132,504 Commits over 4,232 Days - 1.30cph!

7 Months Ago
Update: Facepunch.Pool now supports ListHashSet - gave ListHashSet a default ctor Tests: unit tests
7 Months Ago
reverted environment volumes to spatially aware ones after regression, this also re-introduces the terrain collision triggers - S2P
7 Months Ago
Update: ListHashSet has it's own specialized static Compare method - Replciated tests from ListExtensionTests for ListHashSet Tests: ran unit tests
7 Months Ago
lower ziggurat terrain position in Z, then resculpted to meet the ground line
7 Months Ago
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8 Months Ago
Merge from uv2_paint_fix
8 Months Ago
Fixed warning spam when painting on a mesh without a uv2 channel
8 Months Ago
Compile fix for 119282
8 Months Ago
Use entity display name from PrefabInformation component for Rust+ death notification if available
8 Months Ago
Merge from GetCurrentUndergroundLayer_nre_fix
8 Months Ago
Speculative MapView.GetCurrentUndergroundLayer NRE fix
8 Months Ago
Snake loco fx WIP & related files.
8 Months Ago
Remove Facepunch.Editor reference
8 Months Ago
Fixed outbreak sprayer item id
8 Months Ago
Remove dismount handling on VineMountable
8 Months Ago
Slight collider tweak to fix some deadspots for resource gathering on vine tree
8 Months Ago
More work on handling player movement properly when a vine tree is destroyed
8 Months Ago
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8 Months Ago
Another distance interaction fix
8 Months Ago
Added line of sight checks when generating vines, prevents vines that travel through god rocks, powerlines, etc
8 Months Ago
Include vehicle detailed layer in vine dismount check
8 Months Ago
Fixed blurry birds.
8 Months Ago
Fixed blurry spraycan sprays.
8 Months Ago
Fixed blurry fireplace
8 Months Ago
Applied lighting to Ziggurat A. S2P (Small trigger code bug exists on Asana)
8 Months Ago
Fixed a couple of inverted triggers.
8 Months Ago
Renamed new lighting prefab.
8 Months Ago
Added occluders to Ziggurat lighting. Deleted the old lighting prefab.
8 Months Ago
Train tunnel entrance bunker terrain anchor fixes
8 Months Ago
merge from underwater-effects
8 Months Ago
- color space fixup - fix water line lighting, have color+reflection match the water surface - remove old stuff
8 Months Ago
Eliminate more branch differences Fix close button not doing anything for +showvprof
8 Months Ago
Eliminate more branch differences Fix close button not doing anything for +showvprof
8 Months Ago
Optim: List.Compare now uses pooled hashsets instead of hashing-and-sorting 2x faster. Now, just need to see if I can get rid of these remaining allocs (just 4 per stable run) Tests: unit tests
8 Months Ago
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8 Months Ago
ak admire update
8 Months Ago
Improved kapok billboard textures / added gradients to mimic shadows
8 Months Ago
Initial setup work Viewmodel items can run Conditional logic on ViewModel clothing script, occupying certain slots and looking for conflicts
8 Months Ago
lerp according to cam velocity, add refraction to river surface
8 Months Ago
Polish pass on camera animations for a selection of weapons
8 Months Ago
Remove unnecessary changes to ConCommandBase
8 Months Ago
v vineswing anim wip and exported v vineswing rig with extra leaf bones added
8 Months Ago
Improved kapok_a and kapok_a_stump colliders Fixed broken scaling on the stump collider
8 Months Ago
Merge from blowpipe
8 Months Ago
merge from jungle
8 Months Ago
don't lerp underwater params if we started outside of water or on first initialization
8 Months Ago
Merge from main
8 Months Ago
updated 3p vine swing anim
8 Months Ago
Dart rotations
8 Months Ago
osx_compile_simulator -> main