132,574 Commits over 4,232 Days - 1.31cph!

7 Months Ago
Add code ready for a separate effect to be spawned on reposition to final position. Timing/tweaks.
7 Months Ago
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7 Months Ago
Arms VM test
7 Months Ago
Experiment with simpler covers, fix compile error
7 Months Ago
Bugfix: return PlayerRelationshipInfo back to pool when forgetting a player 2 more places to fix Tests: none
7 Months Ago
Bugfix: return to pool ProtoBuf.RelationshipManager.PlayerRelationships + nested types after client rpcs There's still one more server leak and a client leak Tests: local 2-player session. Made sure changed code is being stepped through.
7 Months Ago
Disable debug gizmo
8 Months Ago
Spawn leaf effect with correct direction
8 Months Ago
Improve cell culling on CPU using plane distances with approx cell radius as threshold, distance culling on GPU, better max distance calculation, improve debug view.
8 Months Ago
potential fix for sun passthrough in train tunnel entrance
8 Months Ago
Merge: from main Tests: none, no conflicts
8 Months Ago
Path improvement.
8 Months Ago
jungle ruins s2p
8 Months Ago
Reimplement vending machine fridge (on branch)
8 Months Ago
main -> vending_machine_fridge
8 Months Ago
▉▄▌▇▊▌▉_▉▅▄▋_█▇▅_▌▍▄▄▍▅▄▊ -> ▆▄▅▅
8 Months Ago
merge from main
8 Months Ago
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8 Months Ago
converted cave pieces - cave scenes require S2P to update
8 Months Ago
Iterating
8 Months Ago
rug_tugboat_fix -> main
8 Months Ago
Fix not being able to place the rugs and new bear rugs on tug boats
8 Months Ago
S2P of Zigg Scene due to decal removal. Fixed incorrectly overwritten ruin walls mesh. Removed middle verts from jungle wall cols. More jungle ruin walls COL refinements.
8 Months Ago
ferry terminal
8 Months Ago
main -> cocoknight_armor_dlc
8 Months Ago
Final cleanups and extra comments
8 Months Ago
conditional_armour_meshes_viewmodels -> main
8 Months Ago
Comments + tooltips
8 Months Ago
Material improvements.
8 Months Ago
Fixed RepositionOnGroundMissing::OnGroundMissing NRE
8 Months Ago
Simplification of slot logic
8 Months Ago
Snake trail hide FX test.
8 Months Ago
Encapsulate logic in viewmodel clothing Correct skeleton list is now rendered depending on conditional logic
8 Months Ago
re-applied spatially aware volume changes to bunker tunnel entrances post merge
8 Months Ago
merge from 118111
8 Months Ago
tweaked entrance bunker volumes to not hide sunlight/sky in ladder room
8 Months Ago
changed environment volumes gizmo color for clarity
8 Months Ago
Timing and effect tweak
8 Months Ago
Improve flanking algorithm
8 Months Ago
merge from main
8 Months Ago
moved the rusty gates back into place
8 Months Ago
▇▋▇ ▌▌▆▌▍▌ ▅▍▅▆ '▍▇▅▇▇/▍▉▇▄▇▌ ▊▊▇▄▅▊▊▄▉' - ▌█▌▆ ▆▆▅█▄▇ ▅▇ ▌▌▉▍▋▇▄ █▅▆▆██ ▅▆▌▋▌▅▉▍▊ (██▉▌▄▅▌ ▄▇ ▊▅█▌▋▌▅) - ▇▇▉▉ ▇▉▅▇▋▅ ▍▆ ▋▆▆▊█▆█ ▄▇▌▆▍▊▅▍▊ ▆▍▇▉▍ ▊▉ ▋▍▇▆▍▇▅▅▍ ▅▉▇▄ █▉▄▉ (▇▌▋█▅▊▍▆ ▉▉ ▄▋▋█▇▅▋)
8 Months Ago
Shrink down in size and align to to terrain when escaping
8 Months Ago
updated viewmodel vine swing animation
8 Months Ago
Experiment with path post process for overwatch and flank
8 Months Ago
fixed an offset on jungle skin triangle block
8 Months Ago
Removed cracks decal from Zigg scene. Also added bit more fidelity to more jungle ruins COL meshes.
8 Months Ago
Temporary collision for jungle cell door. Remade cell door prefab to allow for components being added.
8 Months Ago
fixed an offset on jungle skin floor block