129,095 Commits over 4,201 Days - 1.28cph!

3 Months Ago
Possibly fixed the ancient rare bug that makes doors unable to be picked up until a lock is placed and removed from them.
3 Months Ago
New Modal for Tutorial - New players
3 Months Ago
basic lootspawns for ghost ships, currently setup after the water junkpile way
3 Months Ago
Fixed the settings dropdown having a white overlay, regression when I changed the masks
3 Months Ago
Make sure the limited tab scrollview toggling check is done when opening the tab
3 Months Ago
Fixed a null ref coming from the DeferredMeshDecalRenderer
3 Months Ago
Adding some seaweed to anchor, hanging tires prefabs
3 Months Ago
Fixed general store buttons not scrolling to the section correctly when opened for the first time
3 Months Ago
Merge from hardcore_refresh
3 Months Ago
Another possible map clearing while server restarts fix
3 Months Ago
Updated store page arrow buttons Fixed scrollrect focus not working the first time
3 Months Ago
ship anchor prefab, tex res, some mat tweak to AO intensity Added the new anchors to the ship prefabs
3 Months Ago
new_menu -> main
3 Months Ago
Automatically disable the loading spinner if it takes too long
3 Months Ago
Cancelling a running query will also hide the loading spinner
3 Months Ago
Fixed overlapping texts in the checkout result screen
3 Months Ago
If you turn on a setting thats only available in one menu it will automatically turn off when you go into another menu Eg if you turn on PVE only servers in community then go to official it will no longer be looking for PVE only servers
3 Months Ago
Shader level option range is now 1 to 6, same as before just without the unnecessary in betweens
3 Months Ago
Re-added visor material to cinematic pilot rig
3 Months Ago
Show the amount of results on each tabs when searching in the settings screen
3 Months Ago
merge from rectmask_optims
3 Months Ago
Missed a mask in the death screen
3 Months Ago
Remove the closed line from appearing underneath 'mode' in the play menu even though its open
3 Months Ago
Long loading screen tips will now wrap properly
3 Months Ago
Add subtext on view modal
3 Months Ago
F1 menu and stats can now be seen over the loading screen
3 Months Ago
Bump up the alpha cutoff range on terrain material to avoid terrain hole clipping with xlarge monuments.
3 Months Ago
Add the ice king pack, lumberjack item media
3 Months Ago
Update AO
3 Months Ago
Pilot Hazmat MAT update
3 Months Ago
Pilot Hazmat Textures Update
3 Months Ago
changed blackbox deploy and ui sounds to metal sheet
3 Months Ago
Fix ultrawide subnavigation BG, play page header absolute and padding match
3 Months Ago
Fix styling issues on store
3 Months Ago
Merge from render_pipeline_testing
3 Months Ago
Fix toolbar state being incorrect if you switch branches.
3 Months Ago
pilot_hazmat_dlc -> main
3 Months Ago
merge from god_indicator
3 Months Ago
merge from restart_message_toasts
3 Months Ago
Fixed missing glass collider on watch_tower_b, fixed collider surface type for glass
3 Months Ago
airfield and LS S2P
3 Months Ago
Allow slightly more clipping to make a seamless "wall"
3 Months Ago
merge from sandbag_barricade_placement
3 Months Ago
Several improvments to sandbag placement, easier to deploy, placement less strict overall
3 Months Ago
merge from main
3 Months Ago
Merge from hardcore_refresh
3 Months Ago
Fill in changes on hardcore prefab (for inventory game mode UI)
3 Months Ago
Reduce material SHDO intensity
3 Months Ago
Merge from hardcore_refresh
3 Months Ago
Updated the compass description to mention the behaviour when it's on the belt bar