userBill Bcancel

13,133 Commits over 2,800 Days - 0.20cph!

4 Years Ago
Fixed cargo ship crate decaying
4 Years Ago
Remove incorrect debug print and add a default quality setting for files that have just switched to compressed
4 Years Ago
Updated all audio files with quality @ 0% to quality 80%
4 Years Ago
Import analyzer now include warning for low compression quality
4 Years Ago
Have the audio analyzer skip the new WorldMusic path. There's a noticeable drop in listening quality between 100 and 80 quality on the new music. Set its quality back to 100.
4 Years Ago
Ran audio importer on the new sounds since last time it ran
4 Years Ago
Add a minimum audio compression quality. Currently the same as the maximum quality as I didn't detect anything that's intentionally using less than max
4 Years Ago
Remove dismount eye check transforms on existing mountables
4 Years Ago
Remove the CheckInsideNonConvexMesh check I added
4 Years Ago
Remove dismountCheckEyes, use the player's TriggerPoint instead. More reliable as a test of whether the player will actually clip through anything going from their seat to a potential dismount point, particularly since dismountCheckEyes was checked per vehicle, not per seat.
4 Years Ago
Comment re resizing and triggers
4 Years Ago
Only refresh player collider size on the local client, since it's always disabled on other clients. Also adds an early exit.
4 Years Ago
Have the player's collider resize on the client in the same way it does on the server. Add profiling.
4 Years Ago
Shrink the server collider on sleepers, the same as with wounded.
4 Years Ago
Remove unnecessary include
4 Years Ago
Add RemoveFromTriggers call to EnablePlayerCollider
4 Years Ago
Fix missing include
4 Years Ago
Server player collider now resizes when crouched. Refactored collider size calculation to be more robust; have it check state instead of pushing it.
4 Years Ago
Merge LOD fix from /Vehicles
4 Years Ago
Adjust reactive target IO positioning again
4 Years Ago
Commit com.unity.test-framework back to 1.1.1. Looks like 1.1.3 was an accidental commit in 53968.
4 Years Ago
Raise top reactive target IO a little
4 Years Ago
Raise top reactive target IO a little
4 Years Ago
Reinstate 53468 (ProjectilesThroughVehicles) and 53754 (wounded player collider adjustment) in this branch.
4 Years Ago
Line up Reactive Target IO with its new model
4 Years Ago
Switch Reactive Target to Electrical item category
4 Years Ago
Merge from Main -> Vehicles
4 Years Ago
Increase cockpit glass render queue position from 3000 to 3051, to get it in front of smoke grenades which are on 3050. Stops grenade smoke from appearing in front of cracks in the glass.
4 Years Ago
Manifest rebuild after merge
4 Years Ago
Merge from Main ->DestroyableRoadsigns
4 Years Ago
Allow Timed Explosives to damage things with health that are on the Default layer. This means rockets, grenades, explosives, etc can now damage things like loot barrels.
4 Years Ago
Move roadsigns to Default layer (was World)
4 Years Ago
Fix reactive target scaling
4 Years Ago
Set roadsign spawner respawn times
4 Years Ago
Updated deploy guide for reactive target
4 Years Ago
Updated reactive target and its icon to have the new electric visuals
4 Years Ago
Assigned the textures to the material for the RT Mechanism
4 Years Ago
Rebuild manifest to update roadsign IDs
4 Years Ago
Fix client compile
4 Years Ago
Hide road signs beyond 70m away
4 Years Ago
- Use a bounds check instead of radius check for IndividualSpawner - Add AI layer to the spawn handler bounds check mask, so things won't spawn inside horses etc
4 Years Ago
Only spawn IndividualSpawners if there's space. Wait and try again later if there isn't.
4 Years Ago
Road signs are now LootContainers, drop 1 metal pipe and 1 "road signs"
4 Years Ago
Remove road signs from my test map
4 Years Ago
IndividualSpawner now uses the existing SpawnGroup system via SpawnHandler
4 Years Ago
Move roadsigns to the props folder
4 Years Ago
Created roadsign entity spawners. Converted all road signs at monuments and on Hapis from roadsigns to roadsign spawners. Add visual gizmo to individual spawner.
4 Years Ago
IndividualSpawner work
4 Years Ago
Merge FixGlassMaterial -> Main
4 Years Ago
Make glass pane actions client-side only