13,158 Commits over 2,830 Days - 0.19cph!
Train barricades now allow specifying a minimum velocity that'll destroy the barricade. Below that, they'll just stop the train. Revert my TriggerBase change from earlier.
Merge Workcart -> Experimental
Update work cart parenting volume coverage
Updated test map barricades
Set up spline for mirrored station piece
Lowered the dismount points on the work cart and added more possible dismount points on the train platform
Moved the warning beep audio source into the cockpit
A better place to stop the proximity loop
Fixed proximity alert loop audio source not being 3D, and fixed it not stopping when the train engine stops
Re-enabled proximity warning after refactoring
- Added spline for the new station middle rail.
- Added ability to specify a spline as forced secondary, making it not be the default route. The middle rail siding was being calculated as the straightest and being assigned as the default.
- Added a button to the spline inspector to go straight to the shared splines prefab
Fixed GenericSpawnPoint class not compiling in CLIENT mode
Fix new track spline components no longer getting set up correctly when fist added
Remove my temp "boarded up" window object from the work cart
Comment out the hazard code for now until I fix a next/prev track stack overflow bug
Adjust work car speeds again
Slow down the work cart top speed
Fix badly aligned Workcart cabin colliders
Work cart driver takes 50% reduced damage of all types
▌██▍█ ▊ ▄▄▅▄ █▊ ▊▉██▍█▅ "▅▌▍▇ - ▆█▍ ▌▌▍ ▍▉▆▅▌ ▉▄▇ █▍▅ ▋▇▌▊▉▄▌ ▇▋▊▅█▊ ▄▌ ▍▄% ▆█▉ ▋▆▅▆█▆▉▌▄▇▄ ▉█▍█▉▄▊ ▋█▄▉▅ ▆▋ ▅▊▅▄▉▄▅▍ ██▉▅▊▆ ▇▉▍ ▇▇▊▊ ▍▊'▉▆ ▍▇█▄█ ▆▅▍█." ▆▉▇▌█▇▌ ▉▄'█ ▍▇██▇▌▅▅▋
Don't resize player collider when in the work cart seat, it doesn't need it. Remove a couple of no-longer-used glass window vars.
Remove work cart window glass entirely (Helk request)
Show work cart mount option only when looking at the door. A temp box now also "boards up" the window in the door, making the interaction less confusing.
Increase hazard warning min dist so it doesn't trigger when shunting in reverse
Proximity alert improvements and fixes
Shared spline data update
Reduce the amount of collision damage from train collisions, and increase the force required to derail
Add train_tunnel_double_switch_a_36m back in so I can use it for testing switched on the train tunnels map. Plus data index edit on 108m track
In-train proximity warning system WIP.
WIP but failed experiment. Client would have had to know the track spline details.
Framework for a client-side-only hazard detection system
Revert some proximity changes to try something else
Fix collision track assignment
Fixed warnings about duplicate menu entry name for GameObject/UI/Event
Proximity warning work, move some code to SERVER only, TrainTrackSplines now keep track of trains on them so that upcoming hazards can be detected for the proximity warning.
▆▋▍▋▅ ▉▅▌▉▉▉▉ ▉▅▌▋, ▇▆▍█▆ ▍█▄▍▄█▋▇▌▄▆▊▌▇▍▊▄▋▅ ▅▉▇'▇ ▇▅▊▉▅▄ █▆ ▌▍▅▆▇ ▍ ▌▅▄█▉▊
Setting up for proximity alerts. Also have the main train script call the update on the audio script, to reduce Unity method calls.
Remove older (hopefully) unnecessary calls to Ignore Collision on parts of other compound colliders as well
Don't ignore collision on what's already going to be a compound collider
Material edit. Made work cart glass more transparent
Updted how work cart damage effects trigger
Adjust low and medium engine speed settings
Fixed train wheel rotation visuals
Activate headlights by default when work cart engine startup completes