192,670 Commits over 4,049 Days - 1.98cph!

21 Days Ago
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21 Days Ago
- Compile Errors - Codegen
21 Days Ago
Attempted fix for bee analytics not working clientside
21 Days Ago
Merge from jungle_update (fix tiger being stuck when spawning in river)
21 Days Ago
Instead of relying on path failed event, rely on states failing
21 Days Ago
Fix tiger not moving when spawning in water bodies (even though they shouldn't naturally)
21 Days Ago
Fix tonemap system not getting new controller on map cleanup Fix a potential issue with game.CleanUpMap Improvements for util.TableToJson * Throw hatlng errors at all times (instead of non halting ones) * Clear any parsed data before throwing Lua errors, because the Lua errors prevent destructors from running Added "Inflictor" to Bullet structure Affects Entity.FireBullets and the bullet hooks. Inflictor sets the weapon that the damage should be credited to. Attacker being the entity that dealt the damage, i.e. a player Fixed sv_max_usercmd_move_magnitude breaking some mods Panel:PaintAt will touch Z pos only if there are any 0 values
21 Days Ago
Update: adding HandleIgnoreTerrain that works on a batch of positions - also ninja-fixing a bug in batch overload of HandleIgnoreCollisions that screwed layermasks - good thing it wasn't used anywhere Tests: ran unit tests
21 Days Ago
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21 Days Ago
swapping to using aimingHeld when changing to and from ADS
21 Days Ago
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21 Days Ago
merge from main
21 Days Ago
Merge from parent
21 Days Ago
Merge from parent
21 Days Ago
wip backup
21 Days Ago
Anim debugging
21 Days Ago
Fixed RPC error when attempting to reskin high wall blocked by something (cherry picked from 118231)
21 Days Ago
Updating out break scientist skinning
21 Days Ago
Animation updates to blowpipe viewmodel content
21 Days Ago
Added thinner diamater radial piper nigrum kit pieces
21 Days Ago
merge from main
21 Days Ago
phrases
21 Days Ago
trawler ship - onboard hardware greyboxed props set dressed the ship accordingly
21 Days Ago
Updated workshop OBJ models - Deer Skull Mask, Crossbow, Coffee Can Helmet, Chair, Burlap Pants, Burlap Shoes, Burlap Shirt, Burlap Headwrap, Leather Gloves, Bucket Helmet
21 Days Ago
range_visuals_reconnect_fix -> main
21 Days Ago
Fix range visuals not working after a disconnect and reconnect
21 Days Ago
erosion adjustments - fixed evaporation rate being stupidly high - cache ocean indices on the start and refill the ocean each step, stops it seeping out the world border - smoothstep sediment adjustment with water depth and threshold to stop erosion from high velocity deep water - properly adjust water height by sediment adjustments
21 Days Ago
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21 Days Ago
Let's try that again, merge from obisidian knife
21 Days Ago
merge from obisianknife
21 Days Ago
Merge from discord_item (with item ID filled in)
21 Days Ago
jungle gantry fixes
21 Days Ago
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21 Days Ago
merge from softcore_update (groundwatch_caching branch)
21 Days Ago
merge from softcore_update/deployable_corpse/groundwatch_caching
21 Days Ago
Merge from jungle_update (fix croc hitting when very far, make croc a bit more angry by you having the audacity to place twig foundations)
21 Days Ago
Speed croc a bit when it's on its way to destroy a twig foundation or attack a player that's barely out of navmesh
21 Days Ago
Fix croc attack damaging even when not connecting when player is unreachable
21 Days Ago
animator updates
21 Days Ago
Cherry pick 118253: Fix npc movement potentially continuing to tick past their death if the invoke handler cleanup is delayed
21 Days Ago
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21 Days Ago
Fix npc movement potentially continuing to tick past their death if the invoke handler cleanup is delayed
21 Days Ago
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21 Days Ago
jungle_update -> Aux3
21 Days Ago
boomerang -> jungle_update
21 Days Ago
viewmodel - ADS reloading fix
21 Days Ago
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21 Days Ago
merge from softcore_update - 118244 Fixed corpses not decaying because they're immortal - 118245 merge from softcore_update/containers_auth
21 Days Ago
merge from softcore_update/deployable_corpse
21 Days Ago
merge from softcore_update/containers_auth