157,766 Commits over 4,566 Days - 1.44cph!

3 Months Ago
Update: make ItemBlueprint.FindBlueprint MT friendly GetComponent is not thread safe, so caching item->blueprint pairs at init time Tests: setup TC, made sure it has right upkeep calculated
3 Months Ago
merge from snapping_bind
3 Months Ago
Added snapping to the keybinds menu
3 Months Ago
Added a dedicated realmed bind for snapping, used by the wire tool and deployable snapping Fixed autorun causing issues with wire tools
3 Months Ago
First pass on adding events to cover apartment and shop usage
3 Months Ago
merge from cui_updates
3 Months Ago
Fix for Tooltip references breaking on Jenkins builds
3 Months Ago
Fixed no domain reload editor topbar button disappearing constantly
3 Months Ago
merge from defaultbinds_fix
3 Months Ago
Fixed bind_default not being bind realms aware (fixes +prevskin and +nextskin not bound by default)
3 Months Ago
Added some visual electric cables in airfield tower to display current flow to fuseboxes, computers airfield S2P
3 Months Ago
Added information sign in airfield tower to explain the computers drop logic
3 Months Ago
set up material randomiser for spray
3 Months Ago
merge from main
3 Months Ago
Calf initial setup
3 Months Ago
Hooked up testing patrol path Update walk states
3 Months Ago
Dolly edit context menus, clean up transitions, a bunch of ux improvements
3 Months Ago
New LIvestockAnimal class, Cow now derives from that
3 Months Ago
Merge from skin_randomiser
3 Months Ago
Some checks
3 Months Ago
Added support for builtin skins to have a random selection of materials Exposed as MaterialRandomSet, stores an array of material arrays Randomised based on world position so it should consistent between clients
3 Months Ago
Add gradients for rust utk, add them to timeline/options panel
3 Months Ago
Merge from attachment_fx_fix
3 Months Ago
Refactor ItemModSound to apply it's sounds client side based on UI drag/drop as opposed to after the fact on the server side Fixes attachment equip/unequip sounds being audible by other players - no other item movement logic in the inventory causes sounds like this Also saves a message being sent from the server every time an attachment is equipped so a mild bandwidth improvement as well
3 Months Ago
Fix puppets not compiling in client-only mode
3 Months Ago
merge from shield on back
3 Months Ago
Turn shield on back into a bind
3 Months Ago
merge from shield_on_back
3 Months Ago
...don't allow for toggling it too quickly.
3 Months Ago
Add `client.shieldonback` setting to keep your shield always on your back rather than taking it out.
3 Months Ago
Merge from bag_compass_marker
3 Months Ago
Add the option to display a sleeping bag/bed/etc on the compass Only one can be shown on the compass at once, can be toggled by looking at the bag (not via the map)
3 Months Ago
game_room_dlc -> main
3 Months Ago
Increased stack size 10 > 20
3 Months Ago
Disable gestures on roundabouts/swings
3 Months Ago
Pool: fix the cue not sitting properly in 3p (right hand) (again)
3 Months Ago
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3 Months Ago
Fixed loadout not refreshing correctly when deleted/created by another admin when the f1 menu is closed
3 Months Ago
update from main
3 Months Ago
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3 Months Ago
Add decal related safeguard * Some people apparently crash there sometimes? Don't know how, so this is the best I can do for now Enforce NOLOD and NOMIP for .vtf files without mipmaps Minor cleanups Fixed complains about LuaParticles refcount Minor compile warning fixes
3 Months Ago
Phrases
3 Months Ago
merge from steaminventory_nre_fix
3 Months Ago
Fixed Steamworks.SteamInventory.GetAllItems NRE Steam inventory screen fails gracefully when Steam is not reachable
3 Months Ago
3 Months Ago
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3 Months Ago
merge from demofolder_macos_fix
3 Months Ago
merge from main
3 Months Ago
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3 Months Ago
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