197,744 Commits over 4,140 Days - 1.99cph!

3 Months Ago
▋▇ ▌▍ ▅▍▋▋▄▍.
3 Months Ago
Update F1 grenade, HV rocket and HE grenade with their player specific damage values
3 Months Ago
Attempt #2: Instead of adding a new damage type, allow explosives to provide player-specific lists of damage - similar to how salvaged hammer has a separate damage list for deployables vs walls - pass in normal damage vs player damage depending on what is hit - default to normal damage if player damage is unassigned - allows better control when trying to untangle the web of melee + bullet + explosive damage from explosives than a single PlayerExplosive damage type provided
3 Months Ago
▄▅▆▊▅▇: ▌▅▊▌▇▅▇▅ ▋██▅ █▉▄▄▉▊ ▊▋ ▇▌▄▇▆▇▋▇▊▅▊█▌ ▄█▌ ▆▋▍▍▋▌▊▆▆▇▄▉█▍▉▉▍ - █▄▍▅ ▇▊▍▇▍█▊ ▋▄▇█▅▅▌▌▋▊▍ █▅▋▄▍ ▇▆▌▋▉ ▅█▇▍█ ▋▌▅▍▉▌▇▄█▆.▄▉█▇▅▋ ▋▇▉▉▋: █▇▋▊, ▅▄▋▄▊▉▍ █▊█▍▋▋▄
3 Months Ago
▄▉▌▆▆: ▊▍▅█▅▌▊▍▅▇▆▉▍█▋▌▉ - ▆▍█ █▊▊█▊▉▌.▍▇▍▄▄▄█▌▍▇▅▉▌▆▄▌█▍▄█▉ ▅▄ █ ▇▌▋▌▄▆ ▋▋▊▄▊ - ▊▅▇ ▅▉█ ▉▌ ██▋▄▆▇▋ ▅█▊▄▆▌▆ ▉▋ ▅▇▊▌▊▊ ▇▌▌▉█▊ ▅▋█▄▄ - ▆▊▍▉▋▉█ ▆▅▆▄▉▋▌ █▉▉▍ ▆▋▊▆▌▅▌ ▆▊▌▅ ▍▋▅ ▄▅▉▊ ▊▅█▋▅ ~▊█▇, ▆▇▄▋->▄▄▊▌. ▆▆▇▄▋ ▌▋ ▉▌▊▅ ▆▉▍█▉▆ ▌▍█▉█▊▄▌█▌█ ▅▌▌▄▇▌▍ ▌▌ ▉▌'▌ ▇▍▍▉ █▆ ▌▇▌▉ ▉▆▅▅▆▌▉▆▆ ▆▍▆▇. ▍▋▅▌▊: ▄▊▋▋ ▍▅▄▉▉ + ▄▊▉▊▉▊▊ ▇▊▍▅ ▊▄▆▉▆▊▌ ▅▉▍▋
3 Months Ago
canRequireAuthIfNotLocked convar default to false
3 Months Ago
Feedback changes to piper nigrum kit
3 Months Ago
Baseline
3 Months Ago
▇▄▇▅▍: ▆▊▊▌▆▅▋█▉▌▄█▌▆▌▅▇ - █▆▍▆▇ ▉▄▊▊▉▍▅▆▌▌▊.▊▄▄▍▆▍▆▌▇▋▍▇█▅ ▍▅▄ ▄ ▊▄▅ ▋▍▅▊▅▊▊▋▇▆▄▆ ▌▅ ▆▋▆▅█ ▍▅▌▉▉▋▆ █▉▌▄▆ ▅▌█▌▄▍ ▇.▄▇▉ ▄▄█ ▍▅▊ ▄▋▇▌▍▆▅, ▄▍▇▊▌▍▅▄ ▍▆.▄▌▇->▇▇▅▌. ▌▄▅▇▄: ▋▅▉▊ ▊█▌█▆ ▆▌▋ █▌▊▆▉▅▅ ▉▅▌▇ ▄▋▆▊▉▉▄▌
3 Months Ago
bee_analytics_fix -> main
3 Months Ago
Cleanup
3 Months Ago
merge from obsidianknife_setup
3 Months Ago
merge from jungle_update
3 Months Ago
fixed mesh in projectile
3 Months Ago
MaxDelta lerp speed test
3 Months Ago
jungle number decals
3 Months Ago
▄▍▉▅▊: ▄▇▊▄▅▌▋▌▆▄▇▊▅▍█▆▍ - ▄▇▉ ▆▆▌ ▆▇▉▌▇▌▇▆▆▅▆▄ ▇▄ ▆ ▇▌█▊▉▊ █▌▌▋▆ ▆▅▍ ▅▉█ ▋▉█▋ ▊▄█▄▍ ▌▄% █▍ ▌▄▆ ▊▊█▅ ▉▋ ▆▋▉▊▄▄▉▅, ▆▅▉▋->▇▋▊▉. ▋▌'▄▉ ▊▋█ ▇▍ ▍▅▄█▆▋ █▌▄▇ ▊▅▄▍▇▉ (▋▉▍▍) ▅█▇▊▅: ▍▊▄▄ ▅█▇▆▊ + ▄▌█▋▍▇▄ ▌▇█▍ ▇▋▌▊▄▍▆█
3 Months Ago
obsidian bone knife prefab setup and skin setup
3 Months Ago
Add 180 PlayerExplosion damage to HV rocket (30 explosion + 150 blunt)
3 Months Ago
Convert PlayerExplosion damage -> Explosion damage when players are attacked - functions as "player specific explosion damage" while keeping normal explosion resistances of armor Scale PlayerExplosion damage to zero for all other entities (so PlayerExplosion doesn't anything other than players)
3 Months Ago
All ProtectionProperties get reserialized after adding new damage type
3 Months Ago
Add "PlayerExplosion" damage type
3 Months Ago
Add `setwornarmorslots` command to change the amount of armor insert slots your worn armor has - default to setting all worn items to max slots, can provide number after
3 Months Ago
Improve player head angle (yaw) when in vehicles Fix the neck snapping when looking backwards from left to right, fix 90 degree offset in prisoner pod
3 Months Ago
▋▌▋▅▇: ▋▅▊▇▍▉▌▆▍▆▊▋█▉▍██ - ▊█▆▅▆▅▇ ▅▇▅ ▋██▊▊▉▌▅▉▅▆▋█▅▌▇▆▊▅▉▊ ██▆▆▆ ▍▅ ▉▍▆ ▆▊▇▅▋▉▊▍▅▊▇█▆▆▌▍▄▇▍ ▍▋▍▋▉ ▆▍▅ ██▊ ▊▉▊▌▍▅ ▄▄▄▌ ▊▊▄▍▆ ~▄▆% ▄▇▇▌▌ ▊▄ ▉▇ ▌▌▌▋▇▆, ▉▉▍▋▌->▇▆▋▌ ▄▆ ▅▆▄▌ ▌▇▆▋▅: ▄▄▋▌ ▍▉▇▊▆ + ▆▅▇█▇▅▉ ▍█▆▌ ▋▉█▌▉▉▋▉
3 Months Ago
- Compile Errors - Codegen
3 Months Ago
Attempted fix for bee analytics not working clientside
3 Months Ago
Merge from jungle_update (fix tiger being stuck when spawning in river)
3 Months Ago
Instead of relying on path failed event, rely on states failing
3 Months Ago
Fix tiger not moving when spawning in water bodies (even though they shouldn't naturally)
3 Months Ago
Fix tonemap system not getting new controller on map cleanup Fix a potential issue with game.CleanUpMap Improvements for util.TableToJson * Throw hatlng errors at all times (instead of non halting ones) * Clear any parsed data before throwing Lua errors, because the Lua errors prevent destructors from running Added "Inflictor" to Bullet structure Affects Entity.FireBullets and the bullet hooks. Inflictor sets the weapon that the damage should be credited to. Attacker being the entity that dealt the damage, i.e. a player Fixed sv_max_usercmd_move_magnitude breaking some mods Panel:PaintAt will touch Z pos only if there are any 0 values
3 Months Ago
Update: adding HandleIgnoreTerrain that works on a batch of positions - also ninja-fixing a bug in batch overload of HandleIgnoreCollisions that screwed layermasks - good thing it wasn't used anywhere Tests: ran unit tests
3 Months Ago
▍▄▊▇██▆ ▅▋▅▍▋▇ ▆▅█▆ ▇▅▍-▋▇█▍▍▌▄▅ ▋▊▉▋█ ▅▍▄▍▋▉ ▋▉ ▉▋▇▊▋█▅▍ ▌▊ ▋▅▋▌▊ ▉▋█▊ ▇▅▇▅ ▊▆▆ ▅▆ ▄▉▉▋█ ▇▅▉▅▆▆▇▍
3 Months Ago
swapping to using aimingHeld when changing to and from ADS
3 Months Ago
▋▅▊▆▍▊ ▌▄▉█▉ ▌█▍▅▆▄ ▅▌▄▇▌▋ █▍██ ▍▍ ▉▌ ▄█ ▍█▊▊▌ ▌▄▍▋▄'▅ ▇▍▄▍ ▄▉▉▆▌▋▌▌▇▆, ▆▉▆▍ ▅▍▊▉█ ▉▉ ▉▉▅▇ ▌▅▉▋▊ ▄▄ ▇▉ ▍█▄▊▅▋▄ ▉▆▇▊▇▌ ▄▊▅▉▌██_▇█▍▇▍▄▉▆ ▅▋▅ ▆▅▋▍▊▌▄ ▇▋▉▄▆▆ ▉▍▍▅▍▊▄▆▉ ▌▅ ██▋▋▅ ▅▋█▉▅'▇ ▅▅▄▍ ▆▉▉▋▍ ▇▆
3 Months Ago
merge from main
3 Months Ago
Merge from parent
3 Months Ago
Merge from parent
3 Months Ago
wip backup
3 Months Ago
Anim debugging
3 Months Ago
Fixed RPC error when attempting to reskin high wall blocked by something (cherry picked from 118231)
3 Months Ago
Updating out break scientist skinning
3 Months Ago
Animation updates to blowpipe viewmodel content
3 Months Ago
Added thinner diamater radial piper nigrum kit pieces
3 Months Ago
merge from main
3 Months Ago
phrases
3 Months Ago
trawler ship - onboard hardware greyboxed props set dressed the ship accordingly
3 Months Ago
Updated workshop OBJ models - Deer Skull Mask, Crossbow, Coffee Can Helmet, Chair, Burlap Pants, Burlap Shoes, Burlap Shirt, Burlap Headwrap, Leather Gloves, Bucket Helmet
3 Months Ago
range_visuals_reconnect_fix -> main
3 Months Ago
Fix range visuals not working after a disconnect and reconnect