250,075 Commits over 3,959 Days - 2.63cph!

28 Days Ago
Merge from main
28 Days Ago
Setup Entity Prefab and Item Prefab for Single Medieval Metal Door Imported Single Medieval Metal Door GIBS Updated Game Manifest
28 Days Ago
Texture updates Adding another female head seed
28 Days Ago
Make scientists look towards where they "think" the player is, not where the player actually is Make scientist not be able to shoot when they are sprinting
28 Days Ago
Fix compile error
28 Days Ago
Shields 4k textures and materials for paddy
28 Days Ago
Comments
28 Days Ago
▉▌▍▋█ ▉▅▉▍ ▆▌▍▌
28 Days Ago
Cleanup
28 Days Ago
Setup population convar and fix error. Increase snake trigger radius.
28 Days Ago
Merge compile fix
28 Days Ago
Added snake spawn population. Updated world spawns. Move snake files. Manifest.
28 Days Ago
▍▇█▊▅ ▆▍▄▇ █▆▄█▉▆▇▄█▋▆▇▋▍▇▍▋_█▊▉▉▌▉▅
28 Days Ago
█▄▋█ ▋▇█▉▅▄█▇▋▄▉▊▊▋▋▌▅ █▋▄ ▌▅ ▉▍▆▋█▆▋▊▇ ▅▊ ▇█▌▆▉▅▆ ▌▇▅▅▆▅█ ▍▄▊▊▍▆▋▊ ▉▋█▆█▊▅▉ ▄▊ ▇▄▆▇▌▊▉▇▉▅ █▍█ ▋▅▆▉▆▅ ▍█ ▌ ▌▋▍ ▄▋▇▋
28 Days Ago
Format these shader compile errors better so they don't start with a newline, so we can see them in our console Take CancellationTokens, do mat_reloadshaders automatically after a successful compile
28 Days Ago
Correctly resetting mip biases for textures when leaving play mode to avoid texture changes appearing when using DLSS
28 Days Ago
Increase client side trigger radius so snakes turn towards players earlier
28 Days Ago
Manifest
28 Days Ago
Codegen
28 Days Ago
Refactor output so we can deduplicate outputs from multiple combos
28 Days Ago
Merge from main, resolve conflicts.
28 Days Ago
Merge from main, resolve conflicts.
28 Days Ago
Cherrypick era convar after merge
28 Days Ago
created v_minicrossbow_bolt and linked to the 4 bolt joints in viewmodel prefab
28 Days Ago
merge from main -> primitive_gm
28 Days Ago
Codegen
28 Days Ago
merge from primitive
28 Days Ago
Manifest
28 Days Ago
Deleted unused battering ram door prefab and old ballista models
28 Days Ago
merge from main
28 Days Ago
merge from Medieval_Barricade
28 Days Ago
merge from ai_patrol_heli_opti
28 Days Ago
merge from baseball_bat_description
28 Days Ago
merge from accessibility_block_movementy_inventory
28 Days Ago
merge from t1_smg_clipping_issues
28 Days Ago
manifest
28 Days Ago
removed the now deleted rock assets from CraggyIsland to stop the error spam
28 Days Ago
Fixes
28 Days Ago
Leaderboard backup, run #16229
29 Days Ago
Backups
29 Days Ago
primitive -> Aux2
29 Days Ago
Removed second realmed removed incase thats the issue as well
29 Days Ago
primitive -> Aux2
29 Days Ago
Hopefully prevent battering ram door from bricking Aux2
29 Days Ago
Merge from cmBrainEnabled
29 Days Ago
Added debug.cmBrainEnabled convar to enable/disable a cinemachine brain attached to the main camera (if it exists) Convar is saved and defaults to off
29 Days Ago
December 2024 poster backups
29 Days Ago
ESPCanvas convars (DisableOcclusionChecks, OverrideMaxDisplayDistance, ColourCodeTeams, UseRandomTeamColours, etc) will now work if the player is first person spectating Previously only worked if the local player was in debug cam mode
29 Days Ago
Humans: improved WalkFast_N
29 Days Ago
Humans: renamed source files from "Human_Male" to "Human" + split off Run_N into gendered variants