139,568 Commits over 4,505 Days - 1.29cph!

3 Months Ago
updated 3p talking anim
3 Months Ago
cinematic animator updates
3 Months Ago
industrial garage door; - fixed busy state model popping with the finished states. Should now be seamless between states.
3 Months Ago
industrial garage door; - colliders fix
3 Months Ago
Glass AR - blockout mesh, initial prefab setup
3 Months Ago
Update skinnable fileIDs
3 Months Ago
merge from fix_steam_nickname_team_cache -> main
3 Months Ago
Codegen
3 Months Ago
Listen for steam name updates via SteamFriends.OnPersonaStateChange instead of trying to clear cache every 30s after startup - should prevent issues of cache being stale for ~5m sometimes making the issue more confusing - still clear cache every 5m to be safe
3 Months Ago
Fix team nickname cache not being invalidated when adding/removing teammates or changing team - I think this is the source of a lot of the weirdness: NameHelper caching names before you join their team on the server
3 Months Ago
stool A, B , C, D col shape improvements
3 Months Ago
merge from fix_prevent_building_monument_scale -> main
3 Months Ago
3 Months Ago
exported updated 3p jump north animation
3 Months Ago
Bunch more rework/refactor
3 Months Ago
Cherry picking commits from ai_recast_integration
3 Months Ago
reduced physics log level from "verbose" (the default) to "default" (which isn't the default) - also disable OnTriggerStay event generation because we don't use it and shouldn't
3 Months Ago
medium apartment lods
3 Months Ago
Renames
3 Months Ago
Some UI refactor, dedicated prefabs. More cleanup, add convar to toggle free scrap/power up.
3 Months Ago
removed unneeded stuff for FakePlayer
3 Months Ago
Updating ghost sheet to fix burst cloth stuttering
3 Months Ago
exported updated 3p sprint animation and edited dragon launcher backpack holster position
3 Months Ago
Merge from .../batch_renderer_group
3 Months Ago
Added new sounds for the bowless crossbow
3 Months Ago
Manifest
3 Months Ago
Industrial Torch - Updated model, added placeholder textures, redefined material separation and on/off setup, removed old meshes and materials
3 Months Ago
Debug command
3 Months Ago
Russian roulette prototype wip
3 Months Ago
- Show cue - Add line renderer to show where you're aiming
3 Months Ago
fake player improvements
3 Months Ago
Fixed missing transparency in apartment interior trims (for steps)
3 Months Ago
Fixing FPBuild path var in unity tests step in Jenkinsfile
3 Months Ago
penthouse decals cont
3 Months Ago
merge from PlayerRigUpdate2/asset_cleanup
3 Months Ago
Delete old player textures
3 Months Ago
medium apartment collision
3 Months Ago
delete hair cap calibration mats - easier to calibrate in realtime now we can release material blocks
3 Months Ago
Add profiling. Showing approx 0.08ms per table when bodies are moving
3 Months Ago
Updating female skinning and cloth sash
3 Months Ago
Quick refactor
3 Months Ago
Revert some changes to VPC files from x86-64 * I have done it again. Move some DLLs back to garrysmod/bin/ again. Reduce verbosity of the new codesign tool Remove 64bit client launcher from SRCDS package
3 Months Ago
3 Months Ago
merge from version_log_server
3 Months Ago
merge from traintunlightfixes
3 Months Ago
merge from cargoshipfixes
3 Months Ago
merge from terrain_lowering_nms_large_cave
3 Months Ago
deleted duplicated old reference prefabs
3 Months Ago
Slightly expand and shift the CaveNetworkGroupLayerOverride at silo to fix a remaining problematic sight line S2P NMS
3 Months Ago
Deleted old hair assets Deleted old hair sets