195,841 Commits over 4,110 Days - 1.99cph!
Improved terrain blend map and pushed road connections away from jungle_ruins_c in order to limit terrain deformation from nearby paths
Setup options styling on main menu
Tab system
Wired up home and play
Animation transitions
Updated inventory move sfx
Added phys impact sfx (item pickup is no longer silent)
Merge from foliage_instancing
Added a function for going through each skin, finding the broken normal maps, fixing them, and re-exporting them
Fixed navigation architecture
Setup Page system
* Restore damage tracking for command and instance buffers
* Skip RemoveDestroyedMeshes() as it doesn't seem to be needed anymore and it was taking well over 3 ms
Add check for AsyncGPUReadback support
GenericSkin Overlay sub header and styling
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Fixed a hole in tunnel.double.gate collision mesh
Updated inventory move sounds
Merge from directional_item_dropping
Removed large tower from Desert_Dwelling_double_A prefab to prevent cases of MLRS rocket collision in the military bases
Merge from ballista_disablelegs_fix
Also rebuild legs on dismount in case convar was turned on while mounted
Added another painted ceiling for the wallpaper pack
underwater labs mesh volume models - removing 10cm down and 5cm up
Half Height Bamboo Shelf - Centered mesh, colliders and prefab more precisely
Setup basic navigation and routing system
Setup home screen routing
New MenuManager
New active/inactive scrollbar and dropdown for settings
Cocoknight gloves and torso WM and icon updates
Merge from spatially_aware_gentlemen_club
Fixed Bamboo Wall Shelf position in prefab, was off center
S2P didn't commit first time
Fixed a gap in sewers of WTP
S2P
Fix on destroy issue with foliage grid
Floor and Ceiling initial store setup
added blue light to industrial lights
Improve performance in the hierarchical culling job by reordering the culling tests by cost
Fix wrong index calculation in ArrayEx.RemoveAtNoResize()
Settings UI prefab variant setup
Audio tab
Added directionalDropEnabled server convar.
Cleanup.