249,466 Commits over 3,959 Days - 2.63cph!

2 Months Ago
packages burst 1.8.16->1.8.17 collections 2.5.1
2 Months Ago
Merge from main
2 Months Ago
Merge from ai_wolf_iteration
2 Months Ago
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2 Months Ago
Fix compile error on client
2 Months Ago
merge from t1smg
2 Months Ago
Remove debug ddraw text
2 Months Ago
Icons
2 Months Ago
Reduce the distance the wolf will flee each time you try to scare it again with torch swings / lighting the torch suddenly in melee range (only noticeable if you spam and chase the wolf instead of moving away)
2 Months Ago
Clamps are now defined directly instead of as modified.
2 Months Ago
Merge from main
2 Months Ago
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2 Months Ago
Remove PlayerController Cleanup
2 Months Ago
Mark SKS as an independent item, not a redirect (fixes incorrect blueprint whenr researching and not appearing in industrial conveyor filter) Set up backpack holster position
2 Months Ago
Updated store media assets + preview prefabs
2 Months Ago
Leaderboard backup, run #15149
2 Months Ago
homing tweak charmed zombies more charm stuff charm vfx, dash charm status charm dash flash color shield explode status shield charm upgrade shield charm radius vfx
2 Months Ago
Possible BlackjackMainScreenUI.SetNextFaceExpression NRE fix
2 Months Ago
Merge from shields
2 Months Ago
Fixed shield remaining in 3rd person hands while gesturing
2 Months Ago
Fixed 3rd person gestures not working due to animator updates
2 Months Ago
Cherrypick 106954
2 Months Ago
Enabled shield compatibility on: Bone Club Bone knife Diver hatchet P17 Butcher Knife Sickle Vampire Stake Hatchet HC Revolver Combat Knife Machete Python Revolver Semi auto pistol All spears (wood/stone/seasonal) Nailgun
2 Months Ago
Liquid Test from HC2 and Water2, stub FFT wave shader
2 Months Ago
Fixed footstep effects being effected by equipped shield Possible stringpool fix
2 Months Ago
Parent merge
2 Months Ago
Codegen
2 Months Ago
Adjusted shield colliders
2 Months Ago
Merge from main
2 Months Ago
Backups
2 Months Ago
Map Updates
2 Months Ago
Merge from gesturepack
2 Months Ago
Log cleanup
2 Months Ago
Allow shields to go in the belt bar, has the same behaviour as the backpack when selected (will get equipped when selected after a few seconds)
2 Months Ago
Merge from vm_names_ugc
2 Months Ago
Fixed entity id not being sent properly to the admin UGC panel
2 Months Ago
Merge from main
2 Months Ago
Typo fix
2 Months Ago
Merge from gesturepack
2 Months Ago
Remove cancelViaMouseButtons option on GestureConfig Only allow the RPS gesture to be cancelled by mouse buttons while the host player is waiting for someone to join
2 Months Ago
Grt rid of log spam in OnAnimationEvent
2 Months Ago
Merge from main
2 Months Ago
Fog TAA + Tiled Rendering * Fixes artifacts * Improves perfomance * Removes Clipmaps * Lights are culled with tiles * Makes fog render until far-z * Removes ghosting * Simplifies codebase a lot
2 Months Ago
Pixel size + bilinearity doesn't match the power of two in the depth chain, sample neighbors, we just want far value CreatePerViewConstantBuffer needs to exist before prepass, it's used for wind, remove callback stuff since async fog is gone
2 Months Ago
If no [Inspector] found keep falling back on [CanEdit] Fixes Facepunch/sbox-issues#6784
2 Months Ago
Can drag scene prefabs into Hammer map view
2 Months Ago
Fix PrefabFile.GetMetadata() reading the wrong property name
2 Months Ago
Iterate until number of lights rather than 64 every time 😪, more cleanup
2 Months Ago
Fix Prefabs not serializing ISceneMetadata components that are on the root GameObject
2 Months Ago
Cleanup, optimize fog