156,126 Commits over 4,536 Days - 1.43cph!

11 Months Ago
Protobuf
11 Months Ago
Merge from save273
11 Months Ago
Merge from main (this is broken, manual protobuf rebuild to follow)
11 Months Ago
Added generic crockery props to project
11 Months Ago
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11 Months Ago
Fixed outdated material reference in some player seeds
11 Months Ago
changed material applied to knight armour helmet imports
Rin
11 Months Ago
Merge from save273 - Staging wipe
11 Months Ago
Merge from directional_foliage_displacement
11 Months Ago
Replace overwritten/corrupted texture bundle
11 Months Ago
Remove debug code and more clean up
11 Months Ago
Merge from main
11 Months Ago
Optimise displacement calculations Fix square displacement Make displacement factor softer and clamp magnitude Improve blend compress and displace vectors Clean up
11 Months Ago
Switch fog of war back to the background thread, seems to work locally?
11 Months Ago
Merge from ttk_convars
11 Months Ago
Merge from attackheli_fixcar_changes
11 Months Ago
Merge from krieg_boulder_outline
11 Months Ago
Merge from egghunt_invis_fix
11 Months Ago
Merge from hackweek_boxsorting
11 Months Ago
Exposed allowSorting toggle on StorageContainer so we can manually opt in containers, off by default Enabled on Large and small wooden boxes, coffin
11 Months Ago
Merge from main
11 Months Ago
Merge from elevator_power_qol
11 Months Ago
Merge from main
11 Months Ago
main -> building_planner_viewmodel
11 Months Ago
vehicle_ui_sidecar -> main
11 Months Ago
Make sure the sidecar is added to the f1 vehicle menu, it was missing
11 Months Ago
vendor_drone_accessibility -> main
11 Months Ago
clean up the ui icon
11 Months Ago
main -> drone_accessibility
11 Months Ago
merge from puzzle_reset_changes -> main
11 Months Ago
Redo codegen becasue it was failing to merge
11 Months Ago
merge from main -> puzzle_reset_changes
11 Months Ago
Merge from main
11 Months Ago
Increase the speed of player elevators (3m/s -> 5m/s) Reduce the delay at the end of the lift movement for player elevators (1s -> 0.2s)
11 Months Ago
Prevent barrels from starting the reset timer (so players can't shoot barrels to start reset time) S2P
11 Months Ago
merge from puzzle_reset_changes/arctic_research -> puzzle_reset_changes
11 Months Ago
Set all spawn groups to spawn their existing maximum amount per tick so it works correctly with the puzzle reset S2P
11 Months Ago
Remove old elevator IO entity
11 Months Ago
Fix power status not updating properly when an elevator is killed
11 Months Ago
Add the rest of the SpawnGroups in arctic to the single puzzle reset - otherwise people could loot arctic for free because AI won't respawn until someone loots the blue keycard rooms
11 Months Ago
Merge from hackweek_boxsorting
11 Months Ago
Styling updates
11 Months Ago
Ignore snowmobile spawn group since it doesn't track snowmobile count
11 Months Ago
Handle SpawnGroups automatically that don't have enough spawn positions to hit the maximum
11 Months Ago
Show what SpawnGroup has been looted in the ddraw
11 Months Ago
Update sort button to restore previous padding settings
11 Months Ago
Add radiation to arctic research and pause until looted S2P
11 Months Ago
Codegen
11 Months Ago
Merge from main
11 Months Ago
Delete the 2nd puzzle reset for scientist spawners only, attach everything to the main puzzle reset