155,898 Commits over 4,536 Days - 1.43cph!

8 Months Ago
Better check for helicopter smuggling when crossing to the deep sea
8 Months Ago
merge from main
8 Months Ago
Paintball decal overhaul (backup commit for a different task, ignore oddities for now)
8 Months Ago
merge from main
8 Months Ago
frameless canvases - moved tape outwards to improve tiling
8 Months Ago
merge from artist_pack_dlc
8 Months Ago
Tweaked light-up frame sockets so they don't stick in wall too much
8 Months Ago
Merge from parent
8 Months Ago
Merge from naval_update
8 Months Ago
Merge from small_engine_colliders_fix
8 Months Ago
Fixed spray can reskinning always showing "Blocked by intersecting player" when blocked instead of the real deploy error
8 Months Ago
Paintable windows are destroyed when a player boat sinks
8 Months Ago
Fixed the lighting for the Standard shader's decal layers on transparent surfaces
8 Months Ago
Started work on setting up performance tests for shadow presets
8 Months Ago
meds box guide mesh and gib surface property on prefab
8 Months Ago
adaptor position on scrap, stone, ammo, explosive box
8 Months Ago
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8 Months Ago
Merge from artist_pack_dlc
8 Months Ago
Merge from main
8 Months Ago
Paintball gun progress Paintball splats still using placeholder decals but are showing with the right colours for all players Paintball pellet colours also now getting updated in viewmodel
8 Months Ago
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8 Months Ago
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8 Months Ago
artist pack deployable sounds
8 Months Ago
merge from main
8 Months Ago
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8 Months Ago
Merge from naval_update
8 Months Ago
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8 Months Ago
Merge from naval_missions
8 Months Ago
merge from main
8 Months Ago
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8 Months Ago
Merge from parent
8 Months Ago
Merge from naval_update
8 Months Ago
Regenerating the manifest added new pooled strings to it (not concerning at all)
8 Months Ago
Merge from naval_missions
8 Months Ago
Merge from main
8 Months Ago
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8 Months Ago
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8 Months Ago
Update manifest (manifest)
8 Months Ago
Update manifest (prefabs)
8 Months Ago
merge from naval_update
8 Months Ago
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8 Months Ago
Optimise HasRequiredItem
8 Months Ago
force_update_trigger_bypass -> main (yolo, sorry QA)
8 Months Ago
Tweaked colliders on the small engine deployable prefab
8 Months Ago
merge from main
8 Months Ago
merge from main
8 Months Ago
Only show block and deployable limits if enabled and above a threshold.
8 Months Ago
NRE fix for construction with no deployable component (building blocks)
8 Months Ago
Allow regular players to bypass MountPlayerSync (not just ai) on: - Player Boat Steering Wheel - PT Boat Driver - PT Boat Passenger - PT Boat Turrets - RHIB Driver - Small Boat Passenger (incl RHIB) - Small Boat Driver This could cause all kinds of issues, or work perfectly. It's worth exploring for the performance benefits
8 Months Ago
Always show the edit/finish options but show an error toast when on cooldown.