249,985 Commits over 3,959 Days - 2.63cph!

23 Days Ago
Leaderboard backup, run #16349
23 Days Ago
Defocus input when switching spline point
24 Days Ago
Cleanup Spline Editor Proper undo support for gizmo initiated changes Frustum cull Gizmos as they are fairly expensive to create. Optimize Gizmo drawing.
24 Days Ago
Leaderboard backup, run #16336
24 Days Ago
Leaderboard backup, run #16335
24 Days Ago
Sliders
24 Days Ago
Don't USE_VCRT in materialsystem2 Add Shader.GetPropertiesJson() Add TypeLibrary.CreateProperty, Obsolete SerializedProperty.Create TypeLibrary.CreateProperty takes attributes - allowing further customization GameObjectInspector prefab property uses TypeLibrary.CreateProperty List variables in MaterialInspector
24 Days Ago
Spline Collision Support BoneTransforms and Rotation Spline collider now provides accurate collision for any shape and any rotation. Deformed/Twisted citizens with collisions: https://files.facepunch.com/lolleko/2024/December/23_12-34-DishonestQuagga.png https://files.facepunch.com/lolleko/2024/December/23_12-34-HorribleNightheron.png
24 Days Ago
Add Shader.Combos Add Material.Shader Create MaterialInspector.cs Remove unused Add combo index Bit more material access
24 Days Ago
Don't load shader compiler dll on dedicated server
24 Days Ago
Don't add resourcecompiler app system on dedicated server
24 Days Ago
Leaderboard backup, run #16325
24 Days Ago
Hook up SoundHandle.ElapsedTime
24 Days Ago
Show all enum flags in control widget, opt out with Hide attribute instead (We want the option to show All = Apple | Banana unless specified not to)
24 Days Ago
Make sure to destroy scene on widget destroy
24 Days Ago
Use SceneRenderingWidget for sound editor Use SceneRenderingWidget for viseme editor
24 Days Ago
Use SceneRenderingWidget for texture editor
24 Days Ago
Shift click compile notice to open all files with errors
24 Days Ago
Fix typo in "Copy World Transform" - it was copying local transform JsonIgnore bullshit in Transform
24 Days Ago
Fix whitespace being added as an asset type tag in search widget
25 Days Ago
Horse leading fixes and improvements Cleanup
25 Days Ago
Wait until shadergraph preview asset is compiled and up to date before reloading shader
25 Days Ago
Leaderboard backup, run #16310
25 Days Ago
Leaderboard backup, run #16309
25 Days Ago
Lets make this shader compile code less pointer'y Fix shader compile progress always being 0% Rebuild shaders Remove unused shader code
25 Days Ago
Horse saddle swapping & leading first pass
25 Days Ago
Fix language attribute not allowed - fixes sbox-issues/issues/7221 Fix unable to enter non-game in contests
25 Days Ago
Use VideoWidget for video widget test, delete VideoNativeWidget
25 Days Ago
Leaderboard backup, run #16301
25 Days Ago
Leaderboard backup, run #16297
25 Days Ago
- Comment updates - Fix animations having lower than normal playback speed
25 Days Ago
Leaderboard backup, run #16296
26 Days Ago
Init AssetPickParameters_t defaults
26 Days Ago
Fix gizmo tests not initializing camera
26 Days Ago
GizmoSceneTest uses SceneRenderingWidget
26 Days Ago
SceneRenderingWidget manages its own gizmo instance
26 Days Ago
Leaderboard backup, run #16287
26 Days Ago
Leaderboard backup, run #16286
26 Days Ago
Disable gizmo push until I figure out what's wrong with it
26 Days Ago
Make sure things using scene rendering widgets calls Scene.EditorTick
26 Days Ago
Push gizmo scope in Scene.Push - Allows for gizmo rendering in SceneRenderingWidget.PreFrame Don't call Scene.PreRender in SceneRenderingWidget, it's the job of Scene.EditorTick to call this so we ran the risk of this being called twice
26 Days Ago
Render to widget example in widget gallery uses SceneRenderingWidget
26 Days Ago
Leaderboard backup, run #16277
26 Days Ago
music misc curses curse difficulties more difficulty player sprites
26 Days Ago
Generated csproj LangVersion 11 -> 13
26 Days Ago
lr 300 - v4 exports, anim naming updates, override controller set to use udpated anims
26 Days Ago
Changed all siege weapon constructable colliders layer to Deloyed
27 Days Ago
Hide code compile notice when NotificationPopups is false instead of clearing them, in case notification sounds are enabled (was this by design?)
27 Days Ago
Reimplemented heavy players dismounting Now only checks when the players weight changes instead of every frame
27 Days Ago
Specify input type to SerializeToNode when serializing game resources - Fixes Type not being serialized in game resources