157,339 Commits over 4,536 Days - 1.45cph!

3 Months Ago
Syncvars now correctly identifiy and apply initialisers properly
3 Months Ago
Update(tests): patch ProceduralLift - also skip spawning trigger Tests: TestMTSave(ProceduralLift) passes
3 Months Ago
Update(tests): patch OrientableLight Tests: TestMTSave(OrientableLight) passes
3 Months Ago
gamesroom pooltable & balls - enabled gpu instancing on mat
3 Months Ago
Update(tests): patch MotorRowboat Tests: TestMTSave(MotorRowboat) - fails on TimeSince
3 Months Ago
Update(tests): patch ModularCarGarage Tests: TestMTSave(ModularCarGarage) - passes
3 Months Ago
gamesroom dart board & dart mat - updated texture meta settings - reduced rez of AO texture
3 Months Ago
Update(tests): patch ModularCar, BaseModularVehicle and BaseCombatEntity Tests: TestMTSave(ModularCar) - passes
3 Months Ago
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3 Months Ago
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3 Months Ago
gamesroom pooltable - updated texture meta settings
3 Months Ago
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3 Months Ago
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3 Months Ago
gamesroom pooltable balls - updated texture meta settings - reduced rez of AO and normal texture
3 Months Ago
Assign deepsea islands during prefab post processing so we don't ever have to assign them ourselves.
3 Months Ago
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3 Months Ago
merge from automated_testing
3 Months Ago
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3 Months Ago
Exclude monument prefabs from the tests in TestMeshes, saves a decent chunk of time to not scan these big prefabs, its also unnecessary since any colliders inside them will already be scanned as part of other prefabs
3 Months Ago
gamesroom pooltable balls - updated models meta settings
3 Months Ago
gamesroom pooltable - updated models meta settings for pooltable, pooltable col and balls
3 Months Ago
Add some profiler intstrumentation
3 Months Ago
gamesroom dart mat - enabled gpu instance on mats - updated model meta settings
3 Months Ago
gamesroom dart board - enabled gpu instance on mats - updated model meta settings
3 Months Ago
Premium screen progress
3 Months Ago
gamesroom shotgun trap - gib model meta updated
3 Months Ago
merge from tree_fence_collision_fix (fixes one more case)
3 Months Ago
Fix 8 collision meshes that import a material
3 Months Ago
New automated test that checks all collision meshes do not import a material as well (importing a material causes the mesh to be stripped from server builds) Found 10 cases of this issue across the project, confirmed ingame they have collision issues
3 Months Ago
merge from main
3 Months Ago
Update(tests): bypass init from prefab for MLRS in unit tests Tests: TestMTSave(MLRS) passes
3 Months Ago
Update(tests): patch MagnetCrane Tests: TestMTSave(MagnetCrane) - fails on GetNetworkTime in save
3 Months Ago
gamesroom shotgun trap - gibs added - prefab updated
3 Months Ago
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3 Months Ago
Founders Door - added double door frame greybox
3 Months Ago
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3 Months Ago
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3 Months Ago
Update the Standard Refraction With Fog and Standard Refraction Underwater Labs shaders to work with the GrabPass fix for RRP
3 Months Ago
Update(tests): patch BaseCorpse - also create NPCFoodManager for TestServer Tests: TestMTSave(LootableCorpse) passes
3 Months Ago
Update(tests): bypass trigger spawning in unit tests Tests: TestMTSave(Lift) - passes
3 Months Ago
obfuscation_analyzer -> main
3 Months Ago
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3 Months Ago
merge from sv_console_history
3 Months Ago
Update(tests): patch HotAirBalloon Tests: TestMTSave(HotAirBalloon), no longer NREs but fails on TimeSince
3 Months Ago
Remember and repopulate currently written console input text when scrolling all the way down after searching in the history
3 Months Ago
Initial barstool setup test with sitting subsystem
3 Months Ago
Update(tests): patch HackableLockedCrate Tests: TestMTSave(HackableLockedCrate) passes
3 Months Ago
Update(tests): patch GrowableEntity - also skip TOD queries in testing mode Tests: TestMTSave(GrowableEntity) passes
3 Months Ago
Update: patch FreeableLootContainer and LootContainer Tests: TestMTSave(FreeableLootContainer) passes
3 Months Ago
Update(tests): patch ElevatorLiftStatic Tests: TestMTSave(ElevatorLiftStatic) - passes