249,983 Commits over 3,959 Days - 2.63cph!
Make sure all descendants update tags on parent change - Fixes child colliders not updating tags when parent rigidbody changes parent
Make all the fun stuff internal
Prevent NavAgent/MoveTo from triggering replan if target pos is the same
Vectorize all the things.
Now comes close to native performance.
Clean up DropdownControlWidget
Add DropdownControlWidget
Send combos etc through json too
Fix bone merge not calculating world space attachments
SceneRenderingWidget.GetRay uses widget size for screen size
▆▌▇▅▇ ▇▇▍▊▍▅▇▌▇ ▇▇ ▉█▉▋▊▍▍.▌▋▋▉▉█▄█▊▌▄▅█ ▌▅▅▇ █▄▊▉▊▌▍ █▅█▇ ▇▊▆▉▆'▍ ▉▇▉▌▋ ▉▊▉█▉▌▆▌█▇ (▇▅ ▆▉▇█▅▍▌'▄ █▍▋▄ ▄▉ ▉▌ ▉▆▌▉ ▉▋ ▉▄▍▆▆▅▆▆▍▍ ▄█▄▍▌██?)
Leaderboard backup, run #
16421
new plywood material, start on hammer tileset
Nav Agents/Crowds & pathing are now entirely handled in c#
Get rid of some of our C# detour abstractions (agent, query), since we now have direct access in managed.
merge from release/isolate_Jan_wipe
merge from xmas2024_disable
ice sculpture no longer craftable
merge from isolate_Jan_wipe - RC
Leaderboard backup, run #
16397
█▄▆▇█▍▉█▄ ▅▉▆▍▊▆.▆▅█▅▊▌▌▋.▆▉█▇▉▌.▉▊▆▊▋▉▌▅▇▍ & ▄▉█▅▄▌▇▉▆▌▋ & ▌▉▅▊▍▊▆▄▌▄▊▍▉█▉ - ▇▊▆▄▇ ▅▋▉ ▅▅█ ▊▋█▅ ▌▅▊▄ ▋▅▄▍▋▍▊▄▉▌ ▇▉▌▋▉▉ ▋▇ ▆▉▊▄
Copy over dotrecast detour and detourcrowd
Yeet IO stuff
Remove csprojs
Use our own numerics instead of recast/detour stuff
Hope I didn't make any typos while refactoring because I will regret them for all eternity.
Remove C++ version of detour and detourcrowd
Make wireframe models work in Hammer again, colored without a combo. Fixes Facepunch/sbox-issues#7215
Build shaders
Leaderboard backup, run #
16384
Leaderboard backup, run #
16383
Leaderboard backup, run #
16381
Ignore build hash for multiple list properties
Factor collection count into list control widget value hash for when collection is modified outside of control widget https://files.facepunch.com/layla/1b2511b1/sbox-dev_SIJY1NsYwk.mp4
Don't contribute ambient light from lights that are render excluded by camera
Remove DECLARE_ANIM_UPDATE_NODE, unused
Leaderboard backup, run #
16373
Support long to enum in SerializedProperty.ValueToType - Fixes enum control widgets not working from ReflectionSerializedProperty
merge from xmas2024_disable
updated main menu videos, removed xmas
Horse double saddle, distance achievement
Fixed occasional jittering when idling
Tweaks
Fix SceneRenderingWidget.GetRay using wrong camera
Add needed modes to template shaders, this ToolsVis combo is the plague
cherrypicxking save263 - wipe
protocol++
save++
(Staging wipe)
merge from xmas2024_disable
disabled xmas tree
disabled ice wall
disabled ice external walls
disabled xmas event
disabled xmas airdrop
disabled xmas dungeon spawns
disabled advent calendar
disabled ginger bread building skin
disabled xmas sack
diosabled monument xmas decor
flag Ice Sculpture hidden
Leaderboard backup, run #
16349
Defocus input when switching spline point