139,302 Commits over 4,352 Days - 1.33cph!

6 Months Ago
deploy guide asset colour and emissive tweaks
6 Months Ago
6 Months Ago
entity, hold type and animation updates for a selection of tool updates
6 Months Ago
initial lighting pass on medical barge
6 Months Ago
Fixed incorrect Go Fish mission desc "Fish for 5" -> "Fish for 3"
6 Months Ago
Fix the seat mount spawning us at weird angles (removed eye override)
6 Months Ago
watertreatment plant single pickup BP fix
6 Months Ago
merge from boat_stability - anti-beaching forces - boat separation - general control improvements
6 Months Ago
moved dome puzzle box blocking door
6 Months Ago
improvements to sail performance
6 Months Ago
Bugfix: ensure StoreItemGrid caches local source bundles Fixes wrong imges displayed in the shop for specific items Tests: navigated to store and clicked a bunch of pages. Compared before and after images
6 Months Ago
initial lighting pass on farm barge
6 Months Ago
retro toolcupboard crate and tool lod distance tweaks
6 Months Ago
Update: reimplement UI_StoreItemGrid population - Warmup completelly skips initialization of tiles - Expanded the interface to permit existing custom usage (filtering via search, editor test tools) Tests: Clicked through a bunch of tabs and tiles, used search
6 Months Ago
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6 Months Ago
cleanup
6 Months Ago
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6 Months Ago
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6 Months Ago
Regenerate ConVars and force bounds to be always huge (experiment)
6 Months Ago
Implement one shot in/out blending. Fix input weight on the main animation controller always being set to 0, causing transitions to jitter.
6 Months Ago
initial lighting pass on sec tower, supply barge, food barge
6 Months Ago
Fix player model OnEnable being called before any of the init fields were set.
6 Months Ago
Added dilapidated elevator to casino barge. Updated manifest.
6 Months Ago
6 Months Ago
6 Months Ago
More merge repairs
6 Months Ago
higher drag for boats with no thrust-providing sails, calced infrequently
6 Months Ago
merge from deployable_cannon
6 Months Ago
Update: remove extra CacheBundleIcons calls from store tabs Previously were needed because tab could open before the store - since it was fixed, it's unnecessary Tests: navigated to store tabs - no errors
6 Months Ago
character offset animation update for cannon
6 Months Ago
reduce wheel turn speed
6 Months Ago
Clean: StoreItemGrid.Warmup -> OnOpened Review feedback pt 2 Tests: none, trivial change
6 Months Ago
Horrendous merge and wip conflict resolving. I've definitely broken stuff
6 Months Ago
Clean: rename WarmupIcons to CacheBundleIcons Review feedback pt1 Tests: none, trivial change
6 Months Ago
merge from deployable_cannon
6 Months Ago
scale sail thrust while lower/raising for smoother transition and less jerk
6 Months Ago
adding LODs for barrel and base cannon prefabs
6 Months Ago
Cannon anim export update
6 Months Ago
Blueprint fragments are now a component rather than a resource (no longer requires BP fragments in repair costs)
6 Months Ago
removed log
6 Months Ago
Merge from parent
6 Months Ago
lighting pass on floating walkways docks
6 Months Ago
merge from naval_update
6 Months Ago
manifest network++
6 Months Ago
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6 Months Ago
meta_shift -> main