250,025 Commits over 3,959 Days - 2.63cph!

28 Days Ago
more viewmodel camera clipping fixes - rotation sway reduced
28 Days Ago
Asset browser: Combine file and asset context menus, make non-asset context menus not useless Show code editor title for 'Open in X' code file context menu Rename/duplicate uses full file names (including extensions) for non-assets because that's handy Fix typo
28 Days Ago
Revert "Lightmapping combos go on shadingmodel, Lightmapping definiton should be in shadingmodel.hlsl not Material.hlsl, material should be only a contract to shadingmodels" Fucked, need to get rid of this stupid SupportsLightmapping attribute and just do it directly
28 Days Ago
Moved Google Sheets menu items in Tools
28 Days Ago
Catapult mats
28 Days Ago
Spline collider now supports all collision shapes Added custom subdivision logic for each shape. How much subdivision/collision geometry is created can be controlled by the user via property. Performance still sucks, but optimization should be easy going forward. Individual bone/shape transforms are currently not working. https://files.facepunch.com/lolleko/2024/December/19_18-49-AnotherDrongo.png https://files.facepunch.com/lolleko/2024/December/19_18-48-SecretNuthatch.mp4
28 Days Ago
Clearing the Tileset in a ResourceTileControlWidget/AutotileBrushControlWidget sets the value to null Created ReferencedResourceWidget which the two controls now derive from TileResource.Tile now implements IJsonConvert, only serializing info necessary to complete the reference. Fix TileAtlas error Fix NREs in AutotileTileControl Fix another TileAtlas oversight Refactored TilesetResource.Tile. TilesetResource has it's own JsonConverter to ensure data is serialized in it's entirety in the resource but not elsewhere (references) Fix TilesetResource.AddTile and TilesetResource.RemoveTile Make TilesetResource.TileMap internal and add TilesetResource.GetTileFromId
28 Days Ago
server.printwipeid command to print the wipe id of the .sav
28 Days Ago
Safer interop, threaded string handling
28 Days Ago
Added mossy wooden beams for jungle ruins - wip
28 Days Ago
Merge: from profiler_improvements - Adds linux support (tested on Ubuntu 22404 via WSL) - Optimizations for JSON export - Added debug utility to export binary snapshot - run `perfsnapshot <delay> <name> <frames> <shouldBinExport>` - Added Tools/Profiler Bin Viewer, an editor only tool to inspect binary snapshots - Reduced default frames captured to 4 from 10 - Profiler now skips annotating UnityEngine.CoreModule methods (reduces capture overhead) - Works around Perfetto visualization issue with Complete events (https://github.com/google/perfetto/issues/970) Tests: - Exported a number of editor snapshots with binary snapshots to test bin viewer - Using WSL, tested exporting a snapshot on Ubuntu - 3k procgen world
28 Days Ago
Fix AssetPicker NRE
28 Days Ago
Merge: from main Tests: editor compiles
28 Days Ago
Rewrite AmbientLight into a class, stub Handle AmbientLightKind::LightMapProbeVolume and AmbientLightKind::EnvMap Move BRDF stuff to BRDF.hlsl, organizes it and makes it easier to move to CS2's one with multiscatter Adjustments for AmbientLight, disable subsurface scattering for this class for now ToolsVis ambient occlusion doesn't take AmbientLight Lightmapping combos go on shadingmodel, Lightmapping definiton should be in shadingmodel.hlsl not Material.hlsl, material should be only a contract to shadingmodels
28 Days Ago
Female models use V4 rig Female body prefabs converted to prefab variants of the fbx Added female skin set back into the skin collection
28 Days Ago
Shader build
28 Days Ago
Clean this code up - help diagnose the string crash
28 Days Ago
Bugfix: Workaround Perfetto's "Complete" event hierarchy bug - Reported issue on their repo: https://github.com/google/perfetto/issues/970 Tests: exported snapshot from a linux server (running on WSL Ubuntu), 3k procgen world. Exported from editor as well.
28 Days Ago
Update terrain scene, adjust things, envmapprobe had inverse scale (wtf), use ibl, should be a good starting point to have a terrain with nice lighting setup https://files.facepunch.com/sampavlovic/1b1911b1/NLZEcHl7Uh.jpg
28 Days Ago
viewmodel camera clipping fixes - rotation sway reduced for problematic melee weapons
28 Days Ago
Thread safe collection
28 Days Ago
Create AssetPicker in control widgets with no parent - control widgets could be on a popup and we don't want the asset picker window to be deleted from under us
28 Days Ago
Merge from main, codegen.
28 Days Ago
Increased ballista deploy volume size
28 Days Ago
Update: Binary export no longer pre-processes the stream - Saves time on the export - Also added if-deffed out extra checks, disabled by default My previous checks were wrong and produced false positives. Also, think I got an idea what jumbles the json vizualization - will fix in next CL. Tests: used the extra-debug version to export linux snapshot - it succeded
28 Days Ago
Stop battering ram door busy tick after 3s of inactivity
28 Days Ago
Update: ProfileBinViewer - report found exceptions in thread stream Still looking for why things are wrong with linux snapshot Tests: opened a borked linux snapshot
28 Days Ago
Citizen_REF adjustment
28 Days Ago
Citizen_REF file
28 Days Ago
GameObjectNode does TreeNode.HasChildren, resolves Facepunch/sbox-issues#7167
28 Days Ago
Add namespace_name to antlr grammar so that we can do "type Class::Function()" definition instead of defining all in class itself, we should just let it accept any HLSL
28 Days Ago
Network++
28 Days Ago
SendRateMin/SendRateMax tweaks Tweak default encryption settings Tweak delta snapshot send mode This should have same treatment as SteamLobbySocket to be thread safe
28 Days Ago
Updated knights armour set LODs and icons
28 Days Ago
Updated Game Manifest Updated Skin List Updated Single Medieval Metal Door Item Prefab Setup the Icon for Single Medieval Metal Door
28 Days Ago
Mossy variations of wood trims and logwood for jungle floors
28 Days Ago
Fix default menutip icon to the correct info icon.
28 Days Ago
Buildfix: Disable ProfileBinViewer if we're not in Server mode Tests: switched to Client in editor
28 Days Ago
Update: ProfileBinViewer now shows thread summary Tests: opened a snapshot from editor
28 Days Ago
Fix Shaders-Build.bat actually rebuilding all
28 Days Ago
updated xmas advanced lights bulbPrefab to point to renamed testbulb prefab (wasn't updated with a guid change from renaming)
28 Days Ago
Network Thread (#1748)
28 Days Ago
more weapon camera clipping fixes
28 Days Ago
Have scientist briefly strafe and use suppressing fire before turning and sprinting to a distant cover Have them crouch and sneak instead if the cover they want to go to is very close
28 Days Ago
Move vfxcompile to c#
28 Days Ago
Start using EditorUtility.CompileShader
28 Days Ago
Error instead of warning, docs Fix loop
28 Days Ago
Merge from ai_wolf_iteration (significant optimization)
28 Days Ago
Fixed battering ram parenting trigger warnings
28 Days Ago
main -> 4ShotMiniCrossbow