250,084 Commits over 3,959 Days - 2.63cph!

29 Days Ago
Removed second realmed removed incase thats the issue as well
29 Days Ago
primitive -> Aux2
29 Days Ago
Hopefully prevent battering ram door from bricking Aux2
29 Days Ago
Merge from cmBrainEnabled
29 Days Ago
Added debug.cmBrainEnabled convar to enable/disable a cinemachine brain attached to the main camera (if it exists) Convar is saved and defaults to off
29 Days Ago
December 2024 poster backups
29 Days Ago
ESPCanvas convars (DisableOcclusionChecks, OverrideMaxDisplayDistance, ColourCodeTeams, UseRandomTeamColours, etc) will now work if the player is first person spectating Previously only worked if the local player was in debug cam mode
29 Days Ago
Humans: improved WalkFast_N
29 Days Ago
Humans: renamed source files from "Human_Male" to "Human" + split off Run_N into gendered variants
29 Days Ago
Fix mesh component export
29 Days Ago
Added a nicer way to GetActiveShield(), cuts down on some repeating inventory reads Don't show the crosshair when blocking with a shield while a gun is equipped (you can't shoot anyway)
29 Days Ago
Create menu in editor that lists all monuments so you can easily open the scene - use codegen to generate menu since unity wants to use attributes to configure their UI - run codegen after RPC & convars Also create menu to open monument island & assign a specific monument as the prefab
29 Days Ago
Merge from primitive
29 Days Ago
Another attempt to fix the player corpse not implemented exception
29 Days Ago
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29 Days Ago
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29 Days Ago
Call SetHeld(false) before clearing the owner player rather than after Fixes some logic in that method failing because it needs the owner player to be able to access the current shield if the equipped weapon is being dropped
29 Days Ago
Backups
29 Days Ago
Fixed case where player could hit their own shield with melee weapons
29 Days Ago
Fix NRE in asset picker
29 Days Ago
Enabled shield compatibility on: Skinning Knife Water Pistol Candy Cane Club Flashlight Concrete hatchet + pickaxe Lumberjack axe Shovel Bone Knife Frontier Hatchet Combat Knife Stone Pickaxe
29 Days Ago
Drop a breadcrum when playing audioplayer to get a clue on what's being played if there's a crash trying to open it
29 Days Ago
merge from main
29 Days Ago
Fix custom cursor page
29 Days Ago
Show whether a gun can be used with a shield in the info panel Minor layout reshuffling in the inventory, crafting and tech tree panels to support this
29 Days Ago
merge from icon_picker
29 Days Ago
Improved the RustIcon picker, it now displays the enum names and let you scroll through all the available options
29 Days Ago
Fix tint being wrong on track pieces
29 Days Ago
Update grid map tool
29 Days Ago
Ballista constructable ground watch
29 Days Ago
Merge from main
29 Days Ago
Added convar (accessibility.disableMovementInInventory) to block player input when then inventory screen is open. Added a UI toggle option for it in the Accessibility options menu UI.
29 Days Ago
Use ResourceControlWidget for Animgraph Delete ResourceProperty
29 Days Ago
Created AutotileBrushControlWidget so you can have a reference to an Autotile Brush via a Property (and edit inline) [Hide] a few variables that shouldn't be editable
29 Days Ago
Created ResourceTileControlWidget which allows you to have a reference to a specific tile in a TilesetResource (and edit the tile right from the reference) https://files.facepunch.com/CarsonKompon/2024/December/18_15-05-SubstantialRaccoon.mp4 Added TilesetResource.GetName() and make Tile.Tileset [ReadOnly]
29 Days Ago
crate day spawn can right click minimap, etc
29 Days Ago
blend file changes, flow, lower main menu music, other unsaved
29 Days Ago
Log shader warnings and errors back to c#
29 Days Ago
weapon camera clipping fixes
29 Days Ago
When generating covers, automatically delete previously spawned sub monuments
29 Days Ago
primitive -> Aux2
29 Days Ago
Added wheel FX to Ballista
29 Days Ago
Filter duplicate vertices after spline deformation and before qhull
29 Days Ago
Clean up and optimize shader Clamp to viewport again
29 Days Ago
Fix sort mode on publish page Delete EnumProperty
29 Days Ago
Fixed Repair Bench pushing an NRE if not unlocked via steam, or dlc item but also doesnt have proper steam category supplied
29 Days Ago
Get rid of -nwthread, use Channels instead of ConcurrentQueue
29 Days Ago
Ballista damage redirection
29 Days Ago
Setup Medieval Metal Double Door Skin Asset File Game Manifest Update
29 Days Ago
merge from fix_barricade_placement_excavator -> main