137,419 Commits over 4,324 Days - 1.32cph!

20 Days Ago
Disable the convar `support_highest_stability` to revert the roof stability fix - convert from convar -> hardcoded to ensure it stays disabled for now - fixes rare situation where stability would keep updating and ruin server performance - safer to revert to old behavior first before attempting more fixes
20 Days Ago
More progress
20 Days Ago
Fix Party Balloons breaking when deploy&editing boats
20 Days Ago
Added EnableSpotlight Input to npc_cscanner PR: Fixed an accidental global var in DModelPanel Fixed models with matproxies flip flopping render groups (static props) Faceposer fixes * Does not try to access flex controllers above 96 (since no convars anyway, and no networking) * Fixed faceposer setting invalid flex value ranges (from MIN to MAX of the flex which is incorrect, to from 0 to 1 which is correct) Potential fix for player model faces (alyx/gman) in multiplayer Update Rebel texture sheets to fix a small issue on the gloves Remove HUD Hint related code from base weapon
20 Days Ago
boats protect much more against HV damage, subject to cannon damage type increased boat part building cost
20 Days Ago
ghostship loot pass
20 Days Ago
merge from artist_pack_dlc
20 Days Ago
Update frame IO subent source items
20 Days Ago
set frame and canvas stacks to 5 to mirror picture frames
20 Days Ago
More work
20 Days Ago
Syncvar fix for shutterframes
20 Days Ago
Make GetActiveItem() work on both client and server
20 Days Ago
tweaked colours on paintball icon (i had saturated but its too much)
20 Days Ago
added updated paintball icon
20 Days Ago
Reduced timer for LOS easel checks, added max distance
20 Days Ago
increased ammo drops at cannon loot, increased oil barrels at docks
20 Days Ago
Fix native grid crash from completely broken clamping, add tests for native grid. Add buoyancy null checks to fix init errors when loading saves
20 Days Ago
edited boogie board anims and set up correctly
20 Days Ago
set up rubber ring anims correctly
20 Days Ago
More stuff
20 Days Ago
Codegen
20 Days Ago
Update manifest (mortar related stuff only)
20 Days Ago
set ceilinglight bulb_emissive mat to opaque as test for window draw priority
20 Days Ago
Initial work
20 Days Ago
polishing the ghost ship ambience creaks audio files
20 Days Ago
Add LOS check to sign painting when on an easel, WIP still
20 Days Ago
merge from main -> artist_pack_dlc
20 Days Ago
Merge from naval_update
20 Days Ago
Support autosave/autoload in objects with inherited syncvars
20 Days Ago
Polish flank code, remove allocs, ifdef logs, support moving navmesh, share editor and runtime code for easier testing, use parameters for magic numbers, fix wrong algorithm in ComputePathsInitialSimilarity
20 Days Ago
easel_canvas_syncvar_autoload_fix -> main
20 Days Ago
Tordpedo (and any other) splash damage no longer registers as a hit for each boat block in range.
20 Days Ago
Blastdoor blocker WIP blockout
20 Days Ago
Updating skinning for chicken costume
20 Days Ago
pt boat audio files changes
20 Days Ago
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20 Days Ago
bbq workshop skinnable setup
20 Days Ago
Added support for transmission specifically through decals on the decal layer of the standard shader
20 Days Ago
bbq skinnable asset wip
20 Days Ago
bbq workshop obj and file structure
20 Days Ago
updated closed collision mesh for the building station umbrella to match mesh dimensions
20 Days Ago
merge from boat_optim_pass
20 Days Ago
Charcoal Box - blockout and initial setup
20 Days Ago
Ramps now forward damange to parent boat correctly
20 Days Ago
3p poker anims
20 Days Ago
Component Box Ammo - Updated model and placeholder textures, split materials, others
20 Days Ago
BBS prefab fix
20 Days Ago
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