249,983 Commits over 3,959 Days - 2.63cph!

19 Days Ago
Make sure all descendants update tags on parent change - Fixes child colliders not updating tags when parent rigidbody changes parent
20 Days Ago
▍▍▆▊ ████▉▉▆▌
20 Days Ago
Make all the fun stuff internal
20 Days Ago
Prevent NavAgent/MoveTo from triggering replan if target pos is the same Vectorize all the things. Now comes close to native performance.
20 Days Ago
Clean up DropdownControlWidget
20 Days Ago
Add DropdownControlWidget Send combos etc through json too
20 Days Ago
Fix bone merge not calculating world space attachments
20 Days Ago
SceneRenderingWidget.GetRay uses widget size for screen size
20 Days Ago
▆▌▇▅▇ ▇▇▍▊▍▅▇▌▇ ▇▇ ▉█▉▋▊▍▍.▌▋▋▉▉█▄█▊▌▄▅█ ▌▅▅▇ █▄▊▉▊▌▍ █▅█▇ ▇▊▆▉▆'▍ ▉▇▉▌▋ ▉▊▉█▉▌▆▌█▇ (▇▅ ▆▉▇█▅▍▌'▄ █▍▋▄ ▄▉ ▉▌ ▉▆▌▉ ▉▋ ▉▄▍▆▆▅▆▆▍▍ ▄█▄▍▌██?)
20 Days Ago
Leaderboard backup, run #16421
20 Days Ago
new plywood material, start on hammer tileset
20 Days Ago
Nav Agents/Crowds & pathing are now entirely handled in c#
20 Days Ago
Get rid of some of our C# detour abstractions (agent, query), since we now have direct access in managed.
21 Days Ago
merge from release/isolate_Jan_wipe
21 Days Ago
cherrypicking 110003
21 Days Ago
merge from xmas2024_disable
21 Days Ago
ice sculpture no longer craftable
21 Days Ago
merge from isolate_Jan_wipe - RC
21 Days Ago
merge from main
21 Days Ago
merge from save263
21 Days Ago
Leaderboard backup, run #16397
21 Days Ago
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21 Days Ago
Copy over dotrecast detour and detourcrowd Yeet IO stuff Remove csprojs Use our own numerics instead of recast/detour stuff Hope I didn't make any typos while refactoring because I will regret them for all eternity. Remove C++ version of detour and detourcrowd
22 Days Ago
Make wireframe models work in Hammer again, colored without a combo. Fixes Facepunch/sbox-issues#7215 Build shaders
22 Days Ago
Leaderboard backup, run #16384
22 Days Ago
Leaderboard backup, run #16383
22 Days Ago
Leaderboard backup, run #16381
22 Days Ago
Same fix for dictionary
22 Days Ago
Ignore build hash for multiple list properties
22 Days Ago
Factor collection count into list control widget value hash for when collection is modified outside of control widget https://files.facepunch.com/layla/1b2511b1/sbox-dev_SIJY1NsYwk.mp4
22 Days Ago
Don't contribute ambient light from lights that are render excluded by camera
22 Days Ago
Remove DECLARE_ANIM_UPDATE_NODE, unused
22 Days Ago
Leaderboard backup, run #16373
23 Days Ago
Support long to enum in SerializedProperty.ValueToType - Fixes enum control widgets not working from ReflectionSerializedProperty
23 Days Ago
merge from main
23 Days Ago
cherrypicking 109996
23 Days Ago
merge from xmas2024_disable
23 Days Ago
updated main menu videos, removed xmas
23 Days Ago
Horse double saddle, distance achievement Fixed occasional jittering when idling Tweaks
23 Days Ago
Fix SceneRenderingWidget.GetRay using wrong camera
23 Days Ago
Add needed modes to template shaders, this ToolsVis combo is the plague
23 Days Ago
cherrypicxking save263 - wipe
23 Days Ago
cherrypicking xmas2024_disable - 109988 109989 109990
23 Days Ago
protocol++ save++ (Staging wipe)
23 Days Ago
merge from xmas2024_disable
23 Days Ago
protocol++
23 Days Ago
disabled xmas tree disabled ice wall disabled ice external walls disabled xmas event disabled xmas airdrop disabled xmas dungeon spawns disabled advent calendar disabled ginger bread building skin disabled xmas sack diosabled monument xmas decor
23 Days Ago
flag Ice Sculpture hidden
23 Days Ago
Leaderboard backup, run #16349
23 Days Ago
Defocus input when switching spline point