252,159 Commits over 3,959 Days - 2.65cph!

7 Months Ago
Add add IBytePackConvert to a class to specify how it should be serialized/deserialized with BytePack (similar to IJsonConvert). Implement for GameObject.
7 Months Ago
Increased max speed of vendor Added convar to increase max speed - if you go crazy and the vendor can't stay on the road then its your fault
7 Months Ago
Missed an angular lock
7 Months Ago
updated tracer visuals
7 Months Ago
Damage modify event rework (#164) * Every player's ArmorComponent was modifying every bit of damage taken * ArmorComponent wasn't always before PlayerGlobals was modifying damage * Split into ModifyDamageTakenEvent / ModifyDamageGivenEvent / ModifyDamageGlobalEvent
7 Months Ago
VR: Get skeletal data from OpenXR VR: Match controller positions with SteamVR ones, which better represent where the controller is VR Input cleanup Update Facepunch.XR to d7212d3, fixes broken digital actions
7 Months Ago
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7 Months Ago
InputBooleanActionState state is uint32_t for interop
7 Months Ago
Remove unused from filesystem IWorldReference doesn't need to be ref counted Unmount vpk on map unload properly Call ServiceWorldRequests to finish destroying map instance, create HammerSession
7 Months Ago
Added an icon for equip hood radial menu option
7 Months Ago
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7 Months Ago
Only serialize NetworkMode, NetworkInterpolation, NetworkOrphaned and OwnerTransfer in GameObject.Serialize if they are not their default values
7 Months Ago
swaymuzzle tweaks
7 Months Ago
Remove my log
7 Months Ago
Expose per weapon configuration of ironsights fire anim scale
7 Months Ago
Fixed kill command not working for non-host players - route through host
7 Months Ago
Buff the trace size, max range of knives
7 Months Ago
edited blunderbus 3p aim anim so the gun is held correctly
7 Months Ago
3p mask updates
7 Months Ago
viewmodel blunderbus reload anim edited so the shoulder does not clip into view
7 Months Ago
Get rid of Scene.Discard
7 Months Ago
Fixed static Authority RPC checking permissions against the wrong attribute and messages should be sent to the host and not broadcast
7 Months Ago
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7 Months Ago
It's possible that PlayerState.Local isn't actually set yet here - so check IsValid
7 Months Ago
Enable sensors for triggers
7 Months Ago
Re-mapped weight curves to relaxation values - also reorganised cloth material SO to make it a bit more readable
7 Months Ago
Check index is >= 0 or <= Count when using ObservableCollection<T>.Insert in NetList - otherwise use Add instead
7 Months Ago
7 Months Ago
Get rid of these single body casts, they're not being used
7 Months Ago
some chain material setups
7 Months Ago
fixed wrong rotation constraint axis being used for one of the limits
7 Months Ago
basic gizmos on constraints
7 Months Ago
Izabu has body enable/disable so just use that instead of our shit
7 Months Ago
Added ResourceLibrary.GetAll<T>. Resolves Facepunch/sbox-issues#4749
7 Months Ago
Inspector Advanced Network Settings (#1617) * Start adding support to edit Network Orphaned and Owner Transfer options in Inspector (visible when Network Mode is set to Object) https://files.facepunch.com/conna/1b0311b1/sbox-dev_I7Fk7tfs6K.png * Make sure NetworkOrphaned and OwnerTransfer modes get serialized / deserialized * Move over to setting NetworkOrphaned/OwnerTransfer on the GameObject directly (with multi-select) * Move out to its own widget - this is gonna be a button that drops down for advanced network settings * Adv network settings button next to Network Mode in inspector - opens drop down menu to set net orphaned mode / owner transfer mode * Store current val outside scope * Modify style * Add RadioSelect widget for use with advanced network settings as it makes sense ( https://files.facepunch.com/conna/1b0911b1/sbox-dev_Ej9Kk8WU3y.mp4 ) * Disable the option to open the menu if NetworkMode is not Object - no point allowing to change these settings for objects that arent networked
7 Months Ago
Swap bit fields when copying BVH nodes Adding transformed mesh uses fast path when there's only scale in transform (building BVH is expensive)
7 Months Ago
Disable the option to open the menu if NetworkMode is not Object - no point allowing to change these settings for objects that arent networked
7 Months Ago
Added "Emission Fresnel" options to standard specular shader
7 Months Ago
fixed length modifier and gravity on capes
7 Months Ago
cape cloth material
7 Months Ago
ghostsheet setup, split bone controllers for better collision control
7 Months Ago
improved edit-time gizmos so you can see colliders and constraint setups
7 Months Ago
Add RadioSelect widget for use with advanced network settings as it makes sense ( https://files.facepunch.com/conna/1b0911b1/sbox-dev_Ej9Kk8WU3y.mp4 )
7 Months Ago
Changed "Vertex Displacement" toggle default to False in "Particles/Additive HDR" shader
7 Months Ago
Fixed compile errors
7 Months Ago
Moved vending machine back to shared
7 Months Ago
Travelling Vendor Revisions -> Main
7 Months Ago
Cleanup comments
7 Months Ago
Faster night check