249,294 Commits over 3,959 Days - 2.62cph!

3 Months Ago
Remove this log
3 Months Ago
Close these connections
3 Months Ago
Reset local connection state to Unconnected when closing network system - some debug log for other machine
3 Months Ago
fixed negative scale on dracula cape worldmodel collider
3 Months Ago
Add a confirmation prompt when overwriting a pose
3 Months Ago
Merge from main
3 Months Ago
teleportpos now has more consistent behaviour: teleportpos "50 50 50" / 50 50 50 / 50,50,50 / 50, 50, 50 all behave the same.
3 Months Ago
server-only compile fix
3 Months Ago
client-only compile fixes
3 Months Ago
wip io research table
3 Months Ago
Include file in delete asset dialog for single asset selection
3 Months Ago
3 Months Ago
Physics debug render uses OverlayWithDepth so it's after post process https://files.facepunch.com/layla/1b2411b1/sbox_PvU3Pt0GJf.png
3 Months Ago
Protect against processing the same physics intersection event multiple times
3 Months Ago
Leaderboard backup, run #14885
3 Months Ago
Map Updates - Boxes and Barrels
3 Months Ago
Apply particle rotation to object alignment mode https://files.facepunch.com/layla/1b2411b1/sbox-dev_Sgw55NzeQF.mp4
3 Months Ago
Ensure positive zero when doing ValueToString on float controls
3 Months Ago
Parent merge
3 Months Ago
Prefab backup
3 Months Ago
prevent index out of range exception
3 Months Ago
3 Months Ago
Parent merge
3 Months Ago
LODStripper update
3 Months Ago
Parent merge
3 Months Ago
Add BillboardAlignment.Object to ParticleSpriteRenderer to align particles to game object rotation https://files.facepunch.com/layla/1b2411b1/sbox-dev_wPXQU0YbTa.mp4
3 Months Ago
add vertex paint to edge
3 Months Ago
Slight renaming of button labels on PoseTools
3 Months Ago
Codegen
3 Months Ago
Merge from main
3 Months Ago
Toggle Time action Camera ignore swingable Tongue ui Test level
3 Months Ago
Add transform widget back to prefab object inspector
3 Months Ago
AddHookAfterTranslucent > AddHookAfterDepthPrepass
3 Months Ago
Don't remove sensor contacts when changing body type, fixes triggers entering without leaving when toggling motion type while inside a trigger
3 Months Ago
Exit tongue state when target is disabled
3 Months Ago
Clothing Updates
3 Months Ago
Undo changes to m_OverrideSubMaterials
3 Months Ago
Added CameraPull to TongueTarget
3 Months Ago
TongueTarget PullingMode and OnTongueHit action Can tongue certain objects towards you. Player can carry objects Fix punchable scaling when grabbed Neutral Jump from a slide will cancel forward momentum
3 Months Ago
- Dont force wheel update code. Abstract -> Virtual - Base Siege Weapon now implements VehicleChassisVisuals Client Wheel User - Siege Weapon Wheels are stored on the shared class now - Swapped all siege weapons over to Bills new system (apart from BatteringRam) - BaseSiegeWeapon handles most of the movement logic
3 Months Ago
fix issue with tutorial welcome screen not showing, wip welcome screen styling
3 Months Ago
stage 1c - tongue test
3 Months Ago
Gib Unicycle
3 Months Ago
Better ragdoll
3 Months Ago
Composite AO to pipeline rather than blitting, cleanup
3 Months Ago
Update decals_subrect.txt Updated from HL2, to contain 2 new Portal decals You can gravity gun portal energy balls successfully Fixed studiomdl crashing with remapping sequences Remove unused properties on SWEP internals Change how SWEPs store ViewModel/WorldModel/PrintName To get rid of 80 character limit for all 3 fields Remove another unused field from SWEPs Network gravity scale for players, for prediction Reduce network bits for player's drivingmode/player class No server has 2^32 unique classes Network m_bSprintEnabled for prediction (Player:SprintDisable) Fixed insane network load of ManipulateBone* functions Optimize some more player networking m_OverrideSubMaterials array m_iTeam reduced bits (from 32)
3 Months Ago
delete missing prefabs from tutorial map
3 Months Ago
Replace AO on shader with a single, non-directional AO but that composites properly, older shaders wont have incompatibility problems, also makes Dynamic Reflection work without ao SampleScreenSsMSAA to composite non-MSAA screen effects ( SSR, AO, etc ) into an MSAA buffer https://files.facepunch.com/sampavlovic/1b1711b1/05csVIYZJM.png Fix AO compositing for custom shaders https://files.facepunch.com/sampavlovic/1b2111b1/CRqx99maFj.png Add compiled shaders for AO including for Material shaders
3 Months Ago
Add vpk
3 Months Ago
Remove aoproxies ambient occlusion, it never looked too right and it's stupid to have artists authoring them manually, almost no one did I still think SDF AO works better than SSAO in most cases, but they should live as a renderhook and artists don't need to touch anything, the way it is now is very hard to maintain, it could be 10x simpler Remove sdf.hlsl (until we meet again 🫡 )