193,454 Commits over 4,079 Days - 1.98cph!
viewmodel - added new base idle (no waving around of fingers that make the jar defy gravity)
3p updates
- added bespoke override controller
- hooked up intial 3p anims (bigger grip and no pull pin action) in controller
- set entity to use new override controller
- scaled up mesh to match viewmodel sizing (1.3)
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update tech tree script for isSelected opacity
- Prevent tiger reacting overly aggressively to fire
- Simplify fsm
Refined the honey SSS parameters to fix it sometimes glowing too hard in certain lighting conditions.
merge fron crafting_update
Setup all meat prefabs
Setup BBQ cooking visuals
Experiment for with other fire reactions to find most intuitive one
move lock icon to top left on the tree
Added Bee Grenade Glass Gibs
Bugfix: ServerDemoPlayer - skip the auth flow when playing the demo
- also index packet logging messages - makes it easier to sort out order of things in editor logs
Seems the simpler thing to do for now.
Tests: played back staging demo - much less error spam
More consistent fire reaction
Additional server-side pie consume check.
Pie entity bounds fix.
Created Place Holder Bee Grenade Icon
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missing .mat because plastic is plastic
merge from tugboat_sinking_parenting_fix
fixed bear meat and chicken raw having spoiled material value enabled. deleted unused fish material
setup parenting volumes on tugboat that allow swimmers, gives better behaviour when the boat is sinking
Make unreachable behaviour more consistent in how the tiger reacts to being aimed at
- Fix tiger giving up on stealth to charge as soon as the player climbs on something
- Fix tiger responding very differently to same player actions when the player is standing on something
merge from crafting_update
Fixed the rendering issues with the bear-snow.decal material
assigned glass diff for cooking workbench
Updated Bee Grenade World Model FBX
Updated Bee Greande World Model Textures
Fixed Bee Grenade Projectile Disappearing After A Certain Distance
Folder Tidy Up Aswell
Meat cooking client prediction and server reconcilliation, wow
Updated the deferred decal renderer to make it update its transformation matrix correctly when editing it within the scene view
- Water no longer kills swarms, but instead works as a deterent
- Dont target people that are too wet
Cooking workbench textures
4k cooking workbench textures
merge from vehicle_build_privilege_fix
edited y curve on tiger ledge attack jump rootmotiondata asset
fixed vehicle building privilege cache reading as false negative
cinematic texture sets / materials for media content
improved cooking work bench gibs
Added deferred indirect lighting and environment volume pass back to the camera prefab after merge
separated client/server convars for trigger excludelayer behaviour
created icons for the 4 armour plate variants
converted armour plates from LODGroup to MeshLOD
Cleaned up folders
Wheat collectable layer fix
Fixed Wheat collectable using corn model
Merge from crafting_update
Applied Harvesting buff to hunters pie
Pumpkin pie now gives +10% max health
Removed comfort modifier from chocolate bar
Removed fishing booster from fish pie
Added comfort booster to fish pie