249,398 Commits over 3,959 Days - 2.62cph!

2 Months Ago
Merge from gesturepack
2 Months Ago
Disabled skin rendering on default hazmat viewmodel
2 Months Ago
select starting survivors fix shoot spread
2 Months Ago
Better catapult colliders
2 Months Ago
Updated "shush" gesture's first person anim to prevent near camera clipping
2 Months Ago
Fixed constructable entities health mismatch between client and server
2 Months Ago
Added new gestures - "Loser" and "No-no" (finger wagging).
2 Months Ago
Show the full underwear skin for the mummy wraps in the item store
2 Months Ago
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2 Months Ago
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2 Months Ago
Fioxed cultist deer torch renderer appearing at the wrong size in the item store
2 Months Ago
Fixed skull rock and baseball bat 3d renders not appearing properly in the item store
2 Months Ago
unify layer tool: - save/load for configuration - add toggleable gizmo to visualize radius - add scene filter - UI updates
2 Months Ago
Unsaved icon change
2 Months Ago
World Map wip
2 Months Ago
Double up kill plane
2 Months Ago
Kill old bird fix platform rotation Revert swing
2 Months Ago
Add to options menu - add support for the dropdown options menu to display text or a color - will show "Random" or the color of the map marker
2 Months Ago
control group multiselect focusing spawn starting survivors
2 Months Ago
merge from siege_weapons
2 Months Ago
Compile fixes
2 Months Ago
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2 Months Ago
merge from siege_weapons
2 Months Ago
merge from main
2 Months Ago
Added a system to slowly move and rotate siege weapon in place using physics Enabled on catapult, ballista and siege tower
2 Months Ago
refinery updates
2 Months Ago
npc_spawn_on_cargo_ship_fix -> main
2 Months Ago
Compile errors
2 Months Ago
npc_spawn_on_cargo_ship_fix -> main
2 Months Ago
Made npc_spawn_on_cargo_ship actually do what it says it does
2 Months Ago
cherrypicking 106659
2 Months Ago
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2 Months Ago
Humans: fixed compile errors
2 Months Ago
Clientside affordability check first
2 Months Ago
Clicking a mixing table recipe will auto add all the ingredients to the mixing table inventory in the correct amounts/locations
2 Months Ago
Markers now default to a number as their name (0,1,2,3,etc) - can toggle behavior with `map_marker_autoname` - can specify the default color for map marker with `map_marker_color` convar - -1 = random, 0 = yellow, 1 = blue, 2 = green, 3 = red, 4 = purple, 5 = cyan https://files.facepunch.com/jakerich/Xy99wr6maG1h/g9nPKC3XjPA2WYIf.mp4
2 Months Ago
Fix Folder Icons not being centered Added Folder Metadata window. Allows you to change folder Color/Icon and see additional information. Resolves Facepunch/sbox-issues#6705 https://files.facepunch.com/CarsonKompon/2024/October/28_13-38-MeagerIbizanhound.png
2 Months Ago
IsValid() wrapper for main asset browser instance
2 Months Ago
Fix path breadcrumbs not working outside of main asset browser
2 Months Ago
Pass cancelation token here Item editing Download item json
2 Months Ago
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2 Months Ago
Network compat breaking changes * Removed bodyque system/entity * Remvoed vote_controller entity Bump network version & .exe version Fix weapon_snark network types Remove m_bHL2EpisodicBehaviour from gmod gamerules CTEPhysicsProp model scale networking TEHL2MPFireBullets Y axis spread networking Completely remove the commentary system Fix incorrect particles spawning if there are too many garrysmod-issues/issues/5509 Remove test_traceline entity Restore portal entity clientside parts (lasers) `teamonly` in `player_say` event networked Update decals_subrect.txt Updated from HL2, to contain 2 new Portal decals You can gravity gun portal energy balls successfully Fixed studiomdl crashing with remapping sequences Remove unused properties on SWEP internals Change how SWEPs store ViewModel/WorldModel/PrintName To get rid of 80 character limit for all 3 fields Remove another unused field from SWEPs Network gravity scale for players, for prediction Reduce network bits for player's drivingmode/player class No server has 2^32 unique classes Network m_bSprintEnabled for prediction (Player:SprintDisable) Fixed insane network load of ManipulateBone* functions Optimize some more player networking m_OverrideSubMaterials array m_iTeam reduced bits (from 32) Undo changes to m_OverrideSubMaterials Fix networking of gib scale to clients Do not initialize the scaled prop physobj as shadow for client only ents Added `SetLifetime` input to prop_combine_ball 0 or negative values make it infinite. BallCaught and OnBallCaught input/output for portal BALL ent Do not network duplicate health/velocity for players Since it is already done for all entities Do not set collision bounds on physgun beam I don't know why it was being set at all, it's not a physical entity, so let's try simply not setting the collision bounds and see what happens. Not setting the bounds saves on network bandwidth. Minor cleanups npc_combinecamera fires OnLostEnemy output Remove unused stringtables * GMod specific GModGameInfo * Source's ServerMapCycle and InfoPanel, and their panels Minor cleanups Double `modelprecache` max size to 8k Fix CNewParticleEffect.AddControlPoint attachment default value No longer produces console warnings when not given an attachment name TTT: check data_static for rearm scripts for use in workshop addons Updated language files Merge branch 'main' into prerelease Fixed a crash with Panel:AppendText Merge branch 'main' into prerelease
2 Months Ago
Fixed a crash with Panel:AppendText
2 Months Ago
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2 Months Ago
merge from halloween24
2 Months Ago
▋▊▅▆▌_▊▌▉▄_▋█▄█▅▅▋ -> ▍▊▉▇
2 Months Ago
Citizen/animgraph: improved turn poses (and enabled them) as well as standing shuffle
2 Months Ago
Don't hide compiled assets if no source file is available
2 Months Ago
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