140,256 Commits over 4,505 Days - 1.30cph!

10 Days Ago
merge from main
10 Days Ago
Merge from satellite_crash
10 Days Ago
Set panel back to inactive aster my last change (just for consistency) Renamed text gameobject.
10 Days Ago
Merge from satellite_crash
10 Days Ago
Add localization for the offline status text.
10 Days Ago
Removed an old leftover horse debug log
10 Days Ago
merge from PlayerMaintainedMonuments
10 Days Ago
merge from water_treatment_plant_maintainables
10 Days Ago
buff waterpipe water outflow rate 24->48
10 Days Ago
refactor water treatment broadcast to accomodate multiple instances fix broadcaster not being turned on properly by the water tank
Rin
10 Days Ago
Reduce heavy fuse spawn in crate_normal_2 and Underwater labs crate_normal_2 4 > 3%
10 Days Ago
Stop sending map seed to Rust+ Remove map seed from level URL and map image URL
10 Days Ago
smoothop optim
10 Days Ago
Merge from satellite_crash
10 Days Ago
Remove an invoke check
10 Days Ago
first pass on an explicit smoothing tool
10 Days Ago
merge from PlayerMaintainedMonuments
10 Days Ago
merge from main
10 Days Ago
Fix gas station advanced vehicle part spawns clipping into the ground
10 Days Ago
merge from water_treatment_plant_maintainables
10 Days Ago
apply changes to scene, S2P Water Treatment Plant
10 Days Ago
compiler fix, moved water tank maxPressure to ReplicatedVar for pressure gauges
10 Days Ago
Fire effect when too hot
10 Days Ago
Hook up pressure gauge to gearboxes and one for main tank Added powergrid indicator on an electrical box with the main tank pressure gauge (by the ground gearbox) Fix gearbox gears turning the wrong way Reduced spawn rate of water pipes, distance between 25 -> 35
10 Days Ago
Updating glass ak to set magazine spring position with code rather than animation poses
10 Days Ago
halloween wreath WIP - model only
10 Days Ago
game_room_dlc -> main
10 Days Ago
pool_tweaks -> game_room_dlc
10 Days Ago
Stop hit animation playing a second time after hitting the ball
10 Days Ago
Can aim precisely on the pool table with mouse left/right. A/D are larger movements
10 Days Ago
merge from sails_culling_fix
10 Days Ago
Increased culling distance of sails
10 Days Ago
Machete Refresh viewmodel, worldmodel, textures, LODs
10 Days Ago
merge from PlayerMaintainedMonuments
10 Days Ago
merge from airfield_maintainable_features
10 Days Ago
upped weight of Chinook DropCrate AI State when the call is active (6 -> 10,000)
10 Days Ago
apply prefab to scene, S2P airfield
10 Days Ago
added black/uncoloured variant of security door for airfield powergrid doors added powergrid indicators to tower door and terminal room in airfield maintainables prefab removed press button from airdrop terminal
10 Days Ago
merge from PlayerMaintainedMonuments
10 Days Ago
Swap to using leg animator for ik support
10 Days Ago
Editor: fixed ui player preview render texture set as dirty because of the player inventory quality convar
10 Days Ago
limit per-shape max size by what will fit in the bounds of the sculpture, aligning the shape to sculpture-up positions the shape bottom on the surface
10 Days Ago
Merge from satellite_crash
10 Days Ago
Threadsafe time
10 Days Ago
corrected hexagonal pyramid and cone shape guides not matching
10 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
10 Days Ago
Merge from main
10 Days Ago
Merge from satellite_crash
10 Days Ago
Small computer screen now shows the cooldown message.
10 Days Ago
Fix a missing physics impact material on wood planks used in the water producer