250,373 Commits over 3,959 Days - 2.64cph!

6 Months Ago
Formatter somehow removed usings
6 Months Ago
Remove unused variable
6 Months Ago
merge from tincan_alarm
6 Months Ago
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6 Months Ago
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6 Months Ago
Minor code change on the wire deployment following the construction errors refacto
6 Months Ago
v_spaghellim4: added fire animation & hooked up dry fire
6 Months Ago
merge from main
6 Months Ago
merge from buildingerrors_improvements
6 Months Ago
"Blocked by ore" when placing on ores
6 Months Ago
Added Search to Library Manager. Allows you to filter through both installed or available Libraries. https://files.facepunch.com/CarsonKompon/2024/August/06_16-43-MiserlyCockerspaniel.mp4
6 Months Ago
"Blocked by debris" when placing on debris
6 Months Ago
Renamed HAB repair dummy item name to display "Blocked by Hot Air Balloon" error messages
6 Months Ago
Fixed various NRE when deploying items on non-entity world prefabs
6 Months Ago
Jeep drives, stick it in cq_oman for quick testing
6 Months Ago
merge from main
6 Months Ago
Wire deploy error fixes
6 Months Ago
Proper toggle setup for playing music
6 Months Ago
Shader adjustments
6 Months Ago
spraynet camo updates
6 Months Ago
camo lookdev update
6 Months Ago
Code cleanup
6 Months Ago
Populate the DLC tab and get popups working Fix FlexTransition breaking if SwitchState is called before Awake is actually called
6 Months Ago
Add "Browse" button to env_spritetrail in Hammer Fixed Rollermine visuals when it is hacked Error handle invalid spawnlist data Fixed crashes when trying to draw sprite textures Fixed TEXTUREFLAGS_POINTSAMPLE not respecting TEXTUREFLAGS_NOMIP
6 Months Ago
6 Months Ago
Render cq_oman minimap
6 Months Ago
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6 Months Ago
Detail pass
6 Months Ago
dogshit water material
6 Months Ago
reset scale variance on wood log pile
6 Months Ago
Initial jeep vehicle (won't drive properly yet)
6 Months Ago
Removing "RECYCLER IN SAFE ZONE" spam at server startup
6 Months Ago
Added detailed error messages when failing to deploy the tin can alarm wire
6 Months Ago
Add cq_oman map with associated terrain and a bunch of terrain materials Update terrain
6 Months Ago
Fixed tin can alarm wire deployable on terrain holes
6 Months Ago
weapon came lookdev scene
6 Months Ago
Reduce min limit
6 Months Ago
Merge from hot_reload_unity -> main
6 Months Ago
more spraynet camo adjustments
6 Months Ago
Commit package-lock
6 Months Ago
merge from main
6 Months Ago
Merge from hot_reload_unity -> main
6 Months Ago
Add hotreload package manually since specifying the package link requires a git client on PC
6 Months Ago
merge from main
6 Months Ago
spraynet color update + RGB mask
6 Months Ago
Rough initial model - lift and drag calculated from arbitrary control surface definitions, needs splitting up more - still requires some fudge factors for proper lift within desirable rust speeds
6 Months Ago
Update v_m4a1.vmdl
6 Months Ago
spraynet camo
6 Months Ago
Fixed IO hose grey material fuckery again
6 Months Ago
Merge from main -> monument_scenes