133,471 Commits over 4,262 Days - 1.30cph!

3 Months Ago
- Fix for third person attack hit not playing whilst crouching - Reload (unscrew cap) and chain pull sounds now play in third person - Move some visual update logic from OnFrameWhileHeld (local player only) to PostLateClientCycle
3 Months Ago
PT_Boat -> naval_update
3 Months Ago
Use unitask for async operations
3 Months Ago
created a new material for the junkpiles that can be used on barges updated farm barge material overrides
3 Months Ago
- Added more control over the emission blinking feature by adding a power that controls the sharpness of the blink, and min and max values for remapping the extents of the blink wave. - Renamed the Remap function in VolumeCloudBase to ClampRemap as it was causing conflicts with the new one in common as some shaders include both files, it also performs a clamp on the values, so this makes the name more specific.
3 Months Ago
Adding updated climb and sky diving anims
3 Months Ago
moved HeightMap and TopologyMap query jobs to be deterministic
3 Months Ago
switched erosion jobs to FloatMode.Determinstic for cross-platform determinism with procgen (minimal performance impact in this case)
3 Months Ago
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3 Months Ago
Added two new plywood dressing variants for improv walkway kit
3 Months Ago
merge from naval_update/deep_sea/cargoship
3 Months Ago
Vehicle whitelist for deep sea portals Added a debug convar to ignore the whitelist for testing purposes
3 Months Ago
Added empty Edit/finish editing menu options to the steering wheel. Godegen.
3 Months Ago
s2p bluecard monuments airfield powerplant trainyard watertreatment
3 Months Ago
burst update 1.8.18 -> 1.8.25
3 Months Ago
added additive judding layer for when the vm chainsaw is switched on and edited 3p attack idle animation
3 Months Ago
- Added a scroll velocity for the emission mask. - Made the emission mask UVs separate from the emission UVs.
3 Months Ago
Wheel placement rotation
3 Months Ago
pump shotgun animation updates
3 Months Ago
floating city 2 initial idea layout
3 Months Ago
Steering whell placement prefab setup
3 Months Ago
merge from landmarkinfo_revert
3 Months Ago
Removed untranslatedName in LandmarkInfo, wasn't necessary
3 Months Ago
Cargoship merge fixes
3 Months Ago
merge from deep_sea
3 Months Ago
Clean codegen
3 Months Ago
merge from naval_update
3 Months Ago
ClientIOLineEditor server compile fix
3 Months Ago
Merge from parent
3 Months Ago
Codegen
3 Months Ago
merge from main (needs codegen)
3 Months Ago
Merge from parent
3 Months Ago
moved the bridges between food and farm barges out of barge prefabs as it is likely to be connected differently in other floating cities
3 Months Ago
centered pivot of medical barge
3 Months Ago
merge from cargopath_map_smooth2
3 Months Ago
baked convex colliders for ring1 and ring2 prefabs, improved bumper tire chain collider accuracy
3 Months Ago
Clean codegen
3 Months Ago
merge from main
3 Months Ago
merge from main
3 Months Ago
moved the static doors out of doors category in the ghostship variant art prefabs
3 Months Ago
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3 Months Ago
Changed console system class and function min length to 1 character (from 2) (modding request)
3 Months Ago
Add HeightOffset to foliage placements, and force refresh in editor now recreates buffers for foliage instancing to allow for realtime placement adjustments
3 Months Ago
Tweaks & inst flips.
3 Months Ago
Polish
3 Months Ago
Ground clutter
3 Months Ago
Merge from main
3 Months Ago
Setup shader params on the terrain mesh.
3 Months Ago
Another fresh attempt at new avoidance logic