userBill Bcancel

13,104 Commits over 2,800 Days - 0.20cph!

4 Years Ago
Remove Screenshot Camera prefab
4 Years Ago
Revert previous commit, trying a different system
4 Years Ago
Screenshot cam initial work
4 Years Ago
Added the new Focus Local Player option as a button in the Rust Editor window
4 Years Ago
Initial work on making road signs into destroyable entities
4 Years Ago
Increased road sign culling distance from 50m to 75m. Aiming to reduce pop-in right before a car or heli crashes into one.
4 Years Ago
Set default Quality setting back to six (was zero)
4 Years Ago
Remove IsPlayingDemo early exit on photo frames, since they can work with demos now
4 Years Ago
Very minor cleanup
4 Years Ago
Merge from Main ->demo_filestorage
4 Years Ago
Fixed UIBuffsIcon inspector vars being under an #if CLIENT (cuases NRE when switching to SERVER and back to CLIENT)
4 Years Ago
Prevent RefreshConditionals being called before the vehicle the module is on has finished spawning
4 Years Ago
Searchlights now may only be placed on construction (but since becoming IOEntities they also no longer decay)
4 Years Ago
Fixed the power output change not propagating from the reactive target if the target was shot down
4 Years Ago
Spotlights now use electricity instead of fuel, require 10 power
4 Years Ago
Merge reactive target changes -> Main. Reactive targets now have optional power in/out + electrical inputs to raise/lower.
4 Years Ago
Fixed reactive target output updating
4 Years Ago
Initial work on making reactive targets accept electrical inputs. One bug remains with chained targets. Due to engine limitations, reactive targets no longer decay (now same as pressure plates)
4 Years Ago
Update BillBTestMap for the new Unity version
4 Years Ago
Fixed wounded players blocking server-side projectiles (rockets etc) as if they were standing up. Collider height is now reduced while wounded.
4 Years Ago
Fixed incorrect PrefabID on vehicle_parts.prefab (it had the ID from DoPrepare being run while the prefab was open in the prefab stage - see #53749)
4 Years Ago
AA enum compile fix
4 Years Ago
Fix GetObjectID returning a blank path if the GameObject passed in is currently open in the prefab stage (prefab editor). Was causing some incorrect PrefabIDs to be set on DoPrepare.
4 Years Ago
FXAA doesn't work well with large (F9) screenshots. Disable AA for large shots, but only if it's FXAA. Also added an enum for the antialiasing types.
4 Years Ago
Fixed fuel storage not being accessible on RHIB after collider update
4 Years Ago
Merge ScreenshotChanges -> Main
4 Years Ago
Merge General
4 Years Ago
Fix modular car conditional object NRE that could occur when adding a new module to a chassis, if the following out-of-order scenario occurred: - Server creates the module entity and saves it to client with socket index -1 (no socket) - Server adds the module to the car with socket index now set - Server saves new socket index to client - Client creates the module entity and calculates socket index correctly - Client loads new entity, socket index incorrectly reverts to -1 - Client refreshes module conditionals, bad socket index causes NRE
4 Years Ago
Restore the missing flash and sound effect on the instant camera
4 Years Ago
Large size (F9) screenshots no longer need to disable image effects, and support depth-of-field.
4 Years Ago
Don't gib damaged modules on initial load when added to a vehicle
4 Years Ago
DoPrepare on all vehicle modules
4 Years Ago
Refresh all car module conditionals
4 Years Ago
F9 screenshot button now sets branding convar back to what it was, rather than always enabling it
4 Years Ago
Added support for multiple colliders per gib (useful for primitives), and updated server gibs to allow for primitive colliders as well.
4 Years Ago
Add support for gibs to use the colliders they have on their original prefab, including primitive collider types. The physics material is now also assigned, plus a small amount of drag.
4 Years Ago
Merge from Main -> GeneralBugFixes
4 Years Ago
Fix up RHIB colliders
4 Years Ago
Fixed tool cupboard saying "unattened" (but will need a phrases rebuild)
4 Years Ago
Fixed another user being able to turn on/off single-user static "oven" objects (e.g. refinery, BBQ) while a user is using the UI.
4 Years Ago
Main inventory right-click can now fill all AutoTurret ammo slots, not just the first one
4 Years Ago
Prevent using the chainsaw while refilling.
4 Years Ago
Merge from Main -> GeneralBugFixes
4 Years Ago
Better fix for roadside object angles, which also fixes the other bug of roadside objects leaning left/right when spawning on up/down sloping roads.
4 Years Ago
Fixed roadside electrical boxes being misaligned with terrain. Roadside objects are now able to optionally align to the road's normal (while still facing in their assigned direction). I've set it to true for roadside decor (electrical boxes and road signs).
4 Years Ago
Merge from Main -> GeneralBugFixes
4 Years Ago
Locker now allows right-click moves from inventory for both clothing and belt items, putting them into the right slots. Previously only clothing was supported.
4 Years Ago
Improved locker fix that keeps the right amount of belt slots
4 Years Ago
Fixed invisible item slot in the locker UI
4 Years Ago
Fixed two modular car presets not having an engine!