244,057 Commits over 3,898 Days - 2.61cph!
Add MusicPlayer.TargetMixer
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RenderTarget refactor, becomes its own class and manages frame start/end/sync
Fix ragdolls not spawning for other players
dash fire
death panel
boss nametag
sfx wip
Merged main into io_seismic_sensor
Support compiling from a MemoryFileSystem
Re-implement / simplify FastPathTest
Fix test host process crashing in TestCompiler
Support compiling from a MemoryFileSystem
Re-implement / simplify FastPathTest
Fix test host process crashing in TestCompiler
eotech world model and lods
Merge branch 'main' of sbox-assets
Enabled IO wiring near attack heli too
camera fixes: make orthographic clipping more predictable, add smooth(er) perspective/ortho transitions, fix gizmotest widget, reenable scene camera copy
Remove VR hand assets from "Half-Life: Alyx" & associated source files
Support compiling from a MemoryFileSystem
Re-implement FastPathTest, simplify how changes are defined
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Update FastPathTest comment
Support compiling from a MemoryFileSystem
Fastpath tests pass again
Pending wire updated with current slack
Fixed a few issues with moving wires
Drop applied to the world down vector on rotated transforms
Simpler way of describing changes in fastpath tests
Re-implement fast path tests
Not passing yet
Weekly skins - Blinds rug + Neon Vibes Metal Sheet door (Sorry for the spam I done)
Mesh Editor: Alt+Right actually wraps the uvs now https://files.facepunch.com/layla/1b1711b1/sbox-dev_xWZDd66awF.mp4
Weekly Skins - Junkernaught BAR
Generate schema as part of build
Send the assemblyschema on release, instead of the assemblies themselves
Fix inability to create collections
Weekly skins - Blackguard chestplate
Weekly Skins - Volcanic Rock
Weekly skins - Tiger Stripes MP5
merged new ammunition model branch into blunderbus branch
Weekly Skins - Blackguard Metal Facemask
merge from client_tickrate_increase
merge from skin-bundles-2024-05
merge from anti_rad_tea_rework
Fix JiggleBones transform not being initialized
Hide some of these filesystem things, in hopes that the analyzer stops looking for zio
Update minor update packages
SkinnedModelRenderer: Don't let anything get in the way of deleting the sceneobject on disable
Leaderboard backup, run #
11826
TerrainHeightSet component now has support for Set (existing behaviour, will raise or lower terrain), Raise (will only bring terrain up, won't lower it) and Lower (will only lower terrain, won't raise it)
Industrial crafter now correctly gets collapsed
Motorbike suspension work
Collapse process will now update an EmissionToggle on the same object as the RendererLOD to reference the newly created renderer (fixes electric furnace)
New sidecar bike entity setup
Remove my old sidecar bike
Motorbike suspension set up, + refactoring, + kickstand