159,633 Commits over 4,566 Days - 1.46cph!

3 Months Ago
Add satellite remains protection (same setup as heli remains) Show health bar for remains.
3 Months Ago
replaced icons in sculpting gui
3 Months Ago
Fixed typo in satellite control UI panel, added reference to aiming module
3 Months Ago
added corn world model (not corn seeds) hooked up .worldmodel to .item prefab now drops corn instead of a burlap sack
3 Months Ago
missed small shark material
3 Months Ago
Fixing SAR LOD 2 not being skinned and assigning correct mats
3 Months Ago
ClipCurve improvements, better screenspace drag and forward-aligned cuts
3 Months Ago
game_room_dlc -> main (just some minor animation tweaks)
3 Months Ago
Revert packages-lock.json, commited by accident
3 Months Ago
Fixed battering ram hit detection issues, reverted an old fix that caused the regression
3 Months Ago
merge from main
3 Months Ago
Simplified proc map for quickly testing tunnels
3 Months Ago
merge from water_wheel_gibs
3 Months Ago
re-adding removed gameobjects/scripts.
3 Months Ago
Pool animation updates to fix hit animation issues and loops
3 Months Ago
added small shark world model and lods based of shark. updated small shark .item to properly reference worldmodel. now drops a small shark instead of burlap sack, in line with other fish.
3 Months Ago
Merge from satellite_crash
3 Months Ago
UI cleanup
3 Months Ago
merge from footstep_frequency_fix
3 Months Ago
Restore stomped player sprint animation speed value, fixes footsteps playing too frequently
3 Months Ago
Moved another UI file before starting UI cleanup
3 Months Ago
Move UI scripts to own folder
3 Months Ago
Fixed the jacket alpha cutoff in builds
3 Months Ago
Delete unused script
3 Months Ago
Descent cleanup
3 Months Ago
merge from main
3 Months Ago
Inspector cleanup
3 Months Ago
Fix for console error on gibbing water wheel
3 Months Ago
Cleanup
3 Months Ago
Satellite crate fire duration 5 minutes, wreck fire 8 minutes Dartboard category Electric > Fun Pool table category Items > Fun Thruster module category Resources > Components Fix wolf headdress despawn time being 5m after skins setup
3 Months Ago
Cleanup.
3 Months Ago
Fix horse saddle sounds not playing
3 Months Ago
Move CrashTargeting struct to its own file
3 Months Ago
Final pos/radius save tweaks.
3 Months Ago
Merge from PMM
3 Months Ago
Add a comment to fire off a build as phrases ended up not needing to be rebuild after the merge
3 Months Ago
merge from masterkey -> main
3 Months Ago
merge from playermaintainedmonuments -> masterkey
3 Months Ago
Update phrases
3 Months Ago
Update manifest
3 Months Ago
Code to ensure player is looking at the lock while opening it - starting with being extra strict but I think I'll be more lenient later
3 Months Ago
3 Months Ago
Add icons for up and down
3 Months Ago
Add keylock position to door prefabs
3 Months Ago
Additional events for IO entity connectivity.
3 Months Ago
Re-removed powerplants green room recyclers Adjusted red recyclers position Ran s2p for powerplent
3 Months Ago
Add further events for chinooks and satellites.
3 Months Ago
Render queue mat fix.
3 Months Ago
Stop sending vending machine and event map markers (cargo, heli, travelling vendor) to Rust+
3 Months Ago
Move apartment door menu options to new file