130,680 Commits over 4,232 Days - 1.29cph!

10 Months Ago
Some tests on changing the catapult boulder for a scatter shot
10 Months Ago
Change reward of shark hunt mission (since it gives out jackhammer but those are loot only now) - 1 icepick + 3 med syringe instead
10 Months Ago
Change reward of "free crates" diving mission in primitive era - used to be pump shotgun, but that's restricted now - instead give 1 combat knife, 1 small backpack, 1 compound bow + 32 arrows
10 Months Ago
Add support for missions to return different rewards in each era
10 Months Ago
Update light skin ids so they don't conflict with primitive
10 Months Ago
Merge from parent
10 Months Ago
Merge from main
10 Months Ago
Added a dedicated TerrainCollisionProxy collider for the horses
10 Months Ago
Merge from main
10 Months Ago
Removed custom rotation pivot on the snake mask, re-enabled the 3d view in the store
10 Months Ago
Fixed horses standing on trough in ranches S2P both ranches
10 Months Ago
Make sure to include any passenger when ragdolling the horse driver
10 Months Ago
Fixed horse double saddle culling
10 Months Ago
Forgot a file
10 Months Ago
Closed battering ram cockpit door Scaled up the wheel a lil bit and added suspension Fixed battering ram not using its VehicleChassisVisuals Updated BatteringRamVisuals to move the axles Cleaned up BaseSiegeWeaponVisuals
10 Months Ago
Updating more player seeds to v4 rig
10 Months Ago
fixed slight gaps around wall frame semi circle on swirling wallframe
10 Months Ago
merge from main -> primitive_gm
10 Months Ago
Merge from main
10 Months Ago
Merge from main
10 Months Ago
Merge from main
10 Months Ago
Updated workspace to Unity 2022.3.55f1 (all builds have already been switched over)
10 Months Ago
Fixing scoop not being skinned on battering ram
10 Months Ago
merge from primitive -> primitive_gm
10 Months Ago
updated minicrossbow 3p anims to match viewmodel
10 Months Ago
Clean: DemoServer - removing custom tick vizualization logic It should be via IDemoAnalyzers, rather than some randomly sprinkled seasoning Tests: editor compiled in Server mode
10 Months Ago
Do not crash with "bad inline model number", show a warning Pull Request: Replacing CPanel:AddControl calls from Sandbox Pull Request: Do not penalize full servers in the ranking Since we now have a way to queue to join the server if its full it makes even less sense to penalize them. Pull Request: Micro optimization for ents.FindByClassAndParent Increase MAX_MAP_BRUSHES from 16384 to 665535
10 Months Ago
Updated catapult world colliders, tweaked wheels stiffness
10 Months Ago
Update: ServerDemoPlayer - players now move based on tick history - Added recording of userIds to full server demos (need to match against players in saves) - Added a callback for when world loading is done to do any additional logic (in demo case, matching players) Tests: played back a 30s demo from Craggy
10 Months Ago
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10 Months Ago
- Experiments with ballista - Missing prefabs
10 Months Ago
Fixed ballista reload end sound not playing
10 Months Ago
merge from main
10 Months Ago
made minicrossbow reload anims quicker, from 97 frames to 70 frames
10 Months Ago
defer gravity death to avoid immediate component destruction in physics callback - also fixed drag issue causing inconsistent fall damage in some cases
10 Months Ago
ragdolls handle fall damage and now properly match the player gravity (catapults use default values still)
10 Months Ago
Fixed ballista audio, had fun with animation events and cycle offset animation
10 Months Ago
Updating battering ram rig with new uvs
10 Months Ago
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10 Months Ago
Fix tiger anim pops when sleeping and roaming
10 Months Ago
Moved indirect diffuse and specular lighting to their own fullscreen pass instead of being calculated during the GBuffer pass
10 Months Ago
Add `delete_populations <name> <name2>` command to delete all entities inside a spawn population Add `delete_all_populations` to delete all entities inside every spawn population
10 Months Ago
merge from garage_door_wire_fix
10 Months Ago
speculative fix for wires going towards origin when placed on garage door after open/close cycle
10 Months Ago
Increased ballista textures aniso level, less blurry in first person view
10 Months Ago
primitive -> 4ShotMiniCrossbow
10 Months Ago
Ballista: Fixed reloading while aiming feeling choppy Improved the client prediction Broke the audio tho, needs more work
10 Months Ago
Imported Pies World Model FBX Setup a Basic Pie World Model Prefab
10 Months Ago
Updated Pie Materials and Increase Pie AO Texture Map