240,150 Commits over 3,837 Days - 2.61cph!

8 Months Ago
Fixed RenderingCommandBuffer error when equipping compound bow
8 Months Ago
Upload to default branch (not staging) Fix NRE
8 Months Ago
Fix warnings
8 Months Ago
more NetworkTable unit tests Lift restrictions on Sync var types (it'll error now instead of silently ignoring)
8 Months Ago
Use NetworkSpawn - players now have their own pistol
8 Months Ago
Add GameObject.NetworkSpawn, obsolete Network.Spawn (redirect)
8 Months Ago
Prevent launch site SAM sites shooting down MLRS rockets
8 Months Ago
cobblestone roads baked LODs, town square baked LOD and uv fix updated prefabs
8 Months Ago
Map override + frogs Ability to override old map entities https://files.facepunch.com/louie/1b1911b1/sbox.2024.01.19.14.21.44.mp4
8 Months Ago
Fix NRE Split heartbeat message into ping and pong
8 Months Ago
Update packages in tools
8 Months Ago
ServerList modal
8 Months Ago
8 Months Ago
Removed some remnants of output expansion
8 Months Ago
Update materials and particles to look better in scene
8 Months Ago
Correct ground angle reduce farz add effects back increase jump strength some more scene update
8 Months Ago
addon > sbproj Fix shader compile + Compile again Recompile all materials vmap updates
8 Months Ago
Exception wrap INetworkListener calls Move FriendsListModal
8 Months Ago
8 Months Ago
Set ParentId in ReplaceExpandedOutputsWithChildNodes upgrader Fix deserializing child nodes
8 Months Ago
Map list right click menu Fix NRE in ClothingContainer.Apply Transition cards in
8 Months Ago
8 Months Ago
8 Months Ago
Retire expanded outputs, use node nesting instead Merge field.get / field.set into property.get / property.set
8 Months Ago
Item Store view
8 Months Ago
Eoka more likely to shoot after every failed strike
8 Months Ago
Add profiling
8 Months Ago
Remove unused These updated after a full resource build Package updates Update packages
8 Months Ago
Merge from metal_detector
8 Months Ago
Merge from main
8 Months Ago
merge from reduce_held_entity_item_counts
8 Months Ago
Fix loading screen not being interactive
8 Months Ago
Leaderboard backup, run #8980
8 Months Ago
Fix build
8 Months Ago
Fix imprecise degrees <-> radians which was causing bad quat <-> euler Rotation.Angles(): at singularities pitch should always be +-(π/2) A few more tests around euler angles at singularities
8 Months Ago
Initial implementation of new player remains bag model Show closed state if bag hasn't been opened Show open state once bag has been opened Show debris if the bag has been opened and has more than 3 items in it and it's rigidbody is resting
8 Months Ago
Merge from backpacks
8 Months Ago
Missed file
8 Months Ago
Skin loading UI shows when it's actually supposed to (and doesn't show when it isn't)
8 Months Ago
Loading screen UI, fixed sizing etc with a change of UI type
8 Months Ago
Attack CNY prefab.
8 Months Ago
Loading UI basic text and correct sizing
8 Months Ago
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Merge Main -> SkinViewer again
8 Months Ago
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8 Months Ago
Time out if we can't connect to a host when joining a lobby
8 Months Ago
Text chat styling + network it! Player name tags with voice chat icon Fixed incorrect height, display other players correctly on the height bar Correctly display players show menu for player Clean up player stats Fall message fade clothing as well Ping Increase jump strength a tad
8 Months Ago
Delete all vmat_c except a few required ones - should build correctly on CI since contentbuilder fixes Registering textures here shouldn't be needed anymore
8 Months Ago
Adding ItemStore item prefab