252,582 Commits over 3,990 Days - 2.64cph!

8 Months Ago
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8 Months Ago
Fixed more client compile errors, in SceneToPrefab
8 Months Ago
Correct place for these SceneObject sealed overrides Clear all these ptrs first to be safe, seal some more shit
8 Months Ago
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8 Months Ago
Undo substract on main CS 98931
8 Months Ago
Merge main
8 Months Ago
merge from main -> monument_scenes
8 Months Ago
Fixed random letter in file
8 Months Ago
Fixed vendor alignment Made alignment work with steering instead
8 Months Ago
Subtract accidental merge of monument_scenes to main instead of aux2
8 Months Ago
Merge from monument_scenes -> aux2
8 Months Ago
Fix remapped scene prefabs being warmed up
8 Months Ago
Merge main -> travelling_vendor
8 Months Ago
Fix client compile in editor (SceneToPrefab.GetOrCreateFolder doesn't exist in CLIENT mode)
8 Months Ago
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8 Months Ago
Raised charms to prevent clipping with hand
8 Months Ago
Drone eye angles just grabbed from transform
8 Months Ago
GameUtils.Viewer returns IPawn, so let's make that work for all of our code
8 Months Ago
WIP game loop state machine refactor
8 Months Ago
Add drone pawn (https://files.facepunch.com/tony/1b1211b1/sbox-dev_3THIiDpMN5.mp4) Don't NRE in minimap if we don't have some systems
8 Months Ago
Merge from monument_scenes -> aux2
8 Months Ago
Update old rig scenes
8 Months Ago
Fix S2S not adding tags to monuments with their MonumentInfo not on root level
8 Months Ago
Merge from main -> monument_scenes
8 Months Ago
Add directional light and better cubemap to shadergraph preview
8 Months Ago
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8 Months Ago
Seal all shader nodes that can be sealed
8 Months Ago
Truck, Container, Tyre and tote Dev assets
8 Months Ago
Move some base shadergraph code to base editor to allow tool libraries to create their own nodes
8 Months Ago
Event components for state events
8 Months Ago
Basic way of hooking events in ActionGraph
8 Months Ago
merge from analytics_profile_servermgr -> main
8 Months Ago
Add profiling to following methods & include in runtime profiling data - ServerMgr.Update() - Net.sv.Cycle() - Physics.SyncTransforms() - CompanionServer.Tick() - BasePlayer.ServerCycle()
8 Months Ago
Roadside monument road adjustment improvements
8 Months Ago
Add Action properties to StateComponent
8 Months Ago
Fixed prefab scene bullshit Fixes sbox-issues/issues/5636 Fixes sbox-issues/issues/5635
8 Months Ago
merge from fix_server_profiling_lag_spike -> main
8 Months Ago
Fix RPC lag spikes not including server id
8 Months Ago
Fixed legacy workshop addons sometimes not extracting correctly This would happen on download, potentially after messing about with Steam files SetAvoidPlayers ignores noclipping players
8 Months Ago
Fix bytestream overflows (and add test) Make a bunch of stuff sealed
8 Months Ago
Pull over does appropriate checks either side Ensure waiting on pullover is consistent Additional safety checks whilst aligning Entity info on death by vendor
8 Months Ago
Fix SerializedPropertyProxy not forwarding TryGetAsObject, As (fixes sbox-issues/issues/5631)
8 Months Ago
Restore conversion from .object to .prefab Fix NRE in SceneWidget when scene is deleted Fix PrefabScene placeholder loading whole scene
8 Months Ago
Setup Vintage Wooden Furniture Folders Added Vintage Wood Material and Textrues Added and Setup Round Table Prop Prefab
8 Months Ago
Expose more player movement properties to global
8 Months Ago
Update examples Use less stack space
8 Months Ago
Player is slow walking when aiming instead of custom case
8 Months Ago
Remove openvr_api.lib dep, unused preprocessor definitions Facepunch.XR update
8 Months Ago
Fix NRE on Scene.DebugSceneWorld, can happen when switching from play mode
8 Months Ago
Track time since weapon deployed, don't allow shooting while deploying weapon