161,413 Commits over 4,597 Days - 1.46cph!

2 Months Ago
Livestock capture/domestication first pass: - you gain trust by just hanging around cows, enough trust and you can lead them where you want, even more trust and they come sleep near your TC unprompted - with enough trust bulls become neutral to you instead of trying to punch you, maxed out trust makes bulls protect you from threats - not mandatory, you can still coerce a cow into your base by hitting then chasing it in the right direction, or luring a bull that's chasing you, then only build trust once they are captive - some wild cows are also naive and just follow players for no reason, you can kidnap naive calves and capture their mom for free - bull army soon possible
2 Months Ago
- Mothers now defend calves if they are hurt, and don't forget too fast what you did - Better courtship between bull and cows, more legible to a player (ai commands: addignoreplayer, spawn bull, spawn cow, forcebreed) - Fix client crash when calf dies because of NRE, it seems every ragdoll other than cow was not setup properly, maybe because of the new ragdoll copy tool? => added a CI test to validate ragdoll assets so that it doesn't happen again
2 Months Ago
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2 Months Ago
Fix broken livestock tests that always return red because behaviour changed / were non-deterministic and would fail sometimes
2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
Merge from main
2 Months Ago
FIx no navmesh in underwater labs and parts of underground tunnel
2 Months Ago
Merge from main
Rin
2 Months Ago
merge from terrain_mac_fix
2 Months Ago
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2 Months Ago
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2 Months Ago
Fix lod extent field not being set
Rin
2 Months Ago
merge from monumentblocker_fixes
Rin
2 Months Ago
merge from powergridenginefx_nrefix
Rin
2 Months Ago
merge from monumentblocker_preventmovement
Rin
2 Months Ago
merge from arrowhead_fix_3
Rin
2 Months Ago
merge from contact_list_note_fix
Rin
2 Months Ago
merge from fix_rendererlod_mats
2 Months Ago
Fixed an issue with usermessage hooks Do not clamp flexes of C_BaseFlex when set from Lua
2 Months Ago
- Prevent child state from re-entering itself from parent transition (common cause of bugs) - Fix croc never entering onNavmesh state - Fix pendingStates not working when logIssues is disabled - Fix livestock fixtures being broken when using new navmesh
2 Months Ago
Merge from main
2 Months Ago
updated building skin testing save file
2 Months Ago
scrap king - building grade, localization, upgrade command
2 Months Ago
scrap king building skin - wip models, prefabs setup, conditionals
2 Months Ago
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2 Months Ago
cherry pick from planters_guide_fix
2 Months Ago
cherrypick 21 various guide mesh fixes from prop_optimisations
2 Months Ago
cherrypick tier 3 workbench guide mesh fix from prop_optimisation
2 Months Ago
cherrypick small engine guide mesh fix from prop_optimisation
2 Months Ago
cherrypick tripod spotlight guide mesh fix from prop_optimisation
2 Months Ago
cherrypick wind turbine guide mesh fix from prop_optimisation
2 Months Ago
2nd pass cherry pick on boat building station
2 Months Ago
cherypick boat building station guide mesh fix from prop_optimisation
2 Months Ago
cherry pick chanelier guide mesh fix from prop_optimisation
2 Months Ago
chery pick sail guidemesh optimisation fix from prop_optimisation
2 Months Ago
cherrypick cannon guide mesh fix from prop_optimisation
2 Months Ago
merge from main
2 Months Ago
Add achievement for killing a player with a mortar shell
2 Months Ago
Add achievement for renting an apartment
2 Months Ago
- Add new achievement for inserting a heavy fuse into the power plant - Can now get the player responsible for item moves in an ItemContainer. Needed for this achievement and also fixes the analytics event for inserting heavy fuses sometimes using the wrong player - Cleanup some of the new clan achievements code
2 Months Ago
- Fix ai.showstate text being on a single line - Fix kicking not working
2 Months Ago
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2 Months Ago
- Worldmodel set up - Added placeholder sound events to viewmodel anims
2 Months Ago
fixed pooled renderer lods using lod0 materials on other lods. refactor toSet param since its no longer used.
2 Months Ago
- Hook new cow stomp, sheep turns, happy canter - Calves now do the opposite of old cows, they always move faster (it helps them keep up with their mom despite their smol legs) - Cows now remember if you attacked them, and don't just get chill towards you instantly after fleeing - Cows can kick if you run after them too close while they flee - Baby now spawns laying down, and slowly gets up while the mom looks at it - Fix bull turning its back to you when you approach it and it's defending a cow, it should just stand its ground - Fix all cows fleeing when you shoot near them, but the bull keeping grazing as if nothing happened, now he should attack - Fix cows stopping flee despite the threat still being close
2 Months Ago
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2 Months Ago
Wire pass on the 4x small randomised rooms so far
2 Months Ago
nailgun refresh latest vm anims exported