141,818 Commits over 4,505 Days - 1.31cph!

3 Months Ago
Add storage adaptor sorting to vending machines, fridges, wall cabinet They previously didn't support it since they aren't regular storage containers
3 Months Ago
client-only guard AtmosphereVolumeDrawPass
3 Months Ago
on-deploy default data fix
3 Months Ago
gas station maintainable car lift mockup
3 Months Ago
minimal rock sculpture prefab setup
3 Months Ago
Merge from main
3 Months Ago
Cleaner, better way to support remote listeners (cctv, drone) hearing VOIP of others. Previous system used a messy secondary network group solution which was prone to bugs and connections being added twice to seperate lists New system specifically looks for cimputer mounted players - giving a much more reliable solution
3 Months Ago
buffer missuse fixes
3 Months Ago
wip glowing graffiti concrete tile setup. updated skins list, localization
3 Months Ago
merge from main
3 Months Ago
Basement corridor LODs and prefabs
3 Months Ago
merge from drone_keyboardlayout_fix
3 Months Ago
merge from workshop_inputs_fix
3 Months Ago
Adding a couple more graffiti decals
3 Months Ago
merge from quarry_speed_fix
3 Months Ago
Set belt scroll speed multiplier to 0.63 so the speed of the belt visually matches the speed of the other rotating parts
3 Months Ago
Fix broken materials on the mining quarry top engine with LOD1
3 Months Ago
Neon splats carpet textures, material, skin asset, icon. Updated skins list, localization
3 Months Ago
Fixed workshop file dialog still using the old input system
3 Months Ago
Fixed shadow caching server compile errors
3 Months Ago
Update(tests): add support to generate test positions in deep sea bounds - updated TestWaterLevelsConsistency to use those extra positions, but surprisingly the test passes - documented everything(I think?) that's wrong with WaterLevel.GetWaterLevels Tests: ran updated unit test
3 Months Ago
Merge from shadow_map_caching
3 Months Ago
Code gen after merge
3 Months Ago
Fixed drone controls not being keyboard layout aware
3 Months Ago
Merge from main
3 Months Ago
Add volume component for motion blur (2)
3 Months Ago
Add volume component for motion blur
3 Months Ago
Tier is driven by the highest key card required Popup styling update
3 Months Ago
skinnable and obj mesh for workshop
3 Months Ago
updated small backpack mesh
3 Months Ago
Updated all the volumes profiles for RRP that required auto exposure
3 Months Ago
Add support for real windows notifications
3 Months Ago
axisFromEdge lookup instead of computing it from the stride
3 Months Ago
Fix motion vectors from skinned meshes
3 Months Ago
WIP. Play windows notification sound and flash icon when the player has fully loaded into play state (loading screens gone, ready to play)
3 Months Ago
Metas
3 Months Ago
Comment cleanup
3 Months Ago
Added support for SRP's camera history API and added auto exposure to RRP
3 Months Ago
array length correction
3 Months Ago
Same for SatelliteCrash
3 Months Ago
main -> game_room_dlc
3 Months Ago
Splitting to partials
3 Months Ago
edges identified with a unique key and generate vertices coherently, replaces hashing with direct indexing so it's 2x faster again
3 Months Ago
Merge: from servercacheplayerinfo_optim - Optim: reduce the amount of state we recache every frame - Bugfix: fix some state being out of date by half-a-frame Tests: unit tests + playing on craggy
3 Months Ago
Misc cleanup
3 Months Ago
Merge: from main
3 Months Ago
Merge from refactor
3 Months Ago
Merge from main
3 Months Ago
Monument info popup progress, polished the framing and buttons flow
3 Months Ago
smallbackpack WM setup