136,366 Commits over 4,324 Days - 1.31cph!

10 Months Ago
Allow canyons and lakes to spawn in jungle
10 Months Ago
Switch vine material to cutout
10 Months Ago
converted radtown monument buildings, radtown s2p
10 Months Ago
cherry picking env volume brightness level changes from spatially aware branch
10 Months Ago
merge from jungle_dlc
10 Months Ago
Jungle ore spawn increase
10 Months Ago
Merge from main
10 Months Ago
Adjusted vine swing height to vary based on distance travelled, legacy height is now how low you go when swinging at max distance, will now go down half as much when travelling the minimum distance
10 Months Ago
Added Big Cat and Crocodile Pie Varients Setup Big Cat and Crocodile Pie View Model, World Model, Item Prefab and Projectile Prefab Created Big Cat and Crocodile Pie Tin Matieral Varients
10 Months Ago
extended mag desc
10 Months Ago
First 50 description updates, also merged some older typos to this branch.
10 Months Ago
Forgot to tick the boots
10 Months Ago
Fixed overlapping flags causing vines to not know they are away from their home branch
10 Months Ago
Texels per unit system (for uvs)
10 Months Ago
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10 Months Ago
Better distance night eye glow system to panthers.
10 Months Ago
Fix NRE when spraying on hardside of a block with wallpaper
10 Months Ago
level edits to powerplant, mainly sewer exits - s2p
10 Months Ago
Capsule vine test setup for Ian
10 Months Ago
small oilrig converted
10 Months Ago
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10 Months Ago
Cherry pick from 119676 (viewmodel glove slimming)
10 Months Ago
merge from broadphase_revert
10 Months Ago
revert broadphase method to old settings
10 Months Ago
large oilrig converted
10 Months Ago
merge from Wood armour gloves
10 Months Ago
Updated tiger and panther texture resolution
10 Months Ago
Shader improvements Moved assets in the right folders
10 Months Ago
vine_animation_setup -> jungle_update
10 Months Ago
Failsafe for descend prediction, stops its playing twice
10 Months Ago
Converted jungle bushes to spawn on the decor grid / removed tree entity jungle bushes from spawning
10 Months Ago
Latest weapon rack save
10 Months Ago
Remove idle exit time for snapper animation start
10 Months Ago
vine_animation_setu -> jungle_update
10 Months Ago
forgot to move rope ladder in prefab
10 Months Ago
Predict a correct vine descent - player descent animation in a better place
10 Months Ago
reduced the depth of jungle swamp by 20ish %
10 Months Ago
Ensure descending flag resets properly (also reset on swing if we need to) Ensure mountable sets itself to its active origin position after dropping off descending player Rname vine descending to 3p_vines
10 Months Ago
vine_animation_setup -> jungle_update
10 Months Ago
Updated wood armor gloves fbx with hand mesh to resolve clipping issue. Updated wood armor gloves prefab with new hand mesh.
10 Months Ago
Fixed offset cell door transforms. Added COL for rusty cell door. S2P on jungle ruins containing cell doors.
10 Months Ago
Correct inventory sounds
10 Months Ago
fixed some wall clipping props in zigg scene
10 Months Ago
changed priority on ziggurat to highest to ensure a spawn more polish on the top with smaller decals and some physical roots for decor added a rongs rope ladder inside the zigg portal to allow players going down without taking damage fixed foliage placement on water surface (lillies) toned glossiness down on the large pipes going out re-linked the lighting prefab (again? another regression perhaps) Zigg S2P / HLOD refresh
10 Months Ago
jungle_update -> vine_animation_setup
10 Months Ago
merge from jungle_dlc
10 Months Ago
3d_renderer_caps -> jungle_update
10 Months Ago
merge from jungle_update
10 Months Ago
Disable 3d renderer again
10 Months Ago
Fixed cap normals rendering insideout (flipped winding direction check)