141,801 Commits over 4,505 Days - 1.31cph!

3 Months Ago
Neon splats carpet textures, material, skin asset, icon. Updated skins list, localization
3 Months Ago
Fixed workshop file dialog still using the old input system
3 Months Ago
Fixed shadow caching server compile errors
3 Months Ago
Update(tests): add support to generate test positions in deep sea bounds - updated TestWaterLevelsConsistency to use those extra positions, but surprisingly the test passes - documented everything(I think?) that's wrong with WaterLevel.GetWaterLevels Tests: ran updated unit test
3 Months Ago
Merge from shadow_map_caching
3 Months Ago
Code gen after merge
3 Months Ago
Fixed drone controls not being keyboard layout aware
3 Months Ago
Merge from main
3 Months Ago
Add volume component for motion blur (2)
3 Months Ago
Add volume component for motion blur
3 Months Ago
Tier is driven by the highest key card required Popup styling update
3 Months Ago
skinnable and obj mesh for workshop
3 Months Ago
updated small backpack mesh
3 Months Ago
Updated all the volumes profiles for RRP that required auto exposure
3 Months Ago
Add support for real windows notifications
3 Months Ago
axisFromEdge lookup instead of computing it from the stride
3 Months Ago
Fix motion vectors from skinned meshes
3 Months Ago
WIP. Play windows notification sound and flash icon when the player has fully loaded into play state (loading screens gone, ready to play)
3 Months Ago
Metas
3 Months Ago
Comment cleanup
3 Months Ago
Added support for SRP's camera history API and added auto exposure to RRP
3 Months Ago
array length correction
3 Months Ago
Same for SatelliteCrash
3 Months Ago
main -> game_room_dlc
3 Months Ago
Splitting to partials
3 Months Ago
edges identified with a unique key and generate vertices coherently, replaces hashing with direct indexing so it's 2x faster again
3 Months Ago
Merge: from servercacheplayerinfo_optim - Optim: reduce the amount of state we recache every frame - Bugfix: fix some state being out of date by half-a-frame Tests: unit tests + playing on craggy
3 Months Ago
Misc cleanup
3 Months Ago
Merge: from main
3 Months Ago
Merge from refactor
3 Months Ago
Merge from main
3 Months Ago
Monument info popup progress, polished the framing and buttons flow
3 Months Ago
smallbackpack WM setup
3 Months Ago
merge from main
3 Months Ago
shadow proxy polish on apartment complex b corner module removed some stray floating props shadow casting optimizations on set dressing inside apartment complex b enabled r/w on some pipe segments left out by batching
3 Months Ago
apartment complex S2P
3 Months Ago
apartment complex wing prefab tweaks shadow casting off on rooftop barriers
3 Months Ago
removing left over greybox from apartment core prefab
3 Months Ago
Fixed greybox fridge for final art in damaged wing prefab, also further optimizations to props shadow casting there
3 Months Ago
fixed statue collider import options
3 Months Ago
Fixed subway town square collider Fixed terrain opacity map near subway entrance
3 Months Ago
Auto fill monument info scriptables based on whats inside the monument prefab
3 Months Ago
Merge from shield_disconnect_fix
3 Months Ago
Add IGameUIDisconnectCallback, will get picked up and called on any implementing UI when a player disconnects Replaced the singleton access in disconnect of the map screen and death screen Fixed shield leaving power bar on screen when player disconnects
3 Months Ago
Typo fix
3 Months Ago
Upgrade SSAO to new render pipeline API Replace RenderPasses with RasterPasses and BlitPasses Replace commandbuffer SetGlobals with material setters Use RenderAttachment and UseTexture workflow
3 Months Ago
Shave off a 40b allocation every time we calculate if the player model needs to show censorship cubes
3 Months Ago
Added framework for blocking some items in rentable store inventory
3 Months Ago
Merge from demo_cfg_frame_0
3 Months Ago
Adjust timing so this runs after replicated vars are applied