197,744 Commits over 4,140 Days - 1.99cph!

6 Months Ago
In water effects and head motion Skidding effects
6 Months Ago
Tweak to make transition between basket mesh into projectile state more seamless.
6 Months Ago
Boulder FX & polish.
6 Months Ago
- Setup new full reload 3p animation - Ensure straight transition from fire to idle state 3p
6 Months Ago
Minor entity value changes
6 Months Ago
Worldmodel changes
6 Months Ago
- Try a cheaty approach with rotation code in the viewmodel - Setup a reload end duration to prevent spam right at the end
6 Months Ago
Catapult server projectiles radius set to 0 Increased catapult admin command radius to 100
6 Months Ago
Added catapult.fire command
6 Months Ago
Fixed catapult admin reload not updating the animation
6 Months Ago
Horse swimming animations, effects and audio
6 Months Ago
merge from lunar_new_year_2025 branch - snake mask files and icon
6 Months Ago
Ensure idle animation is set to loop time
6 Months Ago
- Custom delta time to improve code animation smoothness - Override reload fraction to .95 instead of .90 - Reload fraction server time changes
6 Months Ago
Fixed bug in clientside fractional reload causing final reload to be scheduling another reload under the hood. (Was causing client animation problems)
6 Months Ago
Added 4k Textures for and cinematic material for the lunar new year snake mask.
6 Months Ago
Snake mask icon update
6 Months Ago
Boulder impacts.
6 Months Ago
Update x86-64 script too Update FGDs to include gmod specific additions rollermine spawnflag, beam_spotlight SetColor Prevent singleplayer tool ghost from saving in saves as a prop gmsave.SaveMap now respects Entity.DoNotDuplicate fully Update gmod.code-workspace Merged Pull Requests * Use render.PushRenderTarget instead of render.Get/SetRenderTarget * Main menu news panel now has rounded corners * Added ability to copy sandbox tool class names via right clicking Pull Request - Improve skypaint matproxy performance
6 Months Ago
hooked up snake mask icon to .sitem
6 Months Ago
Burst cloth on snake mask lods
6 Months Ago
Merge from main
6 Months Ago
Updated snakemask item prefab with new icon
6 Months Ago
updated Lunar new year mask textures Added icon for mask
6 Months Ago
Snake Mask world models
6 Months Ago
updated 3p and vm minicrossbow reload anims
6 Months Ago
Marketing assets
6 Months Ago
Lunar new year mask material updated
6 Months Ago
Lunar new year mask textures updates
6 Months Ago
Snake mask model edits + hair cards
6 Months Ago
Make scientist play more conservatively at the beginning of an encounter or after action packed moments
6 Months Ago
Bunch of wip craft quality/size and experimental crafting quality tea.
6 Months Ago
Fixed door controller not deployable on medieval double door Fixed items deployable in medieval double door frame
6 Months Ago
Update: DemoServer - reconstruct messages from demo stream and pass to server No warnings or errors during playback, but it doesn't do much, since main player entity is not present. Tests: played back the recorded demo from craggy - no new warnings or errors
6 Months Ago
Snake mask LODs Snake mask doesn't deform hair
6 Months Ago
Update: DemoServer - able to process server demo stream - Added another utility(write u64 to buffer & get length) to ProtocolParser (need to push it upstream) - Fixed a bug with incorrect header read - Fixed multiple bugs related to incorrectly caching the first chunk/entire packet from the stream - Fixed invalid handling of connection counts - Fixed invalid tracking of progress - Fixed invalid recording of packet's timestamp Next up need to hook up data stream parsing into known messages to see how it behaves. Tests: recorded a demo on Craggy while riding the zipline - was able to stream the demo back
6 Months Ago
merge from main
6 Months Ago
updated with viewmodel and intial textures/materials - will work on these world model to come tomorrow all being equal
6 Months Ago
Submitting updated battering ram rigged mesh
6 Months Ago
Updated lunar new year mask textures
6 Months Ago
mini crossbow world model anims updated with a clip of shoot 4 shots in a row and -90 rotation on the barrel
6 Months Ago
fixed lumberjack hoodie issues again - rebuilt manifest and then redid skeleton skin in male and female prefabs
6 Months Ago
merge from primitive
6 Months Ago
Include the Vehicle_Detailed in the horse grounded checks
6 Months Ago
Yet another fix for the broken horse backward movement animation
6 Months Ago
merge from primitive
6 Months Ago
Horse fall damage first pass Tweaked collision damage and gravity
6 Months Ago
primitive -> 4ShotMiniCrossbow
6 Months Ago
JunkPile.SpawnInitial happens across multiple frames instead of all at once
6 Months Ago
Changed colour of headlight in LOD3 diff