125,569 Commits over 4,171 Days - 1.25cph!

1 Year Ago
Derive graphview edges to store fsm transition information directly in them
1 Year Ago
Fix undo not working when renaming fsm nodes in the UI or changing state properties
1 Year Ago
Made underwater checks more stringent on divesites
1 Year Ago
Redoing some deployables I lost to a crash
1 Year Ago
Added terrain wetness around rivers and lakes
1 Year Ago
renamed mushrooms.mat to mushrooms_red and added other colour variants. changed to metalness workflow and added slight transmission plus easily tintable in the detail map
1 Year Ago
transmission map
1 Year Ago
FSM UI now properly add new states at mouse location
1 Year Ago
burstcloth - fixed siblings applying too much force as they were being iterated twice in different directions (this was increasingly unstable with higher numbers of substeps and constraint iterations)
1 Year Ago
Fixed terrain wetness displaying in canyons
1 Year Ago
Fixed lakes not displaying on map Made the way water is displayed on map slightly nicer by taking distance to shore into account, not just depth
1 Year Ago
Deployables
1 Year Ago
Vendor Mismatched Fields -> Main
1 Year Ago
Merge: from main Tests: Build all modes
1 Year Ago
Fixed travelling vendor mismatched fields
1 Year Ago
Fixed rivers having the lake instead of river water body type set
1 Year Ago
Fixed rivers ending too soon when getting close to the ocean (regression from all the recent changes)
1 Year Ago
Fixed river splat sometimes going crazy where rivers flow into the ocean
1 Year Ago
Fixed harbors overlapping rivers
1 Year Ago
viewmodel burstcloth angular limit tweaks
1 Year Ago
merge from wallpaper
1 Year Ago
Updated all wallpaper mats to use MULX2 blend type on the detail layer (fixes missing normal and occlusion)
1 Year Ago
Support underwater effects in lakes
1 Year Ago
Add option to export code only FSMs to graphviz to help porting existing FSMs to the new UI
1 Year Ago
merge from wallpaper
1 Year Ago
restored viewmodel wallpaper renderer
1 Year Ago
Set all wallpaper skins unlocked by default for now so its easier to test on staging
1 Year Ago
Merge: from /main/pool_reduce_freeunsafe Tests: tested on feature branch with build tests
1 Year Ago
Update: Replace Pool.FreeUnsafe with Free No funcitonal change, just reducing work in the future. Also updated relevant binary. Tests: Build a win64 client locally and built all modes in editor.
1 Year Ago
Using mountain topology to reject monuments inside canyons as that is about the only one that will leave cliffs, decor and forests intact Changed monument spawn filters in world setup prefab
1 Year Ago
updated wallpaper view/ world model prefabs and vm rig with latest mesh
1 Year Ago
Skin setup Created wallpaper steam item and flagged the default wallpaper skins as unlocked by default
1 Year Ago
Added a setting to ItemSkin to let us flag a skin as unlocked by default
1 Year Ago
blowpipe viewmodel mesh for alex temp textures
1 Year Ago
Restored wallpaper.entity WallpaperModelRenderer components
1 Year Ago
Code cleanup, comments
1 Year Ago
Updated Wallpaper World Model FBX to fix flipped UV's on LOD 1 and 2 FIxed Wallpaper World Model FBX not having LODs Updated Wallpaper View Model and World Model to have correct names and data names FIxed Wallpaper World Model UV rotation error.
1 Year Ago
Merge: from main Tests: none
1 Year Ago
Fixed digital clock UI server fields mismatch
1 Year Ago
wip deployable scene item setup
1 Year Ago
Fixed WallpaperModelRenderer server fields mismatch
1 Year Ago
Updated Wallpaper Viewmodel and Worldmodel to the latest FBX
1 Year Ago
updated wallpaper entity with latest world model meshes
1 Year Ago
Finished weapon items scene setup
1 Year Ago
Fixed offset not being 1:1
1 Year Ago
First successful attempt at running right hand IK as part of the weapon aiming system without reparenting the weapon to a different bone Still not quite 100% accurate to the authored gun position Involved building a 2 bone IK pass into the aim pose system so that the IK pass has all of the information it needs to evaluate it's position
1 Year Ago
merge from reload_animation_timings
1 Year Ago
Merge from main
1 Year Ago
Merge main -> UWSkidoo
1 Year Ago
Fixed actual gameplay prefab for testing