239,385 Commits over 3,837 Days - 2.60cph!

5 Months Ago
Localization now lives in its own folder at the root of a project, instead of "Assets\.localization" - Publishing a project will pick up this folder automatically - All you should need to do is move your .localization folder to the root of your project, and rename it to "Localization" Move menu localization files
5 Months Ago
5 Months Ago
Start using DisplayInfo.Hidden
5 Months Ago
raised rmr added to M4 also added to asset party
5 Months Ago
Use a point destination as a target instead of just going forward
5 Months Ago
Update dev materials using correct shader
5 Months Ago
added red dot sights to MP5 SMG and Shotgun also updated on asset party
5 Months Ago
initial commit
5 Months Ago
Remove/Replace Sounds that aren't ours
5 Months Ago
WIP use ActionGraphCache when cloning / instantiating prefabs Got rid of LinkSource, use nested nodes instead Fix remapping scene.ref nodes on cloned game objects
5 Months Ago
Merge main -> Bikes (before 2022 update)
5 Months Ago
Do shuffle different
5 Months Ago
subtract 96139 roulette_random - compile fix
5 Months Ago
merge from tutorial_menu_improvements
5 Months Ago
merge from minigun_fixes_may_24
5 Months Ago
▊▊▉▄▅ ▍▉▋▍ ▄▍▉▆█▍▉▅▅▌_▍▇▌▉▆▌_▆▅▅▌▋█▇_▄█▅
5 Months Ago
merge to main vms_missing_renderer_scripts
5 Months Ago
merge from fix_heavy_scientist_static_loadout
5 Months Ago
merge from roulette_random
5 Months Ago
Fixed DeferredExtension command buffer allocating 62b of garbage every frame
5 Months Ago
Leaderboard backup, run #11226
5 Months Ago
First pass on new UI layout for conversations and mission acceptance
5 Months Ago
Recompute texture axis when copying face data Edge connect allocates new face with data from source face
5 Months Ago
S2P compound and bandit town
5 Months Ago
Remove the inventory slots on the static workbench variants, prevents players accidentally transferring scrap from their inventory into hidden inventory slots when right clicking scrap
5 Months Ago
█▋▉▍▊ ▅▄▋▋ █▉▋█▆ ▍▆▍▍▉▄▄█▌▋▌ ▋▉▍ ▄▊▋▊▄▆▊ ▋█▉▋▇ ▆█ ▄█ ▋▋▉▉█▄▉▊ ▋▆ ▅▍▍▋▄ ▌▊▄▊▄▊▌▋▅ ▊▆▌█▅▆ ▌▉ ▇█▍ ▄▆▄█▄▄ ▅▍▋▄ ▊▌ ▋█▌▋ ▅▋▍▋▍▄▇ ▍▆▆▅█▉▇▉ ▊▉▋▄ ▊▉▉▊ ▍█ ▍▍ ▅▍▇▅▍▇█▋
5 Months Ago
Adjusted minimum font size on tutorial popup
5 Months Ago
FIxed state where tutorial button in menu would show as not usable when it should be usable
5 Months Ago
Edge connect https://files.facepunch.com/layla/1b2111b1/sbox-dev_47JzOMkyv3.mp4
5 Months Ago
Bridge edges will try to create a triangle face if the edges share a vertex
5 Months Ago
Adjustments to boost mechanic
5 Months Ago
Change method names so harmony mods stop disabling the feature serverside Add `ping_estimation` convar to manually toggle ping estimation (default enabled)
5 Months Ago
Disable ping logging inside editor, switch to a convar `ping_estimate_logging`
5 Months Ago
▆▇▍▆▄▅█▋ ▋█▊▉▍▄▇▆ ▉▍▇▍▍██▍ ▄▊▊▄▌▆▌▉ ▌▄▌█▌▄▇▌▄▆█, ▉▉▊▌█▊ ▄▊▄▍▊▉▋▍▍ ▅███▌█▊▄▊▌ ▆▍█▉▊▉▍ (▋ > ▄), ▍█▇▋▆ ▇▌▉▋▊▅█▄█▌▍▍▇▊ ▇▍▌▉▍ ▍▅▋ ▉▅█▇▋ ▋▋▍▉▌▊▆▅▍▍ ▌█▉█▅█
5 Months Ago
Add edge fill hole operation https://files.facepunch.com/layla/1b2111b1/sbox-dev_zcqRYk5ATA.mp4
5 Months Ago
Fix storage adapters blocking looting of boxes when looking directly at the adapters - add support for GameTrace to ignore the type of an entity - will still GameTrace the storage adapter if you are holding a WireTool/PipeTool https://files.facepunch.com/jakerich/acrocQIGlVgn6mTE/01R7sjXhY7xH2U9S.png
5 Months Ago
Rework halfedge to be identical to the native version, this makes it easier to port all the other mesh operations Allow edges and vertices to be deleted
5 Months Ago
Add package version api
5 Months Ago
TTT: replace deprecated GetConVarNumber/String usage (#2076)
5 Months Ago
Leaderboard backup, run #11202
5 Months Ago
Change the actual code that uses `isHoldingShift`
5 Months Ago
Pass `isHoldingShift` to Construction.Placement
5 Months Ago
Fix disabling external wall snapping (by holding shift) not working outside of the editor
5 Months Ago
WIP
5 Months Ago
Citizen/animgraph: before applying shuffle additives, bias feet IK targets towards default pose the higher move_shuffle is
5 Months Ago
Exaggerate rotateDifference float more
5 Months Ago
move_shuffle
5 Months Ago
Use ExposeWhenCachedAttribute instead of ITypeLoader.CanCache( Type )
5 Months Ago
5 Months Ago
Fixed wire loading issue: We now save the initial positions and rotations of IO connections to make sure entities parented to moving objects spawn their lines at the right place (e.g. you load a DoorController on an opened door, lines need to be spawned at the position where the component was initially wired) This also allows door controller to be wired when doors are opened