240,022 Commits over 3,837 Days - 2.61cph!

7 Months Ago
Improved camera FOV calculation
7 Months Ago
Crane can pickup and move objects to a specific target position/rotation
7 Months Ago
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7 Months Ago
Allow item position offset settings just for skin viewer
7 Months Ago
Removed param override, it didn't work how I hoped
7 Months Ago
Make "head only" the default
7 Months Ago
- Put "Always" mode only in BaseVehicle, since generic mountables should never use it. - Moved the public inspector params out of #SERVER area (can cause issues when they're inside).
7 Months Ago
Recompile sounds
7 Months Ago
Boilerplate GenericLerp implementation for crane and entity setup
7 Months Ago
Refactored a bit to remove code duplication
7 Months Ago
Fix compile error
7 Months Ago
Minor tidy up
7 Months Ago
Merge from main
7 Months Ago
artdev map updates
7 Months Ago
added exterior_details asset set vent_a vent_b vent_c vent_d + grating alarm_a alarm_b
7 Months Ago
added plaster_h + i mats
7 Months Ago
In tools don't demote exclusive fullscreen to cooperative fullscreen, these behave the same way on Nvidia's Vulkan drivers and a game window in a Qt widget acting like it's exclusive fullscreen will make your screen black
7 Months Ago
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7 Months Ago
Ask player to start tutorial when they wake up rather than when they are sleeping
7 Months Ago
If the tutorial island cannot be loaded when reconnecting for whatever reason revert the player state so they aren't left in limbo
7 Months Ago
Merge from tutorial_island
7 Months Ago
Remove old comment that's no longer true
7 Months Ago
Fixed not being able to reconnect to a server mid tutorial after being disconnected
7 Months Ago
Remove unused feature
7 Months Ago
Merge from main -> full_server_demos
7 Months Ago
Additional walkway staircase meshes Brick variant prefabs of industrial buildings a and b Harbor 1 dressing progress
7 Months Ago
Try catch all parts of demo thread (incase of error on startup) Try to create demo directory in multiple places (incase it gets deleted or changed by users) (this will also kick off a new build)
7 Months Ago
Change up logic that detects whether the HTML menu loaded or not
7 Months Ago
Change up logic that detects whether the HTML menu loaded or not
7 Months Ago
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7 Months Ago
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7 Months Ago
Compile server executable before bundles so compile errors show up faster
7 Months Ago
Splash and Hang Branding
7 Months Ago
Ye ole plugin switcheroo
7 Months Ago
Fix glass scope shader
7 Months Ago
upload decals
7 Months Ago
Change Gizmo.Contol.BoundingBox to new box resize gizmo because this function isn't being used anymore
7 Months Ago
Restored _vertex _fragment, and some _local, suffixes to save a few variants
7 Months Ago
Final fixes
7 Months Ago
resized textures
7 Months Ago
military flamethrower LODs -basic prefab setup -LODbake textures and materials
7 Months Ago
player update. exported/set up flashlight anims, updated its flashlight entity and override controller.
7 Months Ago
added concrete_d added plastic skin for door_frame_a
7 Months Ago
Added tree.simplified_collider server convar to toggle simplified server side tree colliders
7 Months Ago
Add ring particle emitter test Give scenes titles
7 Months Ago
Display the shitty menu replacement if the real one doesnt load in 3seconds
7 Months Ago
Fix ParticleBoxEmitter not rotating/scaling properly (fixes sbox-issues/issues/4653) Add ParticleRingEmitter
7 Months Ago
Fixed commits being missing after merging
7 Months Ago
When saving a GameResource - reregister it with ResourceLibrary. When Scene/PrefabFile save they create a new GameResource, so the old one needs to be stomped out.
7 Months Ago
Increase physgun_wheelspeed & rotation sens max value to 10k More permanent fix for Panel.IsValid during PANEL:OnRemove Move where HUDShouldDraw for NetGraph is called Block developer & contimes convars Block render.CapturePixels while main menu is open Fixed crash when models try to access OOB vertices CreationMenu validates the panel it tries to parent to Fixed an oopsie with CreationMenu Allow right clicking in Bodygroup & Skin context menus This allows you quickly change bodygroups and skins without closing the menu. Also adds DMenuOption.Set/GetRadio Also fixes DMenuOption.SetChecked not calling OnChecked Options button for menu fallback