be a lot.
5 Months Ago
Added a button to box, capsule, and sphere colliders - plus a context menu option - that automatically fits the collider to the size of any child renderers.
5 Months Ago
Disabled collision between Ragdoll and Prevent Movement layer due to use of Prevent Movement colliders in some vehicles (was enabled in 78391)
5 Months Ago
Deleted telephone.worldmodel. It was unused, and broken.
5 Months Ago
Replaced all world models that used mesh colliders with primitives, except for chair and rocking chair. This is already in the current art guidelines - most of these are very old, or for some reason, Christmas themed. Helps a lot with any remaining dropped item collision issues.
5 Months Ago
Use primitive colliders for all the rocket world models
5 Months Ago
Continue to use ContinuousSpeculative collision alongside the new checks