249,465 Commits over 3,959 Days - 2.63cph!

2 Months Ago
Merge from fix_get_building_priv -> main
2 Months Ago
Added Map to Pause Menu with Quest List. Shows Icon where Player is currently standing Created CharacterResource, and assigned one to each existing NPC Only run this on firstTime 😳 Show NPC Icons on the Pause Map. Don't show Quest UI when standing still anymore NPC Icons now show "!" next to them when they have something new to say Fix Ginnle's NPC/Character Association Fix BuildHash error on Player Map Icon
2 Months Ago
Fixed paddling pool water being invisible inside canyons
2 Months Ago
Wrap property tooltips in rich text tags so they wrap, resolves Facepunch/sbox-issues#6723 Do Widget.AdjustSize before ConstrainToScreen Fix colour picker relying on late sizing and not constraining to screen properly, Facepunch/sbox-issues#6717
2 Months Ago
updated attachment targets, also turned viewmodel renderer back on
2 Months Ago
Do not set commentary to 0 on map start Since we removed the commentary system entirely Fix "material __error is missing" error on map load Delete __screenshot_internal Move "SOLID_VPHYSICS static prop with no vphysics" to developer 1 Fixed crashes to do with render groups Minor cleanups
2 Months Ago
Raised steering wheel for animation test
2 Months Ago
Shader fixes
2 Months Ago
Meta files
2 Months Ago
Fixed pivots on driver cabin items
2 Months Ago
Script auto updates / compile fixes
2 Months Ago
Separated assets for placeholder animation
2 Months Ago
Moved battering ram hardware out of placeholder folder
2 Months Ago
sks balance + setup
2 Months Ago
Added battering ram hardware to entity, updated models and materials
2 Months Ago
Battering ram door wip settings
2 Months Ago
- Siege tower raising now works, but not as clean as i'd like it to be yet - Code cleanup
2 Months Ago
- Added raise command when siege tower has flipped onto the ground - Fixed bugs with IsTipping not being registered properly
2 Months Ago
backpack skin icon fix
2 Months Ago
merge from t1smg
2 Months Ago
manifest
2 Months Ago
manifest.json and packages-lock.json
2 Months Ago
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2 Months Ago
TMP_ script changes
2 Months Ago
Add ProjectSettings/MultiplayerManager.asset to SCM
2 Months Ago
CurrentVersion.cs
2 Months Ago
ProjectVersion.txt
2 Months Ago
merge from main
2 Months Ago
disabled_halloween24 -> main
2 Months Ago
Disable Scarecrowpopulation Updated collectables Removed bone collectable Frank default table craftable disabled Disabled portals
2 Months Ago
compile fix
2 Months Ago
Update: Invoking of profiler method annotation filter works - Instead of hooking in we rely on Unity's assembly initialization to invoke us first - seems to be early enough, but we'll see - Store profiler callbacks to avoid GC cleaning them up and crashes in mono - Add compile guards (for now allowing to run editor to test) Tests: launched in editor, no crashes and a lot(112k) of debug logs indicating what gets annotated.
2 Months Ago
Fix regression from HBHF fixes that causes building blocks with no TC attached to use TC of nearby but unattached building blocks
2 Months Ago
Fix player body visibility Make player body always try to face the way we're looking
2 Months Ago
explosion force show run time while planner active change freezing balance charge difficulty runner jumping
2 Months Ago
Update SpriteTools Fix CharacterSelectModal Cleanup Remove the WIP ParticleTextRenderer Component now that it's in-engine
2 Months Ago
Add combined versions
2 Months Ago
IsTipping wont be called if tipped
2 Months Ago
Adding in the gestures
2 Months Ago
Split off IsTipping and IsTipped flags Only enable is tipping if we are starting to tip and not when we are on the ground
2 Months Ago
merge from save_260
2 Months Ago
merge from main
2 Months Ago
reapplying 106957 t1smg
2 Months Ago
If tipping over turn on a trigger to hurt players inside
2 Months Ago
Siege tower now sets flag should it be tipped over
2 Months Ago
Quick fix to diving outfit Merge branch 'master' of sbox
2 Months Ago
Citizen/animgraph: removed several unused parameters + skid now relies on 2 new parameters, skid_x/skid_y, instead of move_x/move_y
2 Months Ago
Battering ram door prefab
2 Months Ago
Clothing Updates
2 Months Ago
t1 smg balance and techtree