252,581 Commits over 3,990 Days - 2.64cph!

8 Months Ago
Merge from main -> aux2
8 Months Ago
Include all active & inactive objects in new output `UnityEngine.Object_All.Count.txt` Include total amount of components at the top of the file
8 Months Ago
Set up gibs for motorbike and pedal bike. No gibs models yet for the other two, and motorbike gibs are untextured.
8 Months Ago
- Mounted sidecar passenger now moves with the sidecar instead of the main bike - Set all resource values for putting bikes in the junkyard crusher
8 Months Ago
Sidecar passenger can no longer drive the bike!
8 Months Ago
Early work on sidecar passenger mount. Need to somehow have the mounted player move with the sidecar instead of the parent bike
8 Months Ago
Order `Stats/Transform Count` based on the amount of components
8 Months Ago
Other adjustments for new sidecar shape. Experimentally allow collision between the bike and sidecar
8 Months Ago
Detailed colliders updated for the new sidecar
8 Months Ago
World colliders updated for the new sidecar
8 Months Ago
Fix scenes with slashes in them making a ton of sub folders
8 Months Ago
Swapped out bike sidecar model for the new one. Rigging seems broken at lower LODs.
8 Months Ago
Merge from main -> monument_scenes
8 Months Ago
merge from fix_invoke_cancel_nre -> main
8 Months Ago
Fix InvokeHandler NRE when cancelling invokes when the server is shutting down - pretty sure this only spammed the editor
8 Months Ago
Merge main -> Bikes
8 Months Ago
Merge from monument_scenes -> aux2
8 Months Ago
Dump now outputs statistics per scene - create new folder for each scene - outputs hierarchy per scene (still outputs old hierarchy files incase they were useful) - outputs Component & GameObject count per scene
8 Months Ago
Initial support for an extra gesture ring, uses the next/previous system that building block skins use
8 Months Ago
Merge UWSkidoo -> Aux2
8 Months Ago
Merge from main
8 Months Ago
Merge snow_effects_rollback -> main (ceiling light IO fix)
8 Months Ago
Fixed ceiling light IO being difficult to interact with (sometimes disappeared when you tried to aim at the IO)
8 Months Ago
Prefab fixes
8 Months Ago
Lighting prefab & related mats & textures
8 Months Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
8 Months Ago
Added more sell orders Broken new turret setup with vendor Setup turrent variant
8 Months Ago
Fixed some incorrect tarp colours on oil rig
8 Months Ago
Fixed ceiling light not being interactable and gibs missing material
8 Months Ago
Disabled colliders on cctv desk to fix not being able to mount
8 Months Ago
Fixed incorrect index (again)
8 Months Ago
Truck carriage additions mesh
8 Months Ago
Fixed some more pipes with incorrect colours on large oil rig S2P both rigs with hlod
8 Months Ago
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8 Months Ago
Fixed incorrect destination on event start
8 Months Ago
Sorted null hit colliders in obstacle check
8 Months Ago
Clear now-missing component in RealmedRemove, and remove unused LODGroup
8 Months Ago
Event setup Added missed world mask to obstacles Codegen
8 Months Ago
Set up the vehicle world + detailed collider sets
8 Months Ago
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8 Months Ago
Moved the front force trigger to a separate GameObject
8 Months Ago
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8 Months Ago
Delete WorldPanel immediately OnDisabled, otherwise it will linger forever when play mode is stopped
8 Months Ago
Fixed some containers that have changed colour on the tarp cargo ship variant Updated the replace objects with prefab tool with a new tool that just replaces the objects selected object with the provided prefab, no string filtering
8 Months Ago
Manifest update
8 Months Ago
Fixed more cases of objects not being marked as IsDynamic on cargo ship, unsure how they keep slipping through
8 Months Ago
Fix travelling vendor code compilation when in client or server only modes
8 Months Ago
Merge main -> travelling_vendor (client compile fixes)
8 Months Ago
8 Months Ago
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