137,215 Commits over 4,324 Days - 1.32cph!

9 Months Ago
Iterative improvements.
9 Months Ago
Restore climate values - clear was to 100%, my farm needs water
9 Months Ago
merge from boomerang_createworldmodel_nre
9 Months Ago
merge from vendingmachine_onlyoneuser
9 Months Ago
Fix modded and hapis vending machines only allowing one user to interact with them at a time
9 Months Ago
Fix boomerang occasionally causing an NRE when attempting to create its world model. Happens if the entity was just destroyed recently before the projectile attempts to stick. (was never an issue clientside)
9 Months Ago
Scale all damage types rather than bothering with an index
9 Months Ago
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9 Months Ago
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10 Months Ago
Add engine_no_focus_sleep to blocked convar list Prevent crashes with steamworks lib when called too early on SRCDS it really needs to be queued until its ready, this at least won't crash now. Do not run friendsID check for HLTV clients
10 Months Ago
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10 Months Ago
New autoturret test to cover a recent exploit
10 Months Ago
Compile fix
10 Months Ago
Compile error
10 Months Ago
Cleanup
10 Months Ago
merge from main
10 Months Ago
Route Boomerang catch code through modelstate - like it always should've been
10 Months Ago
Updated RPCFactory
10 Months Ago
merge from main
10 Months Ago
merge from ziggurat_bleedfix
10 Months Ago
merge from computer_station_chat
10 Months Ago
merge from isfullyads_nre_fix
10 Months Ago
merge from fix_crocs_dying_at_jungle_pond
10 Months Ago
- compute ambient from averaged sky light over hemisphere - ambient lighting improvements for better 3d-ness - better shadow application on world (no longer tied to cascades, also shadows transparents) - better transitions (old clouds dissipate and new ones grow, rathern than lerping the two maps) - code cleanup
10 Months Ago
Generation fixes
10 Months Ago
Allow sending sync vars to specific players Correct send info from client -> server
10 Months Ago
Bugfix: ContinuousProfiler now atomically updates it's write indices - internal fix in ServerProfiler.Core, based on e39afb43 - Removed now-unhelpful echeck for right mark type at the start of main thread perf stream (all cases confirmed legal now) After soaking it for 15 minutes total, only main thread export gets lost in the binary sauce. Hopefully last bug. Tests: soaked 3 times on craggy, only hit unexpected mark type on main thread
10 Months Ago
Turn packing off by default (this is so the server can send packets to different endpoints, eg player x, or y)
10 Months Ago
wrong material on bamboo kit
10 Months Ago
View model camera animations for tools and items
10 Months Ago
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10 Months Ago
Protobuf support for sync vars
10 Months Ago
Throw error if too many sync vars are defined
10 Months Ago
Developer logging and disconnect/kick for incorrect replications on both client/server
10 Months Ago
Some fixes for client authoritative queue packing
10 Months Ago
bamboo lod fixes
10 Months Ago
Seperate client and server packing queues due to listen servers messing everything up Client now uses packed sending Cleanup
10 Months Ago
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10 Months Ago
Server: Fix error message about missing `InstancedDebugDraw` script
10 Months Ago
Jungle ruins d/e scene2prefab to fix an issue where items dropped below bromeliad bushes could become unpickable
10 Months Ago
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10 Months Ago
Deployable with no alternative checks fallback to the old behaviour Proper kill switch using a replicated convar Compile fixes
10 Months Ago
Merge from parent
10 Months Ago
Bug Fix: Switching between different held items no longer changes the ambient lighting. Also fixed an issue with ambient lighting being darker than it should have been when inside camera-based environment volumes
10 Months Ago
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