192,974 Commits over 4,049 Days - 1.99cph!

2 Months Ago
Bugfix: ServerProfiler - don't emit thread tracks with only allocations in them - Handle "legal" case where we don't have any method marks on worker threads after frame start timestamp - Handle "legal" case where we get a thread profile for a thread that was stopped before the frame start - Handle "legal" case where we get empty thread profiles due to method filtering - Dead func removal This can be a controversial choice, as allocations do happen there, but it's not something we can interact with because there's not enough helpful information about them(for example, what if we filter out entire thread methods?). Tests: did 4 exports, wasn't able to find weird allocation records on different threads.
2 Months Ago
UI prefab setup
2 Months Ago
Merge from main
2 Months Ago
Subtract 113075 (branch name) for now until I get chance to fix an issue.
2 Months Ago
merge from connect_language -> hackweek_modding_improvements
2 Months Ago
Include language in `GiveUserInformation` so loading messages can be adjusted (instead of having to wait for ClientReady)
2 Months Ago
merge from ddraw_perms -> hackweek_modding_requests
2 Months Ago
Allow ddraw to work if you are client admin OR if it's the server sending the commands - avoids modded servers having to mess with admin flags
2 Months Ago
merge from can_throw -> hackweek_modding_improvements
2 Months Ago
Merge from main very latest now it's working again
2 Months Ago
Allow `canThrowAsProjectile` and `onlyThrowAsProjectile` be sent to clients for melee weapons
2 Months Ago
Merge from main
2 Months Ago
Merge from main
2 Months Ago
Added triangle and foundation splash bug tests, both failing
2 Months Ago
Merge from unity_editor_show_branch_name
2 Months Ago
merge from max_hp -> hackweek_modding_improvements
2 Months Ago
Ensure it works on players as well (since it overrides max health differently)
2 Months Ago
Cleanup
2 Months Ago
Allow max health to be networked from the server -> client
2 Months Ago
Rename from BranchTitleTest to BranchName. Add some enabled checks.
2 Months Ago
Merge from main
2 Months Ago
Disable a debug log
2 Months Ago
Merge from hopper
2 Months Ago
Small status widget update, break out vitals into a new prefab with tooltips and bigger progress bars
2 Months Ago
wheels actually spin - includes quick tool to create a parent for sibling transforms positioned at the centre of their render bounds
2 Months Ago
launch site factory trees set dressing
2 Months Ago
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2 Months Ago
If chickens are below 50% happiness they will slowly start to take damage, if above 50% they will slowly heal
2 Months Ago
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2 Months Ago
merge from bikes_damage_tweaks
2 Months Ago
merge from hotreload_serialiization_fix
2 Months Ago
merge from batteringram_fixes
2 Months Ago
merge from fleck_memory_fixes
2 Months Ago
Farmable chickens now take damage and drop corpses like regular chickens
2 Months Ago
Names Added a slot for produced eggs in the chicken coop loot panel Chickens now lay eggs periodically if they are happy (randomised, so the happier the chicken the more eggs) Added a slight tint colour randomisation to each chicken (experimental)
2 Months Ago
Anim source backups for peace, love heart and camera frame VM gestures
2 Months Ago
Peace, love heart and camera frame gestures (viewmodels) https://files.facepunch.com/paddy/20250211/Unity_LZyBNqbgAD.mp4
2 Months Ago
More profile WIP.
2 Months Ago
More cloud setup. Radius shrunk from 6mil to 60k to get the horizons & sunsets better.
2 Months Ago
Fix args buffer, and add simple UVs to procedural vertex function
2 Months Ago
Backups
2 Months Ago
merge from player_speed -> hackweek_modding_improvements
2 Months Ago
2 Months Ago
Add `disableMovementCollider` bool to player - allows players to ignore collisions with other players (parkour anyone?)
2 Months Ago
More rocket tests Refactoring
2 Months Ago
Changed the test results json structure
2 Months Ago
Add ability to modify gravity & swimming gravity per player
2 Months Ago
Add `flyhackScaleVertical` and `flyhackScaleHorizontal` to allow flyhack to be scaled to lower gravity & higher jump velocity