userBill Bcancel

13,068 Commits over 2,769 Days - 0.20cph!

4 Years Ago
Physics work, wheel spin adjustments, FX work
4 Years Ago
Remove temp code
4 Years Ago
Set all pfx LOD culling to dynamic. Basic trail and spin fx now working on cars.
4 Years Ago
Reinstate effect emission overrides for front wheels
4 Years Ago
Initial work on supporting new VFX. - Reverted SedanWheelSmoke to the version on Main and removed it from modular cars, now only used on the sedan again. - Removed old water and dirt effects. - Moved all tyre audio from SedanWheelSmoke to ModularCarAudio, some refactoring. - Added tyre audio support for grass and snow. - Refactored VehicleTerrainManager on the server side, renamed VehicleTerrainDamage. Data based on topology. - Added TerrainTypeMonitor on the client side, keeps track on what sort of terrain the vehicle is on. Data based on splats. - Hooked up all new tyre track and spin FX, but currently unused. - Modified grip physics.
4 Years Ago
Some changes to conditionals
4 Years Ago
Unfinished experiment with splitting conditional class definitions
4 Years Ago
Fix up modules after merge
4 Years Ago
Merge from Vehicle VFX -> Vehicles
4 Years Ago
More engine internals work
4 Years Ago
Engine item work
4 Years Ago
Simplified rigidbody sleep check for vehicles. Tested on procedural. Now more reliable, all vehicles sleep eventually, even if in water or perched on a rock.
4 Years Ago
Test map edit + tweaks to grip settings
4 Years Ago
Refactor terrain quality states into objects (basically GoF State pattern)
4 Years Ago
ProjectSettings fix
4 Years Ago
Move GroundQuality definitions, plus extras
4 Years Ago
Different grip levels for different terrain types
4 Years Ago
Manifest rebuild after merge.
4 Years Ago
Merge from Main -> Vehicles. Protocol++.
4 Years Ago
Merge back from CarPhysicsChanges>Vehicles
4 Years Ago
Friction and drive force edits
4 Years Ago
Minor text edit
4 Years Ago
Terrain, slight edits to audio class
4 Years Ago
Vehicle physics updates, support for modifying acceleration via force curve
4 Years Ago
Working on engine physics changes. Now able to set top speed, power curve. Still WIP
4 Years Ago
Another minor edit
4 Years Ago
Fix ClientOnly GameObject positioning on modules
4 Years Ago
Engine module internalsUI
4 Years Ago
Engine - hide unused slots
4 Years Ago
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4 Years Ago
Engine internals
4 Years Ago
Working on engine module loot. Fixed fuel tank module which seemed to have lost its storage.
4 Years Ago
Work on not allowing modules to be moved/removed while they have storage
4 Years Ago
Storage module UI edit
4 Years Ago
Use InvokeHandler instead of Unity invoke
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Vehicle lift client now knows about the occupant. Will allow showing info based on more than just container items in the UI. Protocol++.
4 Years Ago
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4 Years Ago
Fix client compile
4 Years Ago
Don't allow moving or removing modules that have stored content + other cleanup
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Allow TriggerParent to hook into the dismount system of a mountable, automatically dismounting a parented player if they clip into something
4 Years Ago
New TriggerParent doClippingCheck option, which de-parents parented entities if they clip into an obstacle.
4 Years Ago
Edits to storage interaction