158,466 Commits over 4,566 Days - 1.45cph!

3 Months Ago
Cleanup some third party fx scripts to get stripped/not run on the server
3 Months Ago
Merge from main
3 Months Ago
Merge from water_catcher_tests
3 Months Ago
Build compile fixes
3 Months Ago
More stack size shenanigans
3 Months Ago
Cleanup Lock any crude that's inserted into the tanker
3 Months Ago
Enable fire button for drones in Rust+
3 Months Ago
Regenerate test list, tests pass
3 Months Ago
Fix camera raycasts returning bullshit sometimes
3 Months Ago
Merge from water_catcher_tests
3 Months Ago
Merge from main
3 Months Ago
Created some basic water catcher tests to try and catch any regressions due to the work on PlayerMaintainedMonuments
3 Months Ago
Fix Rust+ cameras missing the ocean
3 Months Ago
Exposed a display name field on WaterCatcher, use that instead of creating two new stub item definitions Delete CrudeOilProducer and WaterProducer items
3 Months Ago
Fixed fuel pumps not producing if connected to a full tanker Added new useStackSizeAsMax field to itemContainer, allows us to make an ItemCOntainer that temporarily allows larger than normal stacks (maxStackSize used to only work as a Min)
3 Months Ago
Mirror icon16/eh.png to match the actual flag Update TTT: Updated Russian localization Added some more flag icons * IC, JE, GG Fixed some potential crash issues Unblock 2 mat_filter* convars from Lua * Since they don't actually get saved apparently Fixed most gamemode hooks from C++ still trying to read returned bool * Basically a whole bunch of Lua hooks called from C++ were still trying to read the return value of the hook as a bool and then never use it for anything. Now we simply do not try to read the boolean that we will never use. Affects over 100 unique gamemode hooks. Remove mat_norendering from engine.dll as well
3 Months Ago
FIx missing tiles because of too much height and too little cellHeight, causing spans to not have enough range
3 Months Ago
Pool Cues - Updated view and world models, added two materials, poolcue_a and poolcue_b, A is used by default. Added textures for A and B. Updated viewmodel and mounted prefabs with new poolcues
3 Months Ago
merge from water_treatment_plant_maintainables
3 Months Ago
pool table - updated item desc / localization
3 Months Ago
water pipes fixes - raised terrain around the corners (hide the sharp edges) - lower terrain in center (creates a small ridge-like effect, makes it more noticeable) - spawn lower in the ground - add terrain hole for center
3 Months Ago
merge from admin_status_indicators
3 Months Ago
merge from main
3 Months Ago
▊ ▆▅▊█▊ ██▄▇ ▉▊▅▄▌▌▋▇█▉▇▇▄▇▊▊▌▆▉▍▊▄▉▇▌ ▉▇ ▆▊█▊
3 Months Ago
merge from PlayerMaintainedMonuments
3 Months Ago
merge from main
3 Months Ago
merge from PlayerMaintainedMonuments
3 Months Ago
merge from gas_station_maintainables
3 Months Ago
3 Months Ago
apply prefab changes to scene + S2P gas station
3 Months Ago
merge from codeanalyzer_getwrapperattrib
3 Months Ago
Applied PoolAnalyzerGetWrapper attribute to a couple of clan methods
3 Months Ago
▇▅▇ ▊▅█▅▇▇ ▆▆▋ ▉ ▋▄▅▍▋▄▅▉ ▍▊█▆▊▌ ▉▋ ▋▉▇ ▍▍▍▍▋▋▆▉▍ ▍▉▉▇▆▆▍▆▄▌▇▆▅ ▉██▍██▉▊ ▊▉▋ ▍▌▉▋▄
3 Months Ago
gas station fixes & updates - fixed no power using backup generator - fixed issues with control interactions collider - fixed(?) cars lerping from underneath the ground when doing the magnet movement - added colliders to destroy the car if it is being pressed into the ground or ceiling with the lift movement - manifest
3 Months Ago
- Add toggle to cast shadows in sandbox lights - Fade out dolly cameras when you get too close to them - Add a "open export folder" button in the export tab. - Automatically switch to dolly view when exporting. - Fix spacebar not pausing/resuming demo when in dolly view.
3 Months Ago
merge from gamemode_tag_active_fix
3 Months Ago
merge from editor_hotbar_swap -> main
3 Months Ago
Cleanup redundant UIBeltSecondRowPreview.cs
3 Months Ago
FX updates
3 Months Ago
Fixed blurring fade when closing the menu Before: https://files.facepunch.com/raul/1b2211b1/22_19-53-RigidOropendula.mp4 After: https://files.facepunch.com/raul/1b2211b1/22_20-02-JealousMassasauga.mp4
3 Months Ago
Fix gamemode server tags being active by default in the UI, causing them to be visible while the state was still loading
3 Months Ago
Add undo/redo to demo2 ui
3 Months Ago
Default satellite client positioning changes to off. Default flat land serverside gating on.
3 Months Ago
Merge from terrain_renderer
3 Months Ago
changed SculptingToolData from mono to static helper class
3 Months Ago
rewmoving now-redundant SculptingToolData PrefabAttribute
3 Months Ago
▊ ▇▇▆▉▅ ▋▇▉▅ ▅▇▌▅▄█▇▅▆▉▉▉▊▍▆
3 Months Ago
Merge from terrain_renderer/holes
3 Months Ago
mark ice sculpture as hidden