239,819 Commits over 3,837 Days - 2.60cph!

7 Months Ago
7 Months Ago
Node.SetParameters() helper
7 Months Ago
Support Either<> in HasImplicitConversion extension methods
7 Months Ago
7 Months Ago
Custom Icons for general store
7 Months Ago
A few more ratings News cleanup
7 Months Ago
player update. exported/setup boneclub anim set and made holdtype override controller for it
7 Months Ago
Add a name field to takeovers so they're easier to find in the inspector
7 Months Ago
Remove unused UIBackgroundBlur
7 Months Ago
Made Enqueuing of analytics data points threadsafe
7 Months Ago
Merge from main
7 Months Ago
merge from optimize_baseoven_itemmod
7 Months Ago
Allow overriding the icon images for items in the general tab of the item store
7 Months Ago
Fixed and improved item 3d render supersampling AA
7 Months Ago
merge from analytics_modified_convars
7 Months Ago
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7 Months Ago
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7 Months Ago
merge from full_server_demos
7 Months Ago
Added Updated Minigun Textures Updated Minigun Materials
7 Months Ago
Fixed [Sync] vars on private properties in base classes not being registered. What a strange one! Fixes Facepunch/sbox-issues#4916
7 Months Ago
Fix remaining visual issues on overlays, renable masks
7 Months Ago
Nomad header branding
7 Months Ago
Pack Logos on headers
7 Months Ago
Brutalist church progress
7 Months Ago
Determine fate of network objects when owner disconnects (#1463) * Can specify what happens to a network object when owner disconnects - don't love the naming * Unused usings * Some cleanup * DisconnectAction -> NetworkOrphaned. Same terms everywhere else. Add NetworkOrphaned.Random - randomly assign owner when owner disconnects - route this through the host though
7 Months Ago
News feature Create news Don't cascade routeData, it causes a buttload of problems. Use the reflection hacks in BaseLayout instead. News editing, publishing News list Page views Hide editors until hover over Design tweaks
7 Months Ago
Baseline
7 Months Ago
Store cart styling updates
7 Months Ago
player update cassette recorder enitity updated
7 Months Ago
merge from main
7 Months Ago
ItemStore Tile styling
7 Months Ago
Fix NRE when trying to access Game.Overlay stuff without a modal system
7 Months Ago
ui: Add button to settings menu to open binds overlay
7 Months Ago
player update. cassette recorder holdtype updated with latest idle pose and cassette entity updated so the player holds it correctly.
7 Months Ago
When cloning a GameObject, inherit name (unique) from source
7 Months Ago
Don't prompt scene saving for editor sessions that are GameEditorSession
7 Months Ago
merge from vendor_ui_fixes
7 Months Ago
Sync tags between sceneobject and its aoproxy object if it has one, fixes sbox-issues/issues/4944
7 Months Ago
Updated monument prefabs
7 Months Ago
player update. boombox animation set exported/set up in unity
7 Months Ago
Updated prefabs, removed placeholder models
7 Months Ago
Fixed compile error (my bad)
7 Months Ago
M4A1 texture update
7 Months Ago
Manifest, skins
7 Months Ago
Fixed ElevatorStatic trying to update its floor positions too early when loaded from save
7 Months Ago
re-write header in flex, tile changes
7 Months Ago
updated pivots on electrical boxes for puzzles updated prefabs used in monuments to reflect pivot changes
7 Months Ago
merge from vendor_ui_fixes
7 Months Ago
merge from swap_overlay_invalidslot_fix
7 Months Ago
merge from workshoplightfix