135,182 Commits over 4,293 Days - 1.31cph!

10 Months Ago
Clean: fixing various whitespace issues and unused "using" statements Tests: compiles in editor
10 Months Ago
Facepunch.Rust.Analytics.Azure.GetBiome has jungle biome
10 Months Ago
conditional_armour_meshes -> main
10 Months Ago
ClimateOverlay has jungle biome
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merge from oldhorse_purge
10 Months Ago
Performance improvments: - Only perform OnClothingUnder checks on wearable pieces which have clothing under notifiers - Cache hasClothingUnderNotifier on each wearable item piece
10 Months Ago
Removed old saddle prefabs Renamed all RidableHorse2 mentions in the code
10 Months Ago
Updated battery arcs. Large battery also has visual state arcs like the medium one.
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Add a tooltip explaining the need to jump to avoid a snake attack. Show it the first 3 times a snake hazzard is failed.
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Manifest
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Merge: from main Tests: ran unit tests
10 Months Ago
Fix croc ragdoll jaw clipping with its skull
10 Months Ago
Update: add profiling scopes to search-component parts of GamePhysics.CheckSphere<T> and CheckCapsule<T> This is a slow path if there are many terrain/water volumes being hit Tests: none
10 Months Ago
Make it easier to find a new position for non-flat terrain
10 Months Ago
Adjust croc swim depth for new anims
10 Months Ago
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Fix Snakes getting stuck in the same position and not triggering their hazzard attack when unable to find a reposition destination.
10 Months Ago
Tests: GamePhysics tests now contain cases with both water and terrain ignore volumes This is kind of a bug fix, since it wasn't testing both paths, but ah well Tests: ran unit tests
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Fix croc sometimes hovering above water
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Tesla coil prefab fix. Removed that entire siren light hierarchy from the tesla coil (lol?)
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Merge from foliage_wind_phase
10 Months Ago
Kapok tree polish / billboards / folder cleanup
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Missing files
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Clean: remove unused NativeList Tests: none, trivial change
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Submitting adjusted height croc swim anims
10 Months Ago
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Added wood collision to jungle floor kits. Fixed inverted normals on two of the COL meshes.
10 Months Ago
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half_height shelf test setup
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Removed old horses code and prefabs Renamed RidableHorse2 -> RidableHorse
10 Months Ago
Added null checks on min/max armour peices when toggling their state
10 Months Ago
main -> conditional_armour_meshes
10 Months Ago
Added token and names to jungle ruin scenes, enabled and enlarged the prevent building volumes - S2P
10 Months Ago
hooper_range_visuals -> main
10 Months Ago
Clean: removing dead code Tests: compiles
10 Months Ago
Handling only enabling one of DLSS, DLAA, or AA at a time when configuring settings, but not in the game yet