252,180 Commits over 3,990 Days - 2.63cph!
Fix being unable to possess non-networked pawns (fixes #141), speculative fix for other exceptions
Pick further away points to align to
Remove smoothing pass for alignment
Allow late joiners in casual defuse
Use Network.Active check to determine if we should network spawn or assign ownership
Ensure we properly network ownership changes during network orphaned actions
lod distances, lod4 stays longer
tweaked emissive indicators so they dont pixelate at range
Enum and List control widgets can't be edited when readonly
refinery updates
t-spawn to B site initial updates
Disabled the environment camera object
Removed Unused FBX mesh.
Updated Vintage Rectangle Table Colliders
set dressing progress backup
Keep project loading stuff together and make sure we load initial collision rules after project settings file system is mounted (Fixes Facepunch/sbox-issues#5739)
PlacingHud orders by segment count
Rock spawning bug fixes
Store relevant references/information of initial bug setup per-player
Basic BugList UI that shows remaining segments for both players.
Fixed order of NRE checks
Added more checks to try and kerb this NRE
Fixed occlusion culling setting always turning itself back on when opening the game
Vendor can now get over rails
Added rails to vendor test map
Added more accurate detailed colliders
Closes Facepunch/sbox-issues#5566
Throw exception when sending RPC on non-networked Game Objects (Closes Facepunch/sbox-issues#5504)
Do not try to swap items around if they can't stack (introduced by 98742)
Fixes moving a partial stack from a full container onto another partial stack not working (fluid containers not taking anymore water than 100ml for example)
Fixed potential NRE in AudioListener component when scene camera isn't valid (yet)
Larger plank stack addition and upload
Add damping to lower body blendspaces
Fix cargo ship spawning extra scientists (have to turn off both variant roots)
Set up look at chains, crouched movement
A couple of small bike edits
Tuned all bike and rider damage thresholds
Update human_player animgraph to support movement and holdtypes
Pedal bikes slightly slower
Cyclist stands up automatically when going slow up steep slopes
Fix spectators joining in-progress games getting a blackscreen/not spectating anyone by default
Broadcast between round cleanup event
Changed Scale on Vintage Rectangle Table to match other tables
Use DistanceSquared in marker panel Distance check