146,007 Commits over 4,413 Days - 1.38cph!

8 Months Ago
boat_fixes -> naval_update
8 Months Ago
Potential fix for IsDriverDead - Don't rely on a reference to dead driver (work with nulls) - Gate checks between has spawned
8 Months Ago
updated vm rpg skin anims
8 Months Ago
Prevent on killed from firing an nre during server restarts Dont save boat ai
8 Months Ago
Post merge fixes: - Fix phrase conflict - Rebuild manifest
8 Months Ago
merge from deep_sea
8 Months Ago
Restore /rpg folder in RocketLauncher, fixes broken vanilla rocket launcher caused by 133429
8 Months Ago
merge from floating cities
8 Months Ago
FC1,2,3 HLOD refresh and S2P
8 Months Ago
re-enabled some shadows in med barge
8 Months Ago
disabling shadow casting on prefabs, floating city walkways prefabs and casino barge shadow casters
8 Months Ago
Merge from scene_holster_tools
8 Months Ago
Move the scene based holster tool buttons into the scene view and not the inspector
8 Months Ago
Merge from water_pump_power_fix
8 Months Ago
Removed a couple of server allocations when firing events on Water pumps and Fluid Switches
8 Months Ago
Another potential fix for sprinklers still spraying when connected to a water pump with a large height difference and the pump loses power
8 Months Ago
Fix scientists moonwalking on ghost ships
8 Months Ago
Fix InfoZone NRE from scientists on ghostships
8 Months Ago
Mark two more collision meshes r/w
8 Months Ago
merge npc parenting to naval update.
8 Months Ago
merge back cannon and player animator fixes to naval_update
8 Months Ago
Embed playable graph tooling
8 Months Ago
Reset base animator layer weight whenever we're not playing one shots.
8 Months Ago
Try to fix black bars on RHIB (that can show up at certain angles)
8 Months Ago
mounted_turret_reloading -> naval_update
8 Months Ago
8 Months Ago
naval_update -> mounted_turret_reloading
8 Months Ago
Fix some more dodgy angles on the front seat
8 Months Ago
- Swap front turret to correct mount pose (standing) - Fixed problems with front turret being unable to progress its reload bar properly - Adjust eye position on front turret - Remove logs
8 Months Ago
8 Months Ago
Add server convar to allow mounting the cannons outside of boats
8 Months Ago
Fixed AI turrets not shooting at the players (incorrect dot calculation)
8 Months Ago
Topologies
8 Months Ago
Better driver caching, prevents a random other npc on the boat from being marked as the driver
8 Months Ago
Fixaroo
8 Months Ago
Final cliffing
8 Months Ago
Fixed ai mounted weapon controller so it points at the right location again
8 Months Ago
prevent rear turret clipping checks from failing right at the corners
8 Months Ago
- AI's can now reload turrets if they are empty - Extra profiling in a bunch of turret methods - Run at randomised time to keep the thread clear
8 Months Ago
Now disable their canvas when invisible: - Team ui - Fog overlay - Wounded screen Some fixes to other screens not disabling themselves by default
8 Months Ago
Setup swap RPG component on viewmodel
8 Months Ago
Marked remaining floating city collision meshes r/w
8 Months Ago
Delay visual chickens enabling for a second, seems to fix the distorted skinned mesh renderers S2P floating city 1+2
8 Months Ago
Removed the three GameUI.Hud.Buffs prefabs in GameUI.Hud Unused legacy stuff
8 Months Ago
Now disable their canvas when invisible: - Build cost indicator - Repair cost indicator - Game tip - Voice chat - God and invis overlays - All full screen overlays (9 canvases)
8 Months Ago
Merge from parent
8 Months Ago
Sleeping screen, AI designer, pie menu, progress bar and sleeping screen now disable their canvas when invisible
8 Months Ago
merge from optimize_water_body_culling -> main
8 Months Ago
Unshelved Jake's printCanvases command changes: it now shows canvases as a hierarchy
8 Months Ago
Re-add support for world and local space inputs (mouse delta vs aim angles)