userBill Bcancel

13,133 Commits over 2,800 Days - 0.20cph!

4 Years Ago
Improved car ability to climb hills: - Increased low-speed power by 25% - Increased grip both on and off road by 7%
4 Years Ago
▄▊█▅▇▊▋ ▉▄▋▌▇ ▍▇▅▌█▄▌ █▇ ▉▍▆█ ▋▆ ▉▉▊▌ █▋
4 Years Ago
Remove unused TriggerParent from 2module_passengers
4 Years Ago
Merge Vehicles -> Main. Adds gibs on individual car panels, armoured passenger module, lifts can be placed in tighter areas (including T-shaped floor sections), cars remain still when they should on slopes, + other tweaks and fixes.
4 Years Ago
New 2socket vehicle preset
4 Years Ago
Merge from Vehicles -> Glass
4 Years Ago
Minor fixes for gibs
4 Years Ago
Updated armoured module icons to match their new look
4 Years Ago
Merge new car-to-player/ai collision work -> Main
4 Years Ago
Adjusting drag values after some more testing
4 Years Ago
Adjusting damage and force values
4 Years Ago
Mass edit
4 Years Ago
Add additional drag when hitting things as well
4 Years Ago
Make IHurtTriggerUser server-only
4 Years Ago
Add an appropriate approximated collision damage and hit force to the car when it hits a human or animal
4 Years Ago
Merge modular car mass and engine power changes -> Main
4 Years Ago
Minor engine power edit
4 Years Ago
Adjust engine power output to match vehicle weight reduction
4 Years Ago
Reduced the mass of all modular car parts by 25%
4 Years Ago
Merge modular car save file fix -> Main
4 Years Ago
Fix vehicles thinking they're in a non-working state when loading saves
4 Years Ago
Merge from Main -> MoreModularCarWork
4 Years Ago
Remove F10 screenshot option again as the image FX don't upscale, defeating the point. ☹️
4 Years Ago
F10 now takes a large screenshot with FX (AA, DOF, sharpening) still on, much like F4 does. Also fixed a bug in F9 screenshots, they now disable AA as they're supposed to.
4 Years Ago
Gibs can now inherit velocity. Car module gibs now DO inherit velocity.
4 Years Ago
Merge from Main -> Vehicles
4 Years Ago
Merge vehicle decay changes -> Main.
4 Years Ago
Fix decay tick time scaling
4 Years Ago
Don't damage engine internal items when damage is of the decay type. Removes the need for the player trick of removing engine internals from stationary cars to stop them decaying. Don't decay modular cars at all if they're on a powered vehicle lift.
4 Years Ago
Make the other Health hurt methods non-virtual, since none are currently overridden and they all call into the main one.
4 Years Ago
Merge hackable crate mass increase -> Main
4 Years Ago
Increase HackableCrate mass from 500kg to 1500kg
4 Years Ago
Merge from Main->Vehicles
4 Years Ago
Make sure modules have SOME health when initially spawned in
4 Years Ago
Fixed armoured passenger module not disabling side window colliders when the panel was disabled (health conditional). Added one more vehicle preset.
4 Years Ago
New vehicle presets that use the passenger armoured module
4 Years Ago
Front sliding windows now functional on the new armoured passenger module.
4 Years Ago
Added item and icon for the new armoured passenger module. Renamed it from 1module_cockpit_armored_passengers to 1module_passengers_armored. Manifest rebuild.
4 Years Ago
Remove obsolete comment component from vehicle module base
4 Years Ago
Fix NRE in DisableInternalCollisions when net is null
4 Years Ago
Do both entity comparisons in HasEntityInParents, as is done elsewhere.
4 Years Ago
Do the IsOutside() check from the bounds mid point instead of the top, but continue on if the hit collider is part of the entity doing the check. Makes the outside check more reliable.
4 Years Ago
Reduced ScrapTransportHeli outer bounds to match its actual size, they were massive.
4 Years Ago
Added gibs for all the different panels that fall off modular cars as they take damage
4 Years Ago
Fix hot air balloon collider being present even when the balloon is not inflated
4 Years Ago
Adjust car front/rear hurt triggers
4 Years Ago
Reduce car collision damage to players and to NPCs
4 Years Ago
Stop the ridable horse's saddle from complaining that it can't switch parent to the ragdoll when the horse dies. It doesn't seem to need to switch, so I'm letting it be destroyed silently with an override - same as existing behaviour, but without the logging. Fixes "SwitchedParent Missed horse.corpse" server log spam.
4 Years Ago
Merge from Main -> Vehicles
4 Years Ago
Fix cars sliding weirdly on slopes, also improve the "handbrake" when dismounting cars at low speed, so they'll properly stay still