249,353 Commits over 3,959 Days - 2.62cph!

2 Months Ago
Merge from main
2 Months Ago
Merge from gesturepack
2 Months Ago
Added a UI indicator when the player selects a RPS option
2 Months Ago
Merge from main
2 Months Ago
Improved lighting on deployed C4 Phase 1 mergable (Grenades & placed explosives)
2 Months Ago
Merge from gesturepack
2 Months Ago
Fixed player spine look not working after ending a gesture
2 Months Ago
Merge from main
2 Months Ago
Merge from vm_names_ugc
2 Months Ago
Added global.clearVendingMachineNamesContaining - will clear any vending machines that contain the string provided Added global.clearUGCByPlayer - will clear any UGC (not just vending machines) that has been touched by the provided player. Works with steam ID's or player names
2 Months Ago
Beancan fizzle fx replacement. (Was concrete impact)
2 Months Ago
Protobuf gen, server compile fix
2 Months Ago
Fully disable the RollBone class (couldn't see it active on the player model but just to rule it out)
2 Months Ago
further sunrise/sunset tweaks
2 Months Ago
Added avatar mask support to the Pose Tool
2 Months Ago
Added across the board support for presets in all the TweakUI classes Added first pass Low, Medium, High, Max presets in the graphics options menu The UI scale slider now applies 0.1s after the mouse is released rather than while the mouse is held down
2 Months Ago
PicCamera etc more pic stuff
2 Months Ago
merge from halloween24
2 Months Ago
Humans: remove animation-processing VMDL prefab instances living under currently disabled nodes, to work around issue #1681
2 Months Ago
merge from halloween24
2 Months Ago
protocol++
2 Months Ago
Cherrypicking Helks halloween commits - 106058 106228 106549 106558 106559 106573 106580 106581
2 Months Ago
Humans: added WalkFast_E + NE/SE (roughs)
2 Months Ago
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2 Months Ago
Updated loading screen tooltip icon to use the icon prefab Allow a network message to update the tooltip icon enum - Provides two things: existing loading screen plugins will now no longer break with broken network messages - The previously used "title" message can now be an icon enum string.
3 Months Ago
Finish bone updates at end of update if transform has changed after updating bones
3 Months Ago
Leaderboard backup, run #14958
3 Months Ago
Leaderboard backup, run #14957
3 Months Ago
Revert, this is likely going to break threaded animation
3 Months Ago
Finish bone update on renderer transform change to ensure bones are up to date in situations where transform changes after animation update
3 Months Ago
Do not do a recursive destroy on mesh copies when loading fbx blend shapes, this seems to fuck up the original mesh it was copied from https://files.facepunch.com/layla/1b2711b1/sbox-dev_NPHzQrVaHv.png
3 Months Ago
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3 Months Ago
Applied everything to grenades. Some iteration on fuse FX and more.
3 Months Ago
Merge from main
3 Months Ago
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3 Months Ago
- editor queue simulator fully working.
3 Months Ago
Fix warnings in editor projects
3 Months Ago
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3 Months Ago
merge from main
3 Months Ago
Fix button colors
3 Months Ago
Unify all asset delete methods, fix delete not working for certain assets. Resolves Facepunch/sbox-issues#6692
3 Months Ago
Disable Forward/Back buttons in the Asset Browser if you cannot go forward/backward instead of throwing error https://files.facepunch.com/CarsonKompon/2024/October/26_10-32-LightcyanAntarcticfurseal.png
3 Months Ago
merge from world_update_2
3 Months Ago
update defaults, ExecuteInEditMode, weather viewer
3 Months Ago
Updated to fit the changes of Asset/AssetEntry
3 Months Ago
TTT: check data_static for rearm scripts for use in workshop addons (#2139) Workshop addons can only include data files via data_static, which includes rearm scripts. TTT now checks data_static if no rearm script is present in the maps directory.
3 Months Ago
Naming consistency between Widget, Option, GraphicsItem Tooltip -> ToolTip StatusText -> StatusTip Expose Menu.ToolTipsVisible, add Menu.PathElement.Description Node menu rewrite, add tooltips https://files.facepunch.com/ziks/2024-10-26/sbox-dev_BqmtPdWalM.png
3 Months Ago
Merge from ai_wolf_iteration
3 Months Ago
Fix wolf chasing its own tail