160,403 Commits over 4,566 Days - 1.46cph!

2 Months Ago
Also catch flags declared inside static helper classes like VendingMachine.VendingMachineFlags, finds one more case The existing PrintDefinedFlags tool also didn't account for this, works now
2 Months Ago
New automated test that looks for flag collisions between entity types Finds 19 cases (most harmless, e.g. reusing DemolishFlag on entities that don't support demolishing, but still good practice to clean them up)
2 Months Ago
merge from main
2 Months Ago
merge from paintbrush_visualizer
2 Months Ago
medium wavy resize/compressed
2 Months Ago
add convar toggle to painting ui for the brush projection
2 Months Ago
crew cut texture resizes
2 Months Ago
midlengthstraight texture resizes
2 Months Ago
merge vehicle pooling fixes
2 Months Ago
long beard texture resizes
2 Months Ago
merge from flamethrower flame offset fix
2 Months Ago
fixed flamethrower 3p flame offset
2 Months Ago
some early returns and caching for performance
2 Months Ago
Initial Main Menu UI WIP
2 Months Ago
fix pumpkin carving double projections and alpha cutoff issue
2 Months Ago
Fix npcs getting stuck when navmesh tile rebuilds while they are in it or crossing it
2 Months Ago
Fixed error with monument toggle switches
2 Months Ago
Merge from medical_honey_bandage
2 Months Ago
Adjusted network range: honey bandage 256 > 128 berry-blue-collectable 256 > 128 Automated testing no longer failing in editor
2 Months Ago
add files missed in previous commit
2 Months Ago
First pass on showing brush outline while painting
2 Months Ago
beardLOD correct size import settings
2 Months Ago
merge from main
2 Months Ago
Added monument blockers to monuments
2 Months Ago
square steam images for all missing steam items
2 Months Ago
merge from fix_threaded_logs -> main
2 Months Ago
Update test list
2 Months Ago
2 Months Ago
merge from main -> fix_threaded_logs
2 Months Ago
Bridge greyboxes
2 Months Ago
Small vendor rooms added + vendor NPC setup (just testing idea)
2 Months Ago
Remove hold to place
2 Months Ago
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2 Months Ago
Fence gate tweaks
2 Months Ago
adjusted minifridge.deployed prefab gibbable settings
2 Months Ago
fixed minifridge console error that couldn't generate normals for gib part 28 reason? there was no mesh within part 28. re-exported without it.
2 Months Ago
merge from texturecompression_pass_aug26
2 Months Ago
horse client pooling fixes
2 Months Ago
fix catapult loaded ammo pooling bug
2 Months Ago
reset heli rotor speed on init
2 Months Ago
clear the cached vehicle owner when a seat is pooled
2 Months Ago
Tugboat UI assets compression
2 Months Ago
Enabled compression and streaming on 18 charm textures
2 Months Ago
fix siege weapons not being reset properly
2 Months Ago
Fix wheel collider warnings
2 Months Ago
main -> character_customisation
2 Months Ago
- Disable bonus resource rate gathering on monument blockers. This is not setup for satellite or helicopter debris, can't tell if that was ever deliberate but making it consistent. - Make time to kill on monument blockers when using melee weapons more consistent regardless of whether it's dispensing resources or not - Adjust time to kill rates and resource outputs on all the blockers
2 Months Ago
placed the entity flag_toggle onto the prefab mesh parent like the original flashlight setup
2 Months Ago
merge from woodarmour_skinnable
2 Months Ago
updated workshop source wood armor hat with correct sharp edges version