192,622 Commits over 4,049 Days - 1.98cph!

20 Days Ago
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20 Days Ago
More natural vine swinging: - Peak function dictates if bezier curve is following a sagging mid point or a flat midpoint (Mid way through the swing the vine is more straightened out) - More dampening and springing on end rotations - Custom mid point support
20 Days Ago
Fallback to 'en' when setting global.language to a non supported language Fixes some CultureNotFoundException errors
20 Days Ago
Fixed potential GroundWatch NRE when loading old saves
20 Days Ago
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20 Days Ago
merge from blurrybeefix
20 Days Ago
merge from stretchyfishesfix
20 Days Ago
merge from fix_keylock_link
20 Days Ago
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20 Days Ago
Find furthest away destination point and set the length via that
20 Days Ago
Placement price checks, pickup gives you back cloth instead of the wallpaper item
20 Days Ago
Missing whitespace changes from public repo Restore IMaterial:GetColor4Part for now. Needs to be deleted once everyone updates.
20 Days Ago
Further refinments to visual vine. Uses local position fake physics rope and adjusts vine visual rotation according to a spring
20 Days Ago
Merge from blowpipe
20 Days Ago
Dart modifier effects are now also applied in BaseProjectile.ServerUse. Blowpipe can now be used in turrets (need to add dart effect scaling for turrets...)
20 Days Ago
More skin tests
20 Days Ago
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20 Days Ago
Add wind to new vines - Swap to having existing component rather than adding it dynamically
20 Days Ago
erosion tuning and fixes - tweaked values again, bit more prominent - splitting slope calc into its own job with tiling for better caching - corrected error with flux calc where water was tending to flow in one direction
20 Days Ago
Add some extra length to loosen the rope
20 Days Ago
Swap vine over to using fake physics rope instead
20 Days Ago
LOS test and small refactor.
20 Days Ago
blockout finalisation
20 Days Ago
Colors from C++ have their metatables Unifies how colors are pushed to Lua, removes hacks Added Panel:GetContentAlignment Added `trigger_teleport_relative` Added m_bBreakable to prop_door_rotating DataDesc Merged Pull Requests * TTT: Fixed inconsistency for default values in terrortown.txt * Changed "Toggle" to "Toggle Key" for Muscle and Hoverball key inputs * Certain Sandbox entity spawning global functions (used for spawnmenu) return the entities they create Use Panel.GetContentAlignment to fix DButton text alignment With recent changes, the text in right click menus in Sandbox was moved to the left unintentionally. So now we use the new function to make it look right for both, left aligned text buttons, and center aligned ones.
20 Days Ago
add line renderer caps
20 Days Ago
Fixed a double attack triggering in some situations. Removed debug logs.
20 Days Ago
Turned the wallpaper item into a wallpaper tool Floorpaper and ceilingpaper prefabs setup Created a few test skins
20 Days Ago
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20 Days Ago
Fix nre in debug.log
20 Days Ago
Update tiger speed values for new anims to prevent sliding
20 Days Ago
Editor-only UI convar warnings
20 Days Ago
Merge from parent
20 Days Ago
Zigg Tank UV fix Collision
20 Days Ago
Enable easter event
20 Days Ago
test wall and floor papers
20 Days Ago
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20 Days Ago
Merge from jungle_update
20 Days Ago
Merge from blowpipe
20 Days Ago
Merge from jungle_update
20 Days Ago
Scatter dart: more darts, more spread, more damage falloff, less damage.
20 Days Ago
zigg scene ivy set dressing pass - feel free to iterate on
20 Days Ago
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Anim event timing fix
20 Days Ago
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20 Days Ago
Add extra anim events to SwapAmmo. Switch blowpipe to be event driven. Setup anim events. Fix dart being visible when no ammo.
20 Days Ago
trawler ship - interiors greybox
20 Days Ago
Texture resolution change
20 Days Ago
More descriptive descriptions
20 Days Ago
jungle zigg, tank large update. -Materials -Textures
20 Days Ago
Visual bug fixes to Big Zigg