133,133 Commits over 4,262 Days - 1.30cph!

10 Months Ago
Add code support for ownership to ItemModUnwrap (christmas presents & easter eggs) - also adds support for items spawned from a loot table to be created with ownership
10 Months Ago
Fix Christmas Presents & Easter Eggs not giving items - Unity bug from primitive where it was serializing `allowedItems` cached array as an empty array instead of null even though it was private
10 Months Ago
Fixed laser light color selection showing red twice - green was using the red token
10 Months Ago
Add ownership when item is taken from advent calendar
10 Months Ago
siegeweapons_terrain_proxy_fix -> main
10 Months Ago
Put on the other catapult World Colliders
10 Months Ago
bees -> crafting_update
10 Months Ago
- Beehive trigger fix - More material changes
10 Months Ago
merge from sirenlight_culling_fix
10 Months Ago
bees -> crafting_update
10 Months Ago
Fixed siren lights short culling distance Some optimisations, added a missing LightAmbientLOD on the point light
10 Months Ago
More circular test bee particles
10 Months Ago
Two more ways to try and record a players water level for more accurate Bee Behaviour. Use water factor, time since last water splashed and wetness values to try and get a decent view of a players water behaviour
10 Months Ago
Hazmat suits and wetsuits now stop the player from getting wet when water is splashed on them
10 Months Ago
Rework how LZMA decompression works for BSP files The existing code was awful. The new one is less wasteful. Make util.TableToJSON output whole numbers without decimal point Minor cleanups
10 Months Ago
Removed ItemInformationPanel.EligableForDisplay warning log
10 Months Ago
Swapped one hack for a different cleaner hack when handling bee sting damage
10 Months Ago
flameexplosive_effect_alignment_fixes -> main
10 Months Ago
Fixed Flame Explosive splash effect not listening to normal alignment
10 Months Ago
merge from horse2_fixes/handling
10 Months Ago
Fixed horse head motion going crazy at low framerates
10 Months Ago
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10 Months Ago
merge from horse2_fixes/handling
10 Months Ago
Fixed horse steering tip never stopping from showing up Steam stat was not properly incremented
10 Months Ago
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10 Months Ago
Fixed DLSS server compile errors
10 Months Ago
Merged DLSS/DLAA AMD crash fix into main
10 Months Ago
Updated MenuUI.Options.Graphics prefab to have DLAA again and added a script that disables DLAA and DLAA when they aren't supported
10 Months Ago
tiger ledge attack reexport with no vertical movement
10 Months Ago
wip food anim events
10 Months Ago
Merge from fast_debug_draw (expand character set)
10 Months Ago
Expand character set of fast debug draw to all of ASCII and some useful characters from CP437
10 Months Ago
Merge from main
10 Months Ago
- Better fix for tiger behaviour ping pong - Further experimental changes to fsm declaration style
10 Months Ago
tiger ledge attack rootmotion bone now aligns with the hip bone throughout the animation
10 Months Ago
merge from main
10 Months Ago
- Updated the DLSS plugin to include a hardware support check. - Added a script to the DLSS and DLAA options in the MenuUI.Options.Graphics prefab to disable them when DLSS ins't supported.
10 Months Ago
reverting flashbang anim controller change
10 Months Ago
- added asset folders - added viewmodel blockout to viewmodel prefab
10 Months Ago
Adding first pass chicken reaction animation
10 Months Ago
merge from flamejet_optimisation
10 Months Ago
Make sure to exclude flamethrowers from the FlameJet changes on 113874
10 Months Ago
- Fix tiger going back and forth between slow sneak and fast sneak states - Introduce shorthand notation for FSM transitions through logical operators overload - Remove unused states
10 Months Ago
coarse query grid split into upper and lower slices, avoiding tunnels flooding the map - trigger bounds that cross theshold are represented in both - only queries that cross theshold query both grids - using initial caves network visibility threshold to separate as eliminating tunnels from the main above-ground usage is the main goal here and this works well for that - increased cell size again, more granularity isn't needed now
10 Months Ago
More work on jungle ziggurat monument
10 Months Ago
revert_sprinkler_amount -> main
10 Months Ago
Revert changes
10 Months Ago
fix server build
10 Months Ago
fix server build (IndirectUtil)
10 Months Ago
fix server build (FastDebugDraw)