239,386 Commits over 3,837 Days - 2.60cph!

5 Months Ago
Fixed wire loading issue: We now save the initial positions and rotations of IO connections to make sure entities parented to moving objects spawn their lines at the right place (e.g. you load a DoorController on an opened door, lines need to be spawned at the position where the component was initially wired) This also allows door controller to be wired when doors are opened
5 Months Ago
WIP use ActionGraphCache when cloning / instantiating prefabs Got rid of LinkSource, use nested nodes instead
5 Months Ago
5 Months Ago
Link.IsNestedInput ActionGraph delegates can override input values Define types that must be exposed during cached graph serialization
5 Months Ago
Define types that must be exposed during cached graph serialization
5 Months Ago
WIP
5 Months Ago
Fix sleeping bag not keeping last valid position for 0.25m when placing onto building blocks (still be strict when placing onto vehicles / parented entities)
5 Months Ago
Citizen/animgraph: reworked move_shuffle-related sequences & added a basic additive blendspace for them
5 Months Ago
Library manager, list available libraries
5 Months Ago
Leaderboard backup, run #11178
5 Months Ago
Fixed a few IO line parenting loading issues + refacto and naming
5 Months Ago
More accurate time display use cool icon for medals
5 Months Ago
Clean up + map info
5 Months Ago
Display more info about map
5 Months Ago
Use map setting name for scoring data
5 Months Ago
Test map
5 Months Ago
Null check Merge branch 'main' of sbox-unicycle-frenzy
5 Months Ago
enable static, ufmap file, s1 update
5 Months Ago
test scene update Merge branch 'main' of sbox-unicycle-frenzy
5 Months Ago
3d menu
5 Months Ago
start on wood track tile set pieces, plywood material Merge branch 'main' of sbox-unicycle-frenzy
5 Months Ago
Check for medals and save them Display medals in menu for matching map
5 Months Ago
▇▆▇▅▌▍ █▊▄█▊▌▋▇▋▉▊ ▇▇▆▍▅▄ ▋▇▆▄█▇▊ ▌▉ ▉▄▉ ▋▇▅▌▆▍▊ ▋▆▉▆▍▌▍▍▆▍▇▌▍
5 Months Ago
M4A1 picatinny rail gap fix
5 Months Ago
Merge from main/Workshop Normal Map Fix
5 Months Ago
Move some hardcoded values of weapon_fists to SWEP.* variables Merged some pull requests * Updated TTT Russian localization * Micro optimizations with weapon_base & GM:DrawDeathNotice * Fixed some typos in FGD and Lua comments Update some more spawncions for consistency Alternative fix for traces not hitting transparent displacements Better consistency with brushes that use same materials - does not cast shadow and traces hit them Fixed toolgun ghost entity fading out in singleplayer on some maps Added vgui.GetAll() Returns only Lua created panels. Used to fix PANEL:PreAutoRefresh() and PANEL:PostAutoRefresh() not working
5 Months Ago
Skeleton LODs
5 Months Ago
Further changes to 'WhatUsesThis'
5 Months Ago
Change how menu functions, remove stuff we aren't going to be using for now Update main hud Add map and season resource Start work on map picker
5 Months Ago
Updates to WorkshopItemEditor, removed debug code
5 Months Ago
player update. setting up 3p m39 rifle anim set
5 Months Ago
removed old mesh setup from v_sks.viewmodel prefab
5 Months Ago
viewmodel updates - material fix on prefab - added bullet mesh, textures & mat, added as child of mag - attachment tweaks
5 Months Ago
Undoing unwanted changes to materials
5 Months Ago
Player update. 3p semi auto rifle anim set exported/setup
5 Months Ago
Adding missing shaders
5 Months Ago
Fix assembly loading, mount assemblies in their own filesystem on packages
5 Months Ago
Update wire parented positions only when the parent entity is busy (door opening/closing)
5 Months Ago
Resolve circular dependency on base csproj
5 Months Ago
CSS file clean ups Minor changes Fixed Combine Soldiers with Shotguns having their skin reset (Sandbox) Create spawnlists from addons easily Main menu server browser additions * "Join when not full" option * Ability to add servers to favorites by IP
5 Months Ago
merge from ScaleBySpeed_server_optimisation
5 Months Ago
Small optimizations to GM:DrawDeathNotice() (#2045) - Localize the cl_drawhud convar and replace the use of the deprecated GetConVarNumber function with it - Don't reset the Deaths table if there's nothing in it - Don't iterate through the Deaths table twice
5 Months Ago
merge from fix_horse_bullet_penetration
5 Months Ago
merge from fix_steam_nickname_slow_refresh
5 Months Ago
merge from viewmodelrenderers
5 Months Ago
▇█▇▅▉ ▌▅▅▅ ▍▋▌▍_▇▊▆▍▅▋▇▌█▅_▊▄█▆_▆▄▅▇▉▆_█▉▋▇▉_▍▆▆▆
5 Months Ago
Move some hardcoded values of weapon_fists to SWEP.* variables Closes garrysmod/pull/1980 Co-Authored-By: code_gs <collings509@gmail.com>
5 Months Ago
Remove ConsiderLight and LightEntry, they're bullshit now and overcomplicated, used to figure out which lights had priority but not needed anymore, data flow is leaner now
5 Months Ago
Initial standalone build wizard Standalone player exe Export into `data\`, copy everything we want Application.IsStandalone, don't try to load menu project if standalone Load from manifest, un-hardcode paths Fix paths, temporarily copy sbproj We should be able to get away with not copying these manually, asset system should handle dependencies Clean up, slightly improved wizard Don't hard-code these paths, do all setup inside StandaloneAppSystem Standalone wizard shows basic ETA Mount everything we need, gets us as far as at least loading scenes (even if they're missing all content) Load assembly, filesystem Copy base UI textures and fonts Move standalone-specific stuff into StandaloneGameInstance Use code resources from code manifests Only copy compiled code resources, don't copy tool DLLs Standalone games that don't use citizen won't copy or mount content (saves 1GB, builds faster) Clean up, try to get as much of this standalone stuff as contained as possible Copy all core models too (mainly for box, sphere models) Wizard UX improvements Fix paths for new folder layout Change "build" naming to "export", makes more sense Wizard cleanup, share wizard code between publish/standalone Rebase fixes
5 Months Ago
Subtracting 96103