133,672 Commits over 4,262 Days - 1.31cph!

10 Months Ago
fridge power light currently sitting at the bottom front to prevent clipping at the back will need proper setup reuising the power light mesh/materials from the seismic detector
10 Months Ago
Merge: from profiling_improvements - makes the Linux binaries compatible with more distros (Ubuntu 20.04, Debian 12) Tests: ran in Ubunti 20.04 and 24.04 via WSL. Took snapshots and opened them in perfetto.
10 Months Ago
Update: ServerProfiler now usable on older Linux distros - Binaries built using revision 45d79338 Should work on Debian 12. Tests: Ran on WSL Ubuntu 20.04 and Ubuntu 24.04 and took snapshots - all worked.
10 Months Ago
Updated Chicken Head on Small Hunting Trophy
10 Months Ago
Set dropToGround to true for junkpile scientists spawn points, in case the navmesh is below ground
10 Months Ago
Potential fix for "failed to create agent because it is not close enough to the navmesh" error spawm
10 Months Ago
Fix some deployment issues with single plant pot
10 Months Ago
Fix log spam from possible endless recursion detected
10 Months Ago
set all anims to none in Holdtype.None controller
10 Months Ago
Rename convar used to gate the logs, correct oversight in the potential fix
10 Months Ago
Potential fix for server OOM caused by log spamming in SenseComponent, hypothesised to be null fire entity
10 Months Ago
Texture optimization.
10 Months Ago
Merge: from main Tests: none, no conflicts
10 Months Ago
merge from terrain_ignore_grid
10 Months Ago
Fix scientists spawning out of navmesh
10 Months Ago
made CoarseQueryGrid structure safe to interact with after disposal - logs errors if you somehow add trigger bounds to it after disposal, not happened yet - silently ignores attempts to remove bounds - any checks pass as if further physics checks are required, as a fallback
10 Months Ago
Stop natural beehives from running save. Just let the tree manage them on init
10 Months Ago
Fix bee hives spawning at in correct locations on oak_b
10 Months Ago
Wire in new bee particle force field system
10 Months Ago
Merge from cookingv2
10 Months Ago
Bespoke bee patterns for the beehive - instead of just using the open air swarm.
10 Months Ago
Chicken animation updates and model fix for neck issue
10 Months Ago
Possible fix for being able to spam the hatch button in coop UI
10 Months Ago
Fixed LOD levels on new teas
10 Months Ago
RPC checks Fixed NRE when spray painting Removed a temp log Fixed planters not transferring their water level when reskinned
10 Months Ago
Merge from orbit_cam_fix
10 Months Ago
Fixed third person orbit camera not working in demos
10 Months Ago
Remove IO from workbench tech trees
10 Months Ago
Merge from /main
10 Months Ago
Merge from fast_debug_draw (remove permanently displayed debug sphere, whoops!)
10 Months Ago
Remove debug code
10 Months Ago
merge from crafting_update
10 Months Ago
convar usage of excludelayers with triggerbase (default true)
10 Months Ago
network++
10 Months Ago
Merge from /main/fast_debug_draw
10 Months Ago
Merge from /main
10 Months Ago
merge from strobelight_limitflashing
10 Months Ago
merge from fish_analytics
10 Months Ago
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10 Months Ago
Added back the DLSS log and data path change for testing
10 Months Ago
Merge from crafting_update
10 Months Ago
Merge from main
10 Months Ago
merge from garage_door_fixes_2
10 Months Ago
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10 Months Ago
merge from explosionscripts/phase3
10 Months Ago
merge from store_medieval_pack
10 Months Ago
merge from store-bug-fixes
10 Months Ago
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10 Months Ago
Merge from cookingv2 (new meat models)