160,165 Commits over 4,566 Days - 1.46cph!

3 Months Ago
cherry picking from small spike world models 2
3 Months Ago
cherry picking from small spike world models
3 Months Ago
cherry picking from weapon rack world models 2
3 Months Ago
cherry picking from weapon rack world models
3 Months Ago
cherry picking from small spikes worldmodel
3 Months Ago
cherry picking from tincan alarm and floor spikes worldmodel
3 Months Ago
Updated the LightingPass and Shadows to use the new RenderGraph API
3 Months Ago
cherry picking from landmine worldmodel 2
3 Months Ago
cherry picking from landmine worldmodel
3 Months Ago
cherry picking from workbench worldmodels 2
3 Months Ago
cherry picking from workbench world models
3 Months Ago
cherry picking from netting world model
3 Months Ago
cherry picking from netting world model
3 Months Ago
cherry picking from ladder world model
3 Months Ago
cherry picking from corn world model
3 Months Ago
cherry picking from small shark 2
3 Months Ago
cherry picking from small shark
3 Months Ago
cherry picking from sleepingbag worldmodel 2
3 Months Ago
cherry picking from sleepingbag worldmodel
3 Months Ago
cherry picking from bandage worldmodel 2
3 Months Ago
cherry picking from bandage worldmodel 1
3 Months Ago
cherry picking from electrical worldmodels 8
3 Months Ago
cherry picking from electrical worldmodels 7
3 Months Ago
cherry picking from electrical worldmodels 6
3 Months Ago
cherry picking from electrical worldmodels 5
3 Months Ago
cherry picking from electrical worldmodels 4
3 Months Ago
cherry picking from electrical worldmodels 3
3 Months Ago
cherry picking from electrical worldmodels 2
3 Months Ago
cherry picking from electrical worldmodels
3 Months Ago
cherry picking
3 Months Ago
optimised bloodbag textures
3 Months Ago
merge from main
3 Months Ago
Fix convar values sometimes getting rounded when applying through the console, if you opened the settings menu once in the session
3 Months Ago
Bloodbag now uses an actual world model instead of burlap sack LOD0 significantly cheaper than burlap sack
3 Months Ago
tuna can light, torch holder and hopper now have world models LOD0 optimised to be cheaper than burlap sack
3 Months Ago
Cherrypick from 160554 (heavy fuse lifespan changes)
3 Months Ago
Merge from PlayerMaintainedMonuments/powergrid
3 Months Ago
Merge from powergrid/fuse_deterioration
3 Months Ago
Adding sheep lean and react animations
3 Months Ago
Bump minimum decay rate from 6% to 8%
3 Months Ago
3 Months Ago
Merge from PlayerMaintainedMonuments
3 Months Ago
More fuse decay changes: - Worst 3 fuses decay at full rate (powergrid.fuseLifespanSeconds). Number of fuses which decay at full rate also controlled by convar (fuseFullDecayCount) - All other fuses decay at a reduced rate. Rate is picked randomly and persistent for item lifespan (powergrid.fuseSlowDecayFractionMin, fuseSlowDecayFractionMax) - Add powergrid.fuseStatus to output current condition info for all inserted fuses
3 Months Ago
Merge from main
3 Months Ago
adding small tunnel end piece, added random rooms to small station
3 Months Ago
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3 Months Ago
disabled mip-streaming on sculpture textures, there's no uv coords on the sculptures so the unity path for it exits early anyway
3 Months Ago
Add smallbackpack to render scene
3 Months Ago
Updating sheep skinning and Adding LODs to export
3 Months Ago
Add gamepad config convars as menu options. Fix menu cursor issue.