252,558 Commits over 3,990 Days - 2.64cph!

8 Months Ago
Unicycle map progress
8 Months Ago
Merge from cuffs_and_hood
8 Months Ago
Don't allow items to be drag swapped onto locked cuffs
8 Months Ago
Don't play death sounds for deaths that aren't a player
8 Months Ago
Spawn the drone infront of the player instead of at world origin
8 Months Ago
merge from main
8 Months Ago
Use invis tag for the drone when it gets killed
8 Months Ago
Half the spin speed of the drone's turbines
8 Months Ago
Remove MinimapIconType, IMinimapIcon.IconType, add IMinimapIcon.IconPath, IMinimapIcon.IconOrder
8 Months Ago
Handcuffed move item fix
8 Months Ago
Improve monument/blend map for radtown to ease road in/out Raised the terrain slightly to compensate for the road digging effect
8 Months Ago
IMinimapElement.IsVisible passes through IPawn, drone visible on minimap for teammates
8 Months Ago
Ignore packets from non-host until we're fully connected ( Fixes Facepunch/sbox-issues#1595 )
8 Months Ago
Add flag helpers to ModifyDamageEvent Add chest/head damage dev commands
8 Months Ago
merge from NewTickConvars
8 Months Ago
Update player marker panel logic, display localplayer's nametag if we're not viewing from the localplayer (good for drone)
8 Months Ago
codegen
8 Months Ago
Split Armor out into its own component, hook early into ModifyDamageEvent, renamed GetPlayerName to DisplayName (now on IPawn), drone is killable
8 Months Ago
Fixed sprint being slower than regular walk
8 Months Ago
Fix a couple of leftover NREs
8 Months Ago
Merge from main
8 Months Ago
Merge from monument_scenes -> aux2
8 Months Ago
Don't run DetachMonumentChildren when monuments are in their own scenes
8 Months Ago
main -> NewTickConvars
8 Months Ago
First pass on a section in the options menu to customise gesture wheels Can now set any gesture to any slot on both wheels
8 Months Ago
Merge from main
8 Months Ago
Add a small cache on Timings.Get Extra checks in ByteStream Where possible, cache DelegateFunctionPointer instead of calling GetFunctionPointerForDelegate every time Completely avoid DelegateFunctionPointer.Get in PhysicsTrace
8 Months Ago
Merge from main -> aux2
8 Months Ago
Include all active & inactive objects in new output `UnityEngine.Object_All.Count.txt` Include total amount of components at the top of the file
8 Months Ago
Set up gibs for motorbike and pedal bike. No gibs models yet for the other two, and motorbike gibs are untextured.
8 Months Ago
- Mounted sidecar passenger now moves with the sidecar instead of the main bike - Set all resource values for putting bikes in the junkyard crusher
8 Months Ago
Sidecar passenger can no longer drive the bike!
8 Months Ago
Early work on sidecar passenger mount. Need to somehow have the mounted player move with the sidecar instead of the parent bike
8 Months Ago
Order `Stats/Transform Count` based on the amount of components
8 Months Ago
Other adjustments for new sidecar shape. Experimentally allow collision between the bike and sidecar
8 Months Ago
Detailed colliders updated for the new sidecar
8 Months Ago
World colliders updated for the new sidecar
8 Months Ago
Fix scenes with slashes in them making a ton of sub folders
8 Months Ago
Swapped out bike sidecar model for the new one. Rigging seems broken at lower LODs.
8 Months Ago
Merge from main -> monument_scenes
8 Months Ago
merge from fix_invoke_cancel_nre -> main
8 Months Ago
Fix InvokeHandler NRE when cancelling invokes when the server is shutting down - pretty sure this only spammed the editor
8 Months Ago
Merge main -> Bikes
8 Months Ago
Merge from monument_scenes -> aux2
8 Months Ago
Dump now outputs statistics per scene - create new folder for each scene - outputs hierarchy per scene (still outputs old hierarchy files incase they were useful) - outputs Component & GameObject count per scene
8 Months Ago
Initial support for an extra gesture ring, uses the next/previous system that building block skins use
8 Months Ago
Merge UWSkidoo -> Aux2
8 Months Ago
Merge from main
8 Months Ago
Merge snow_effects_rollback -> main (ceiling light IO fix)
8 Months Ago
Fixed ceiling light IO being difficult to interact with (sometimes disappeared when you tried to aim at the IO)