192,569 Commits over 4,049 Days - 1.98cph!

16 Days Ago
Compile fix
16 Days Ago
brone egg primitive loot pass
16 Days Ago
primitive siliver and golden egg gameplay pass
16 Days Ago
merge from Easter_event_2025
16 Days Ago
merge from rustige_egg_g_fix
16 Days Ago
merge from rustige_animatorflag_lod_fix
16 Days Ago
merge from Easter_event_2025
16 Days Ago
progress on underwater effects using new way with underwater volume meshes
18 Days Ago
Culling volumes for lights. Lighting LOD & bleed optimization.
18 Days Ago
Looping iteration.
18 Days Ago
Godrays from the top of the ziggurat. Flare texture tweaks. Lighting update.
18 Days Ago
merge from main
18 Days Ago
merge from vendingmachine_storageadaptor_fix
18 Days Ago
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18 Days Ago
merge from egghunt_fixes
18 Days Ago
Blank slate to start work on a new menu
18 Days Ago
Fixed eggs spawning in ice lakes Fallback to terrain height when the raycast didnt hit
18 Days Ago
Add ability to put background behind console notify text Increase contimes to 12 by default Added con_bgalpha and con_border
18 Days Ago
initial prefab setup and folders for jungle/aztec ak
18 Days Ago
Bugfix: WaterCollision.GetIgnoreIndirect properly fills entire result set Tests: ran unit tests + staging demo playback
19 Days Ago
added pipe mesh to the ziggurat
19 Days Ago
Cleanup, removed logs
19 Days Ago
Cocoknight armor update
19 Days Ago
Updated Cooked Snake Material Updated Game Manifest Added back Raw Snake Meat Textures
19 Days Ago
Eggs spawn at water level
19 Days Ago
Updated LOD distance
19 Days Ago
Tests: adding TestWaterIgnoreConsistency to further narrow down what is going wrong Tests: ran new unit test, it does fail as begrudgingly expected
19 Days Ago
Client optims: - Removed Update call from egg entity, moved to a single manager updating all of them - halved the cpu time - Enabled pooling
19 Days Ago
Prevent tigers from fighting panthers all the time
19 Days Ago
Zigg tank large -Collision update -LODs -Repack UVs -Feedback pass
19 Days Ago
Allow setting a custom initial orientation for projectiles
19 Days Ago
Merge from jungle_update (different tiger spawning rules)
19 Days Ago
Experiment with different spawning rules for tiger and panther, trying to avoid them spawning too close to each other
19 Days Ago
Removed Old Snake Raw Textures
19 Days Ago
Added in Snake Raw Meat and Cooked Meat Materials and Models Setup Snake Cooked Meat Materials and World Model
19 Days Ago
Merge from env_volume_performance_testing
19 Days Ago
Set indirect specular render target's alpha to zero when subsurface scattering isn't in use to avoid rendered icons from having back backgrounds
19 Days Ago
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19 Days Ago
Enabled raycasting on egg spawned during the event
19 Days Ago
Easter egg hunt improvements and fixes: - Egg spawn pos is now raycasted instead of using the terrain height map - fixes eggs spawning inside rocks, player bases etc - Initial eggs spawn uses raycast commands and is budgeted and spread out during warmup time
19 Days Ago
Fix Linux/Mac compile error
19 Days Ago
Adjusted base clip distance
19 Days Ago
Prepped prefab for cull volumes.
19 Days Ago
Throw a warning when trying to create unprecached particles Added 2 new options to console quick options vcollide_wireframe & cl_particle_show_bbox Fixed particle precipitation not precaching the particles This happened when only PCF particle based precipitation types are on the map. Make Linux use the same console.log code path as Windows This concerns Linux dedicated servers only. Makes it so that ANSI command sequences are not written to console.log on Linux SRCDS. Added gmod_cleanup and gmod_camera to KB Options Fix Lua errors with weapon_base when NPCs try to use it TTT: Update French and Ukrainian localizations Added more console warnings with invalid sendprop types Added a bunch of new data to util.GetModelInfo Update Label center alignment with an inset Basically instead of being a minimum value for the X position of the text, the text is centered using the inset as the 0 position, always taking it into account. This is useful for buttons with icons, so the text always appears centered. DButton.SizeToContents improvement Runs InvalidateLayout to ensure the text inset is set to the correct value, implements SizeToContentsX Replace Copy to Clipboard icon with a button for Problems Hopefully will be more obvious what the button is, so ppl are more encouraged to copy the errors and send them to workshop addon devs. Also add icons to quick fix button Added "Copy to clipboard" button to gui.OpenURL dialog Also add icons to buttons. Increase max voice chat channels to 16 (from 5) Try to avoid Lua errors with DButton Fix tonemap system not getting new controller on map cleanup Fix a potential issue with game.CleanUpMap Improvements for util.TableToJson * Throw hatlng errors at all times (instead of non halting ones) * Clear any parsed data before throwing Lua errors, because the Lua errors prevent destructors from running Added "Inflictor" to Bullet structure Affects Entity.FireBullets and the bullet hooks. Inflictor sets the weapon that the damage should be credited to. Attacker being the entity that dealt the damage, i.e. a player Fixed sv_max_usercmd_move_magnitude breaking some mods Panel:PaintAt will touch Z pos only if there are any 0 values Improve player head angle (yaw) when in vehicles Fix the neck snapping when looking backwards from left to right, fix 90 degree offset in prisoner pod Colors from C++ have their metatables Unifies how colors are pushed to Lua, removes hacks Added Panel:GetContentAlignment Added `trigger_teleport_relative` Added m_bBreakable to prop_door_rotating DataDesc Merged Pull Requests * TTT: Fixed inconsistency for default values in terrortown.txt * Changed "Toggle" to "Toggle Key" for Muscle and Hoverball key inputs * Certain Sandbox entity spawning global functions (used for spawnmenu) return the entities they create Use Panel.GetContentAlignment to fix DButton text alignment With recent changes, the text in right click menus in Sandbox was moved to the left unintentionally. So now we use the new function to make it look right for both, left aligned text buttons, and center aligned ones. Missing whitespace changes from public repo Restore IMaterial:GetColor4Part for now. Needs to be deleted once everyone updates. Restore imat:GetColor hack for now FIx merge errors
19 Days Ago
merge from groundwatch_nre_fix
19 Days Ago
Fixed vending machine storage adaptor pipes always being blocked
19 Days Ago
merge from Easter_event_2025
19 Days Ago
prefab cleanup - added guard rails
19 Days Ago
- Server projectiles now properly prevent head clipping on throw - Rebound HideUntilMobile to a more realistic distance for current rust - Setup convars to be able to control server projectile clipping settings with overrides on a per projectile basis