239,391 Commits over 3,837 Days - 2.60cph!

5 Months Ago
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5 Months Ago
Move some hardcoded values of weapon_fists to SWEP.* variables Closes garrysmod/pull/1980 Co-Authored-By: code_gs <collings509@gmail.com>
5 Months Ago
Remove ConsiderLight and LightEntry, they're bullshit now and overcomplicated, used to figure out which lights had priority but not needed anymore, data flow is leaner now
5 Months Ago
Initial standalone build wizard Standalone player exe Export into `data\`, copy everything we want Application.IsStandalone, don't try to load menu project if standalone Load from manifest, un-hardcode paths Fix paths, temporarily copy sbproj We should be able to get away with not copying these manually, asset system should handle dependencies Clean up, slightly improved wizard Don't hard-code these paths, do all setup inside StandaloneAppSystem Standalone wizard shows basic ETA Mount everything we need, gets us as far as at least loading scenes (even if they're missing all content) Load assembly, filesystem Copy base UI textures and fonts Move standalone-specific stuff into StandaloneGameInstance Use code resources from code manifests Only copy compiled code resources, don't copy tool DLLs Standalone games that don't use citizen won't copy or mount content (saves 1GB, builds faster) Clean up, try to get as much of this standalone stuff as contained as possible Copy all core models too (mainly for box, sphere models) Wizard UX improvements Fix paths for new folder layout Change "build" naming to "export", makes more sense Wizard cleanup, share wizard code between publish/standalone Rebase fixes
5 Months Ago
Subtracting 96103
5 Months Ago
Update deprecated GetConVarNumber in weapon_fists (#2054) Update deprecated GetConVarNumber in weapon_fists
5 Months Ago
chore: fix some typos (#2072) Signed-off-by: frameflare <yangzenghua@outlook.com>
5 Months Ago
TTT: Update Russian language (#2070) * TTT: Update Russian language * Update russian.lua * Improve translations --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
5 Months Ago
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5 Months Ago
Updated changes to normal map fix
5 Months Ago
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Nicer looking ui for time
5 Months Ago
Auto pair when deployed, if you have code lock access
5 Months Ago
Display Map times on UI Record best time
5 Months Ago
New version of normal map fix
5 Months Ago
Can't aim while sprint/sliding ("no_aiming" mechanic tag)
5 Months Ago
Fixed HUD not showing
5 Months Ago
Add proxy update for mechanics, so we can grab tags for networked players, crouch/slide/etc sync'd this way
5 Months Ago
More work on networked players
5 Months Ago
merge from nexus
5 Months Ago
merge from tutorial_menu_improvements
5 Months Ago
merge from fix_demo_disk_quota
5 Months Ago
merge from industrial_conveyor_quickmove
5 Months Ago
merge from dismount_netting_fix
5 Months Ago
Fix menu not loading 🙈🙈🙈🙈🙈
5 Months Ago
Make internal addons.. addons - because it matters now
5 Months Ago
Leaderboard backup, run #11154
5 Months Ago
Fix NRE in DockManager Make Project creation internal Add LibraryManagerDock Project constructor can't be internal, ya dummy Library publishing
5 Months Ago
Added a new QuickMove path for Industrial conveyors, bypasses having to create a SplitItem (and the associated GC) Should also reduce general item churn issues as the most common conveyor scenario (moving some items from one stack to another) will no longer involve making a new item Should be no gameplay difference
5 Months Ago
Added a metal detector mission objective
5 Months Ago
Added hinges to the van doors
5 Months Ago
Merge from explosions
5 Months Ago
Both flamethrowers with viewmodelrenderers and effect parents setup
5 Months Ago
Backport more shadowcache code from cs2, start adapting lightbinner for new layout
5 Months Ago
Match import fbx offsets exactly
5 Months Ago
First pass on dedicated vm animator handling script for sks Uses new IViewmodelComponent interface, will probably come in handy in the future
5 Months Ago
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5 Months Ago
Marked ScaleBySpeed as IClientComponent, fixes it running pointlessly on the server as it's only used for visual effects (0.15ms a frame in recent profiler snapshot!) Cleaned up RealmedRemove components on SImpleShark and boogieboard.deployed, all other instances of ScaleBySpeed were correctly being removed on the server Marked TriggerPlayerTimer as IServerComponent, it's only used on the boogie board server side
5 Months Ago
Wrap player input around IsLocallyControlled
5 Months Ago
Code refactor, start working on pawn possession (so we can do networked spectators later)
5 Months Ago
Properly aligned sharp coastal cliffs Medium cliff variant test
5 Months Ago
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5 Months Ago
Merge from mission_improvements_may_24
5 Months Ago
Fixed escape key not working anywhere
5 Months Ago
viewmodel updates inc bolt states & triggers
5 Months Ago
- Rearranged and updated prefabs, separated meshes and made doors separate, updated LODs and colliders
5 Months Ago
.gitignore update, case sens changes
5 Months Ago
viewmodel updates
5 Months Ago
Adjust recoil system to be more sane Add some UI components back, start on ammo hud. Default map facepunch.prison Reflect real ammo counts, fixed MP5 ammo container
5 Months Ago
Fix node graph comment not saving position after resize