130,572 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Removed cart button on item redirect, replaced subtitle for "Available in X pack"
 
                
                
                
                
                
             
         
        
            
            
            
                
                WIP: still some weird y rotation offsets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Weekly skins countdown widgets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix debug camera not tracking the correct object when playing back demos
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed text wrapping issues for the featured limited skin
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed store tab navigation not changing button states
 
                
                
                
                
                
             
         
        
            
            
            
                
                marge from party_system -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Pack showcases are hidden if the player own them
Added jungle pack showcase
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                heli_crash_canyon -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure helicopter cant crash at canyon c
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                naval_update -> scientist_rhib
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Setup info box heros.
Link info box on the dashboard to store/limited
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from main -> party_system
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add patch info hero, updates itself with the latest patch from the manifest
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remaining biomes in climate.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Ignore invites for a party you are already in
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add temp invite button so you can accept party invites
- default timeout 10s
- add `fakepartyinvite` command to show invite UI without needing a 2nd client
 
                
                
                
                
                
             
         
        
            
            
            
                
                Continuing floating walkway progress, deleted obsolete autogen material
 
                
                
                
                
                
             
         
        
            
            
            
                
                General store background crossfade when focused on pack categories
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a debug command to print the weekly skins
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fix effects triggered by AnimationEvents component not being included in builds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix some prefab issues from older merges
 
                
                
                
                
                
             
         
        
            
            
            
                
                changed name of storage_barrel_a to unused_storage_barrel_a , changed collision and deploy volumes on abyss_barrel_vertical to match storage_barrel_b. Temporarily scaled prefab model to 0.975 until mesh is altered
 
                
                
                
                
                
             
         
        
            
            
            
                
                Minor cleanups
Minor cleanups from main
More cleanups from main
Move HTMLPanel related files together
Try to make ents/player.Iterator more reliable during OnEntityCreated/EntityRemoved
Reset the cache just before the hooks are run, so the cached table would be up to date when ran inside those hooks by addons
Implement cubemap seam blending for HDR cubemaps
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Reduce grenade overshoot as it was overshooting the oilrig crane
- Increase grenade damage
- Better debug visualizations for camping
- Prevent scientist from throwing grenades when they suspect camping but didn't confirm it
 
                
                
                
                
                
             
         
        
            
            
            
                
                Minor cleanups
More minor merges from x86-64
Move HTMLPanel related files together
Try to make ents/player.Iterator more reliable during OnEntityCreated/EntityRemoved
Reset the cache just before the hooks are run, so the cached table would be up to date when ran inside those hooks by addons
Implement cubemap seam blending for HDR cubemaps
More minor cleanups
 
                
                
                
                
                
             
         
        
            
            
            
                
                Makes the scientist's f1 grenade weaker than the normal f1: longer time before detonation to allow players to react, and lower damage to avoid one-shot even if they don't spot it
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Prevent scientists in same area from throwing multiple grenades in quick succession
- Better player camping detection
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from macos-water-fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from findactivewaterbodies_optim
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                more sun configurableness
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed flex grid vertical height
 
                
                
                
                
                
             
         
        
            
            
            
                
                Store limited tab scrollview
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: BiomeBenchmark - rewrite heightfield gen to generate a lower coastline
- Also slowed down the camera speed by half
Tests: benchmark in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed the locked crate shock effect not parenting correctly on cargo ship
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Have scientists throw grenades on players camping a single spot for a long time (first pass)
- Don't sprint when flanking, we need to keep looking in the target direction not just ahead
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                sun glow modulation texture, configurable mesh vs glow intensities
 
                
                
                
                
                
             
         
        
            
            
            
                
                remade collision for abyss storage barrel horizontal.  Re-positioned all collision and sockets so they are idential to froniter barrels. Had to move vertical abyss sockets slightly out for storage adapters. Shifted horizontal mesh over so it is on origin.