243,946 Commits over 3,898 Days - 2.61cph!
Add some missing game setup components to fps_testing scene
Reduce gap between chat entries
Added an editor test checking that all player IO prefabs have a main power slot input
added 556_ejectbrass particle
changes to 9mm_ejectbrass
added 556 casing eject for M4
Merge Travelling Vendor + Dynamic Pricing -> Aux2
flashbang explosion addition and setup
Manifest update and minor test map corrupted reference fix
Scene view: whack up 2d view zoom speed, properly clamp zoom to sane limits
Fixed incorrect positions of vendor fronts (again)
Vehicle lights bool rewrite again
Refactor of indicator code
Prefab changes
All first-person animgraphs: more replication of newly-updated shared components
Support tga and psd image loading
Bring back image asset preview with fixed tga and psd support https://files.facepunch.com/layla/1b2111b1/sbox-dev_t0gYLg8tdd.mp4
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Add angle/grid snap increment spinboxes for custom values, Facepunch/sbox-issues#5691
Disable motorbike sand spin Play On Show
FPArms: move_groundspeed to move_bob (0,1)
added 9mm casings to USP/SD/MP5
added ejectionport component so we can spawn shell casings and gases
Improved bike collision ragdoll physics
Add hc1_hide_flashbang_overlay
All first-person animgraphs: fixed accidental 1001 instead of 1 on move_bob + removed 2nd setting on ironsights (it's now either disabled or enabled... but it's still an int)
Disable WholeProgramOptimization
Avoid calling Path.GetFullPath for already-rooted paths
Fixes TestSubFileSystem.TestWatcherCaseSensitive
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Don't need move_groundspeed here
Ignore case where bullet trace distance would be zero (?)
Missing semicolon! Is this programming day 1?
Forget about the extra ironsights parameter, we're getting rid of it, push irons forward for USP (preference)
Add a forward force to the ragdoll when player dies from bike collision
No need for manual offset for USP
Reduce left right wobble
Debug logs for brakes/indicators
Set up move_bob parameter
Failing test for watching a SubFileSystem involving case sensitivity
Watcher events get silently discarded if all conditions are met:
* SubFileSystem was created with incorrect case
* Changed file path includes a ~
* Any segment of changed file path is short enough to possibly be a SFN
Fix NRE when removing a element from a collection, resolves Facepunch/sbox-issues#5621
DictionaryControlWidget: fix not being able to create new dictionary element if the key hasn't been initialized
Add "Clear Console on Play" preference, resolves Facepunch/sbox-issues#5615
Fix shift click multi-select no longer working in viewport, resolves Facepunch/sbox-issues#5698
Removed annoying sprint footsteps, use regular footsteps but more range
Merge from monument_scenes -> aux2
Fix Serialization.AddPrefab() getting accidently deleted in previous commit
Merge from main -> monument_scenes
Subtract audio import changes (some audio clips had preload disabled)